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Showing content with the highest reputation since 08/13/19 in all areas

  1. 11 points
  2. This is how you snipe
    8 points
  3. Didn't make any unboxing videos like some wanted (I'm sure it was just to annoy me anyways) but just wanted to say thank you to all that donated. You have no idea how happy you made me <3. I figured I'll take a couple pictures though. Doggo approves the monitor
    8 points
  4. Added: The ability to purchase multiple quantities of items at once at the traders. (Currently limited to 10x) Fixed: Reviving no longer continues when the player reviving dies.
    8 points
  5. PS: Wait for better quality (1440p)
    7 points
  6. jesus christ just shut the fuck up please
    7 points
  7. Changed: Altis: You can no longer shoot an armed ground vehicle within 500m of CDF while the mission is active. There is now a 5 second cooldown between "jumping". (Does not apply to vaulting)
    7 points
  8. Added: SDAR to Diving Trader. Minedector to Black Market. Removed: Navid from Black Market. Now only obtainable by looting and missions.
    7 points
  9. Wipe time! It is very long overdue. The wipe will happen on Thursday 22nd April at 3PM (BST) Tomorrow basically The wipe is for both Chernarus and Altis! Everything is being wiped. Nothing is staying! We have some changes to come. A changelog will be posted tomorrow before the wipe. The [SG] Mod will need to be updated, that will also update before the wipe giving people time to download it. Some rules will also be changing. They will be posted soon.
    6 points
  10. Please wait for good quality! 1440p
    5 points
  11. Changes for the Wipe of April 2023: Weapons: Middle tier spawn weapon has been changed to a silenced MP5 (from PDW) High tier spawn weapon has been changed to the Kovrov AK (from M27) The Navid+Ammo has been removed from Black Market. You can still get it through missions or in the rad zone. Rules, Building and missions: The max building height has been increased by 5m (30m to 35m). The safe/container height limit has been removed. Safe rooms must not be made from glass building parts (single quick access safes on a glass
    4 points
  12. New Added a black M107-X Added Offroad AT and MB 4WD AT (mission reward vehicles) Added some family uniforms Added new base paints (under misc. Needs premium.) Added new territory flags (useable by everyone) Added a Capture Point in the Radiation Zone with special loot Added new traders on Cherno, including both Black Markets New CDF on Cherno (alternates with the old one like on Altis) Altis: Players that logged out within 500m of the CDF will get moved to Sofia or Paros if they log in within the first 15 minutes after a restart.
    4 points
  13. Changed: Replaced the new Inmate Market with the old one. It just works better for our server with the restrictions it has. Scroll actions priority: Thermal Scanner and planting mine actions are near the bottom of the list now. Rebreather's can be saved at the Loadout Trader. Shooting armed vehicles from bases height restriction has been reduced to 5m from 10m. Fixed: Issues with the server's not starting correctly after a restart ?. An issue that would not allow you to claim mission vehicles. Added: Save Weapon State
    4 points
  14. Releasing on Saturday 31st October at 3PM GMT! (Tomorrow) Required mods: LINK Rules: LINK Server IP: 86.106.157.148:2302 Or search "[SG] Exile Taviana" on A3L and favourite it. You cannot join it yet so please don't ask, it's passwored... Wait for release date/time. Thanks to @Winky @AGR0- @Rosco Coltrane @Jacob Kirby @Socurious for helping with ideas and creating map edits. There are still things that need to be done after launch due to me having little time to sit down and gets things done. Such as Sector B, it will be empty fo
    4 points
  15. Added: The ability to push vehicles on land. - Suggested by AidenTheMeme#2134 Added red smoke grenades to spawn kits tier 4 and above. - Suggested by Urd3d#7641 Vehicles save instantly when locked to prevent role back on restart.
    4 points
  16. Changed: Better saving for vehicle/container inventories: Stored weapons with attachments no longer split up into individual items. Backpack within a backpack saves correctly. Such as a UAV backpack within a normal carryall backpack. Also applies to players. Better saving for player inventories: Facemasks should not be overridden by the selected one on your Arma profile. Basically every inventory will be the same... Server restarts for vehicles/containers and relogging for players.
    4 points
  17. Mods: Updated [SG] Mod Added x2 ladder climbing speed Added default Arma 3 HUD. Can be disabled/enabled in the XM8 settings, it is on by default. Added new shotguns from KA Weapons. Removed player highlighting from the Nightstalker scope. (wall hack basically ?) Added new variants of spawn vehicles with no inventory space to prevent instant gear despawning. (Same spawn vehicles. Quad, Kart, Jetski depending on server) Removed Throwable C4 and Gas Grenades due to the unnecessary scripts that was needed to make them work
    4 points
  18. Some shots with the KSVK from a few meteres out.
    4 points
  19. face reveal next
    4 points
  20. Remember, Dordy left in order to pursue his professional CS:GO career.
    4 points
  21. [SG] Exile Rules These rules only apply to our Exile Chernarus Isles server! General Rules No Cheating/Hacking. No Advertising. No Doxxing. ([...]is the act of publicly revealing previously private personal information about an individual[...]) No Duping. No Wall glitching. This includes but not limited to, looking through walls/floors, running at walls/floors to gain access to a base, vaulting through windows or peaking through an object to gain an advantage. No Exploiting. This includes but not limited to, laying inside of objects
    3 points
  22. Current Objective View Distance is maxed out at 2700 meters. Are we able to increase the view distance? Fog rolls in around 2kms and makes accurate long distance shooting problematic. As does the impact on following - tracking vehicles both ground and air. Thank you.
    3 points
  23. Time to wipe again! We believe it is long overdue for both servers. The wipe will happen on Friday 31st January at 3PM (GMT) Everything is wiping. All data. Everything! Chernarus IP change! - Will be active next restart! We're switching host for Chernarus to the same as Altis but with a slight upgrade in server hardware. (We'll see if this helps over time) New server IP: 185.38.149.20:2302 You can also search [SG] on A3L and favourite it! There will be some new additions/changes to both servers. Some that will require an [SG
    3 points
  24. So for the past 5 months I have not had much time to work on new stuff for the servers, but some stuff has been changing slowly. The following changes are the few that I remebered/found since the last changelog, there is probably a few more but it's hard to back track over 5 months. Changed: Fixed SafeZone ESP displaying duplicate names for players in vehicles. Mines get refunded when placed in SafeZones. Ladders can no longer be crafted as they were just being abused and it's imposibble for staff to manage. Added a checkbox to the kit selection menu t
    3 points
  25. Hey lads! Been playing a lot the last few weeks, and I've been recording some clips for a little montage. I've been away from the game for roughly 3 years, so It's nice to finally play again and I'm still rusty so don't judge! ?
    3 points
  26. Fixed: Some actions not showing on the Concrete Tower when above a certain height. (Such as the Breaching action) Changed: Breaching charges required for some constructions: (Default is 2 charges for everything) Concrete Tower now takes 4 Big Mommas to destroy. Concrete Helicopter Pad now takes 4 Big Mommas to destroy. Concrete Hangar Gate now takes 3 Big Mommas to destroy. Concrete Wire Wall now takes 3 Big Mommas to destroy. Concrete Watch Tower now takes 3 Big Mommas to destroy. Concrete Box
    3 points
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