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Sean

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Sean last won the day on December 27 2018

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About Sean

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    Wise One

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  1. Added: XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!) Changed: You can no longer explode C4 while dead. You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug. Allowed territory "plebs" to upgrade their territory level. 100% of the Capture Point reward Poptabs will spawn into the reward crate. Fixed: Spawning with kits should be more seamless now. No more random animations on spawn. NEW KITS PREVIEW:
  2. Added: New Kill Feed Style: Group members will show as green. Enemies will show as red. NPC's will show as blue. Can still be disabled in your XM8 settings.
  3. Added: IED's to Black Market trader. Throwable C4 to Black Market trader. Underbarrel shotgun shells to traders. (Flechette rounds) Fixed: Chernarus Bash trader spawn point for large vehicles.
  4. Added: View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons) Changed: Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings. Fixed: You can no longer hack your own safes/flag.
  5. Updated with new raiding system. Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop.
  6. Updated with new raiding system. Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop.
  7. I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal. Mod: [SG] Mod Removed: Shotgun mod. Most Sab aircrafts. Scar L mod. Beetle mod. 6x6 ATV mod. Fixed: - Thanks to @Rosco Coltrane for all of these. M107-X: All ammo to zero to 2400m. Increased recoil to be like other higher powered snipers. Decreased the rate of fire to be like other higher powered snipers. Chinook: Crosshair for the minigun. MK153 Mod 0: Reduced the mass of all rocket types to 60. Minimi Mk3: Zeroing from 1000m to 1800m. Moved to the black market. Lee-Enfield: Zeroing from 1000m to 1200m. Corrected the tooltip in-game. Hunting Rifle: Zeroing from 500m to 1000m. PKP/PK: Zeroing tooltip in-game. Zeroing when using scopes. SVD: Increased from 14 to 16. Corrected the tooltip in-game. Added: Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF More weapons. Added: New Hacking System: To start a hack you need a Base Laptop. Once you start a hack you will be in animation for 2 minutes placing down the laptop. When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning. The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image. The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled. Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed. Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any. Only 2 concurrent hacks can be started per territory. Perks still work with the hacking timer. New P90's from the Arma update. Also added custom skins for them. Chinooks to Black Market. RPG-7 back to Black Market. Fixed: Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout. infiSTAR Anti-TP. - Thanks to Dave from MGT. Getting respect for selling flags from vehicles. - Thanks to Dave from MGT. NEAF Aicraft trader on Chernarus to sell the correct vehicles. An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart. An issue where you could deploy vehicles in enemy territories if you weren't close to the flag. Blacklisted items for the loadout trader. Changed: Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash Bash Trader on Chernarus. Thanks @I'm Trash Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles) Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own) Max Poptabs a player can hold at one time set to 1 Million.
  8. You probably have something else binded to space bar.
  9. @Jedubs It's added back now 🙂
  10. Sean

    ADR-97

    Will be added very soon.
  11. 9 times out of 10 if it lets you place down a flag then you're good to build there. Just make sure to follow the flag room rule if you plan on building in a existing structure.
  12. Unfinished map that isn't being developed anymore. No thanks. Appreciate the suggestion though.
  13. We can't remove an infiSTAR ban. That's up to you to appeal on the infiSTAR Discord: https://discord.gg/jg8zVF Good luck with that though lol. Since you wanted to appeal publicly, Ill just leave this here:
  14. Added: The ability to change a doors PIN code without having to remove it. Variable Volume Changer. Find the keybinds in the infiSTAR KeyBinds menu. You may need to "Reset All" to be able to see them. Fixed: "Runaway" AI from missions. These will now be cleaned up correctly if they go too faraway from their starting position.
  15. I can put a marker on the box that is local to the player so you can see where it unloaded. Not a very good idea to have static spawn location for them since some vehicles can hold more than 1 and you can unload all at the same time.
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