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Tips and Useful Information - Exile Chernarus Isles

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Tips and Useful Information for our server!

 

Connection Information

  • Server IP: 89.34.97.131:2302
  • Search: [SG] Exile Chernarus

 

General Information

  • You can revive a player using defibrillators.
  • Disconnect 5 minutes before server restart to not risk gear loss.
  • Vehicles left inside a Safezone will be unlocked on restart and can be stolen.
  • If your base has been deleted due to missed protection money payment, then we offer a restore server on our Store.
  • Compensation will be only given if you have video evidence! No exceptions!
  • You can press "9" to disable environment sounds.
  • You can bind custom key "Use Action 10" to disable/enable the 8G Network. Can be useful to hide from the 8G Player Scan.


General Raiding

  • You have to craft breaching charges to break down a wall.
  • Remember that all Extended Base Mod buildings are breachable.
  • It takes 3 of a specific breaching charge to blow up a wall.

 

Safe Hacking

  • Hacking requires a laptop.
  • Hack timings per safe level:
    • Level 1 Safe: 15 Minutes.
    • Level 2 Safe: 20 Minutes.
    • Level 3 Safe: 25 Minutes.
  • There can be 2 concurrent hacks at one time across the server.
  • A hack has a 15% chance of failing.
  • If a hack fails, there is a 25% chance of the laptop being destroyed.
  • You have 5 attempts to hack a safe if it fails per restart. (If you use all 5 attempts, move onto another safe)
  • Starting a hack will notify the whole server.
  • There has to be a minimum of 25 online players to be able to start a hack.

 

Flag Hacking

  • Hacking requires a laptop.
  • A single hack will take 15 minutes.
  • There can be 2 concurrent hacks at one time across the server.
  • A hack has a 15% chance of failing.
  • If a hack fails, there is a 50% chance of the laptop being destroyed.
  • You have 5 attempts to hack a flag if it fails per restart. (If you use all 5 attempts, you wont be able to attempt another until after a restart)
  • Starting a hack will notify the whole server.
  • There has to be a minimum of 25 online players to be able to start a hack.

 

Grinding

  • Grinding requires a grinder.
  • A successful grind will consume 4 batteries.
  • A failed grind will consume 1 battery.
  • Grinding a lock will take 7 minutes.
  • Grinding has a 60% fail chance.
  • If the grind fails, there is a 75% chance of the grinder breaking.
  • Grinding does not notify anyone on the map.
  • Starting a grind after you have stopped will take off the time you have already spent grinding.

 
Virtual Garage

  • A level 1 territory will have 4 garage slots, with each territory upgrade you will get 4 extra slots.
  • All inventory items in the vehicle will be dropped on the ground when stored.
  • When storing a vehicle into the Virtual Garage it will save its exact location, position and condition.
  • You can grant territory rights to your friends to allow Virtual Garage access.

 
Territory Levels

  • Level 1, 30 Building items, 20 meter Radius, 4 Virtual Garage slots, 20000 Poptabs to buy.
  • Level 2, 60 Building items, 25 meter Radius, 8 Virtual Garage slots, 25000 Poptabs to upgrade.
  • Level 3, 90 Building items, 30 meter Radius, 12 Virtual Garage slots, 40000 Poptabs to upgrade.
  • Level 4, 120 Building items,  35 meter Radius, 16 Virtual Garage slots, 60000 Poptabs to upgrade.
  • Level 5, 150 Building items, 40 meter Radius, 20 Virtual Garage slots, 100000 Poptabs to upgrade.
  • Level 6, 180 Building items, 45 meter Radius, 24 Virtual Garage slots, 150000 Poptabs to upgrade.
  • Level 7, 210 Building items, 50 meter Radius, 28 Virtual Garage slots, 175000 Poptabs to upgrade.
  • Level 8, 240 Building items, 55 meter Radius, 32 Virtual Garage slots, 200000 Poptabs to upgrade.
  • Level 9, 270 Building items, 60 meter Radius, 36 Virtual Garage slots, 225000 Poptabs to upgrade.
  • Level 10, 300 Building items, 75 meter Radius, 40 Virtual Garage slots, 250000 Poptabs to upgrade.

 

Territory Object Limits

  • 20 Containers per territory. (Safes)
  • 2 Concrete Helicopter Pads per territory.
  • 2 Concrete Towers per territory.
  • 8 Concrete Wire Walls per territory.
  • 2 Concrete Hangar Gates.

 

Territory Raid Mode Plus

  • Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer.
    • Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided.
  • If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode".

 

Base Raid Protection

  • Territories are protected until your base reaches level 3.
  • Territories are protected for 2 days if your base has not reached level 3 yet.
  • As soon as your territory reaches level 3 then it is free to be raided no matter the age of the territory.
  • Once your territory is 3 days old, then it is free to be raided. It is only protected for 2 days, no matter of the level.
  • Your items/vehicles can still be taken/destroyed just no raiding mechanic can be started while the territory is protected.

 

Cleanup Routines

  • Unlock/Reset all vehicles that were not moved/used for 2 days. (Virtual Garage vehicles are not affected)
  • Remove all vehicles that were not moved/used for 3 days. (Virtual Garage vehicles are not affected)
  • Empty containers outside of territories will be deleted within 6 hours.
  • Safes that have not been touched for 3 days and are outside of any territory, will be deleted.
  • Base parts that are over the height limit will be automatically deleted each restart.
  • Work benches outside of territories will be deleted each restart.
  • Constructions that are not inside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof)
  • Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else)

 

Now reads: Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server: https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0

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