Sean 883 Posted August 26, 2017 Share Posted August 26, 2017 Tips and Useful Information for our server! Connection Information Server IP: 144.76.40.218:2302 Search: [SG] Exile Chernarus General Information You can revive a player using defibrillators. Disconnect 5 minutes before server restart to not risk gear loss. Vehicles left inside a Safezone will be unlocked upon restart and can be stolen. Compensation will be only given if you have video evidence! No exceptions! You can press "9" to disable environment sounds. You can bind multiple custom keys in the infiSTAR Keybinds menu. Open it with Tab (⭾). Crates stored in vehicles over restarts are saved. You have to pay protection to maintain your territory every 8 days. When a base is not maintained for 8 days, it will be deleted! Recommended to pay every 7 days. If your base has been deleted due to missed protection money payment, then we offer a base restore option on our Store. (This is only possible up to 7 days after deletion) If the ransom money isn't paid for your territory, doors and safe codes are set to 0000 after 2 days. If the ransom money isn't paid for your territory, the base will be deleted after 3 days. (The base will be permanently deleted and cannot be restored) Breaching You have to craft or find breaching charges. Breaching charges are used to destroy construction objects within territories. There are 3 different types of charges that take different amounts of time to place: Wood breaching charges take 3 minutes to plant. Metal breaching charges take 5 minutes to plant. Concrete breaching charges take 7 minutes to plant. (Big Mommas) Different construction objects take different amounts of charges to fully destroy: All objects take 2 charges to destroy by default Concrete Tower now takes 4 Big Mommas to destroy. Concrete Helicopter Pad now takes 4 Big Mommas to destroy. Concrete Hangar Gate now takes 3 Big Mommas to destroy. Concrete Wire Wall now takes 3 Big Mommas to destroy. Concrete Watch Tower now takes 3 Big Mommas to destroy. Concrete Mixer now takes 10 Big Mommas to destroy. Construction damage textures: (Left) Will show when a charge has been exploded on an object. (Right) Will show when an object is 1 charge away from being destroyed. Spoiler Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. Once a hack fails, the laptop has a 50% chance of destroying. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful or failed hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within a 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop. Grinding Grinding requires a grinder. A successful grind will consume 5 batteries. A failed grind will consume 1 battery. Grinding a lock will take 10 minutes. Grinding has a 60% fail chance. If a grind fails, there is a 75% chance of the grinder breaking. There also is a small chance of the door jamming completely. You will have to blow it up with charges in that case. Grinding does not notify anyone on the map. Starting a grind after you have stopped will take off the time you have already spent grinding. Virtual Garage A level 1 territory will have 5 garage slots, with each territory upgrade you will get extra slots up to a maximum of 15. You can buy additional virtual garage slots for your territory at every office trader, up to a maximum of 40. All inventory items in the vehicle will be dropped on the ground when stored. When storing a vehicle into the Virtual Garage it will save its exact location, position and condition. You can grant territory rights to your friends to allow Virtual Garage access. Territory Levels Base Level Max objects Radius Garage Slots Containers Upgrade Costs Total Costs Flag Price 1 25 20m 5 2 0 0 5,000 2 50 25m 7 4 25,000 25,000 10,000 3 75 30m 8 6 40,000 65,000 20,000 4 100 35m 9 8 60,000 125,000 30,000 5 125 40m 10 10 100,000 225,000 40,000 6 150 45m 11 11 300,000 525,000 100,000 7 175 50m 12 12 600,000 1,125,000 130,000 8 200 55m 13 13 700,000 1,825,000 150,000 9 225 60m 14 14 900,000 2,725,000 170,000 10 250 75m 15 15 1,000,000 3,725,000 200,000 Territory Object Limits A level 1 territory will have a limit of 2 Containers, with each territory upgrade you will get extra slots up to a maximum of 15. 2 Concrete Helicopter Pads per territory. 2 Concrete Towers per territory. 8 Concrete Wire Walls per territory. 2 Concrete Hangar Gates per territory. 8 Concrete Boxes per territory. 3 Concrete Mixers per territory. Territory Raid Mode Plus Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer. Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided. If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode". Base Raid Protection New territories are protected from being raided until they are 7 days old or until the flag reaches level 4. Whichever happens first. Your items/vehicles can still be taken/destroyed, just no raiding mechanic can be started while the territory is protected. Cleanup Routines Vehicles have a 1 day lifetime before getting deleted if they have no been interacted with. This is due to lag/performance. (Virtual Garage vehicles are not affected) Base parts that are over the height limit will be automatically deleted each restart. Workbenches outside of territories will be deleted each restart. Constructions that are outside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof) Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else) Now reads: Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server (Not fully up to date): https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0 3 Link to post Share on other sites
Sean 883 Posted September 22, 2022 Author Share Posted September 22, 2022 Base Raid Protection - Updates Old New territories are protected from being raided until they are 48hrs (2 days) old or until the flag reaches level 3. Whichever happens first. New New territories are protected from being raided until they are 7 days old or until the flag reaches level 4. Whichever happens first. Link to post Share on other sites
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