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Sean

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Everything posted by Sean

  1. Exile Chernarus Isles - Rolling Changelog I have been requested to update this as comments, so people know when something has been changed. Here is the previous changelog: HERE
  2. Mod: [SG] Mod Removed some content due to permission issues. Buffed SMA Honeybadger to be similar to the NIArms version. Changed MRC damage to be more similar to other weapons in its class. Added: Crate Storage amount for each vehicle to display in the vehicle trader dialog. New Chernarus CDF mission. (A new Altis one is coming very soon. Sorry 😞) New Chernarus Radiation Island. Buildings are more spread out across the island. New bridge that connects Utes Island (CDF Island) and Skalisty Island (Radiation Island). Tier 11 spawn kits that have level 4 vests. You get forced into 3rd person while doing any raiding actions. Changed: Kill Messages to show the players vehicle rather than the weapon on the vehicle. You can no longer move constructions while you have maximum objects placed. Due to an issue that would delete the moved construction. Fixed: Vehicle Factory mission on Chernarus vehicle spawns causing them to blow up on mission completion. An exploit that would earn you more respect while holding a melee weapon and getting long range kills.
  3. [SG] Exile Rules These rules only apply to our Exile Altis server! General Rules No Hacking. No Advertising. No Duping. No Wall glitching. This includes but is not limited to, looking through walls or floors, running at walls/floors to gain access to a base, or peaking through an object to gain any advantage. No Exploiting. This included but not limited to, laying inside of objects or abusing broken Arma mechanics. No "Stream Sniping". Caught doing so will result in an instant ban! Accusing players of doing something illegal must be backed up with proof! Suspect someone of hacking? Please let us know in TS or PM via the forums. Do not accuse in-game. If you have a problem with any of the admins, please contact Senior Management (Community Owners/Manager or Head Admin) on TS or via PM on the forums. Any form of public slandering or abuse over any chat will not be tolerated. Combat logging is not allowed. You will be punished. Air to Air, Air to Ground and Air to Base Kamikaze is strictly forbidden. Do not log out inside of other players bases. Logging out for the restart is fine as long you log back in after a very short amount of time. Impersonating Staff will result in an instant ban. Impersonating another group/person is not allowed. You will be kicked without warning. No inappropriate language, racism, sexual comments, health threats or life insults! Respect all players, no matter the situation. Admins are here to help. If you wish to speak to an Admin, please join our TeamSpeak. English only in side-chat. Use <NumPad 6> if you wish to speak another language, thanks. Admin decisions are final! We do run an appeal system on the forums for more serious matters where a more senior member will look at the issue. The decision made in these by the Community Owners/Manager or Head Admin is final and will not be reversed. Do not block off any traders with anything. This is malicious and not accepted. Deploying vehicles to destroy/kill any vehicle/player is an exploit. Do not do this. Placing/Crafting objects/items into vehicles/players is an exploit. Do not do this. Do not abuse the jumping mechanic to gain any advantage at any time. This is considered an exploit. (Flicking your mouse fast while jumping to gain an advantage - EXAMPLE) Safe Zone Rules No Safe Zone ramming. Your vehicle will be deleted without warning! No stealing in Safe Zones. If it's not yours, do not touch it. This is including dead bodies. Do not follow a player out of the Safe Zone and kill them or engage in any way. Do not block traders with vehicles or crates. Vehicles left in the Safe Zones on restarts will be unlocked and can be taken within the first 5 minutes. Once a vehicle is taken, the driver owns it. Do not attempt to take it back. Legitimately stolen vehicles are owned by the person that drove it into the Safe Zone. You cannot take it back if you got it taken from you! Do not troll the new owner by locking the vehicle etc... Destroying vehicles in the Safe Zone is forbidden. No trolling within the Safe Zones. Scouting from Safe Zone is not allowed. No shooting other players within 500m of the Safe Zone. This is considered the "NO PVP ZONE". (The red circle around the black circle) No combat evading into the Safe Zone or "NO PVP ZONE". If you have been shot at, do not enter these zones for at least 2 minutes of not being in combat unless you kill the player(s) shooting at you. Once you enter the "NO PVP ZONE", any form of combat or engagement is not allowed. Do not camp the border of the "NO PVP ZONE". Building Rules You can only have 1 base per family or group and only have access to that base! Bypassing this in any way will result in bases being deleted. (This includes but not limited to teaming up to do missions, capture points and looting with other groups\families) The entire thicker part of the flag must be visible and it must not be floating when placed. Your flag must be on ground level. (This means not floating, under the terrain, or over water) You cannot place anything on the bottom half of your flag. To protect your flag, you need to make at least a 1x1 flag room using Exile Wood/Metal/Concrete walls. You can place a roof for your flag room but there must be space for players to stand. The flag room must be empty, including map objects. If your flag room is more than 1x1, then you can have objects within the room but not within a 1x1 radius. Multiple layers of walls can be used for your flag room. You do not need a door to access this room. You can place destructible objects on the flag above the flag room roof to protect it. The use of indestructible items to surround your flag is not allowed. Removing/Placing building parts within your territory while being raided is not allowed. (This only applies once a hack/grind is initiated or when a charge is planted. This puts the territory into "Raid Mode" for 20 minutes. Each new hack/grind or charge plant will restart the 20-minute timer.) All safes must be accessible at all times. Yes, you can block them off but players must be able to access the safes inventory. Floating rooms must be accessible via drawbridge or floors. Do not build on roads. You are allowed to build over roads but room has to be made for vehicles to pass under. You can build at end of the road such as a dead end. You have to pay protection to maintain your territory every 8 days, when a base is not maintained for 8 days, it will be deleted! Recommend to pay every 7 days. Do not build over the 25m height limit! Objects above 25m will be automatically deleted on each restart. Walls are not to be used as floors/roofs. Due to walls not being a walkable surface. If the ransom money isn't paid for your territory, doors and safe pins set to 0000 after 2 days. If the ransom money isn't paid for your territory, the base will be deleted after 3 days. Shooting from a base into the cement mixer or using a base to camp the cement mixer is not allowed. Shooting or Scouting from a base into a spawn zone or any kind of trader is not allowed. Shooting from a base to the "CDF Mission" is not allowed. You are not allowed to build within 500m of any military building. You are not allowed to build within 500 meters of major cities or towns. (If it allows you to build a town then you're allowed to build there. Some towns are blocked, making it impossible to place any object.) You are not allowed to build within 1000 meters of an Aircraft trader. (Measured from the Aircraft marker on the map) You are not allowed to build within 1000 meters of a Boat Trader. (Measured from the Boat marker on the map) You are not allowed to build within 1500 meters of any Trader Zones. (Measured from the poptab marker on the map) You are not allowed to build within 1500 meters of any Black Market. (Measured from the grenade marker on the map) You are not allowed to build within 1500 meters and Bambi towns. (Measured from the Dummy marker on the map) You are not allowed to build within 1000 meters of any concrete mixer. (Measured from the concrete mixer marker on the map) You are not allowed to build within 2000 meters the Radiation Zone. (Measured from the marker on the map) You are not allowed to build within 500 meters of any fuel stations! (Measured from the petrol station markers) Raiding And Defending You are allowed to team up to raid bases with other groups/families. You are allowed to team up to defend against base raids if the owners of the base invites you to their party/group (Someone just running around outside the base does not mean it is a raid, the base has to be put in raid mode for it to be a valid reason) You're only able to steal flags when you're close to the bottom of the pole, doing this through a wall/floor is not allowed.
  4. [SG] Exile Rules These rules only apply to our Exile Chernarus Isles server! General Rules No Hacking. No Advertising. No Duping. No Wall glitching. This includes but is not limited to, looking through walls or floors, running at walls/floors to gain access to a base, or peaking through an object to gain any advantage. No Exploiting. This included but not limited to, laying inside of objects or abusing broken Arma mechanics. No "Stream Sniping". Caught doing so will result in an instant ban! Accusing players of doing something illegal must be backed up with proof! Suspect someone of hacking? Please let us know in TS or PM via the forums. Do not accuse in-game. If you have a problem with any of the admins, please contact Senior Management (Community Owners/Manager or Head Admin) on TS or via PM on the forums. Any form of public slandering or abuse in any chat will not be tolerated. Combat logging is not allowed. You will be punished. Air to Air, Air to Ground and Air to Base Kamikaze is strictly forbidden. Do not log out inside of other players bases. Logging out for the restart is fine as long you log back in after a very short amount of time. Impersonating Staff will result in an instant ban. Impersonating another group/person is not allowed. You will be kicked without warning. No inappropriate language, racism, sexual comments, health threats or life insults! Respect all players, no matter the situation. Admins are here to help. If you wish to speak to an Admin, please join our TeamSpeak. English only in side-chat. Use <NumPad 6> if you wish to speak another language, thanks. Admin decisions are final! We do run an appeal system on the forums for more serious matters where a more senior member will look at the issue. The decision made in these by the Community Owners/Manager or Head Admin is final and will not be reversed. Do not block off any traders with anything. This is malicious and not accepted. Deploying vehicles to destroy/kill any vehicle/player is an exploit. Do not do this. Placing/Crafting objects/items into vehicles/players is an exploit. Do not do this. Debug is not a playable area, being caught there will result in an instant death. Do not abuse the jumping mechanic to gain any advantage at any time. This is considered an exploit. (Flicking your mouse fast while jumping to gain an advantage - EXAMPLE) Safe Zone Rules No Safe Zone ramming. Your vehicle will be deleted without warning! No stealing in Safe Zones. If it's not yours, do not touch it. This is including dead bodies. Do not follow a player out of the Safe Zone and kill them or engage in any way. Do not block traders with vehicles or crates. Vehicles left in the Safe Zones on restarts will be unlocked and can be taken within the first 5 minutes. Once a vehicle is taken, the driver owns it. Do not attempt to take it back. Legitimately stolen vehicles are owned by the person that drove it into the Safe Zone. You cannot take it back if you got it taken from you! Do not troll the new owner by locking the vehicle etc... Destroying vehicles in the Safe Zone is forbidden. No trolling within the Safe Zones. Scouting from Safe Zone is not allowed. No shooting other players within 500m of the Safe Zone. This is considered the "NO PVP ZONE". (The red circle around the black circle) No combat evading into the Safe Zone or "NO PVP ZONE". If you have been shot at, do not enter these zones for at least 2 minutes of not being in combat unless you kill the player(s) shooting at you. Once you enter the "NO PVP ZONE", any form of combat or engagement is not allowed. Do not camp the border of the "NO PVP ZONE". Building Rules You can only have 1 base per family or group and only have access to that base! Bypassing this in any way will result in bases being deleted. (This includes but not limited to teaming up to do missions, capture points and looting with other groups\families) The entire thicker part of the flag must be visible and it must not be floating when placed. Your flag must be on ground level. (This means not floating, under the terrain, or over water) You cannot place anything on the bottom half of your flag. To protect your flag, you need to make at least a 1x1 flag room using Exile Wood/Metal/Concrete walls. You can place a roof for your flag room but there must be space for players to stand. The flag room must be empty, including map objects. If your flag room is more than 1x1, then you can have objects within the room but not within a 1x1 radius. Multiple layers of walls can be used for your flag room. You do not need a door to access this room. You can place destructible objects on the flag above the flag room roof to protect it. The use of indestructible items to surround your flag is not allowed. Removing/Placing building parts within your territory while being raided is not allowed. (This only applies once a hack/grind is initiated or when a charge is planted. This puts the territory into "Raid Mode" for 20 minutes. Each new hack/grind or charge plant will restart the 20-minute timer.) All safes must be accessible at all times. Yes, you can block them off but players must be able to access the safes inventory. Floating rooms must be accessible via drawbridge or floors. Do not build on roads. You are allowed to build over roads but room has to be made for vehicles to pass under. You can build at end of the road such as a dead end. You have to pay protection to maintain your territory every 8 days when a base is not maintained for 8 days, it will be deleted! Recommend to pay every 7 days. Do not build over the 30m height limit! Objects above 30m will be automatically deleted on each restart. Walls are not to be used as floors/roofs. Due to walls not being a walkable surface. If the ransom money isn't paid for your territory, doors and safe pins sets to 0000 after 2 days. If the ransom money isn't paid for your territory, the base will be deleted after 3 days. Shooting from a base into a spawn zone or any kind of trader is not allowed. Shooting from a base into the cement mixer or using a base to camp the cement mixer is not allowed. Shooting from a base to the outer island is not allowed. (CDF/Utes Island and Skalisty/Radiation Island) You are not allowed to build in the debug. This includes the islands on the southern part of the map near CDF mission. Doing so will lead to your base being deleted. You are not allowed to build within 200 meters of major cities or towns, such as Vybor, Pustoshka, Lopatino, Zelenogorsk, Stary or Novy Sobor. (If it allows you to build a town then you're allowed to build there. Some towns are blocked, making it impossible to place any object.) You are not allowed to build within 800m of the bridge to Radiation Island (Measured from the start of the bridge on the map) You are not allowed to build within 800m of the bridge to CDF Island (Measured from the start of the bridge on the map) You are not allowed to build within 800 meters of an Aircraft trader. (Measured from the Aircraft marker on the map) You are not allowed to build within 800 meters of a Boat Trader. (Measured from the Boat marker on the map) You are not allowed to build within 1000 meters of any Safe Zones. (Measured from the poptab marker on the map) You are not allowed to build within 1000 meters of any Black Market. (Measured from the grenade marker on the map) You are not allowed to build within 800 meters and Bambi towns. (Measured from the Dummy marker on the map) You are not allowed to build within 500 meters of any concrete mixer. (Measured from the concrete mixer marker on the map) You are not allowed to build within 200 meters of any fuel stations! (Measured from the petrol station markers) Raiding And Defending You are allowed to team up to raid bases with other groups\families. You are allowed to team up to defend against base raids if the owners of the base invites you to their party\group (Someone just running around outside the base does not mean it is a raid, the base has to be put in raid mode for it to be a valid reason) You're only able to steal flags when you're close to the bottom of the pole, doing this through a wall/floor is not allowed.
  5. Crate storage for each vehicle will show in vehicle traders. Will be added to the server soon:
  6. We have finally decided to go ahead with creating our own mod for our servers. We have the ability to change the text in the bottom left. You can have your suggestion on there. Just comment down below a short phrase that you would like to have. Example: Why do I keep getting kicked? *kicked* Wrong signature. ^^You get the point
  7. Added: XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!) Changed: You can no longer explode C4 while dead. You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug. Allowed territory "plebs" to upgrade their territory level. 100% of the Capture Point reward Poptabs will spawn into the reward crate. Fixed: Spawning with kits should be more seamless now. No more random animations on spawn. NEW KITS PREVIEW:
  8. Added: New Kill Feed Style: Group members will show as green. Enemies will show as red. NPC's will show as blue. Can still be disabled in your XM8 settings.
  9. Added: IED's to Black Market trader. Throwable C4 to Black Market trader. Underbarrel shotgun shells to traders. (Flechette rounds) Fixed: Chernarus Bash trader spawn point for large vehicles.
  10. Added: View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons) Changed: Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings. Fixed: You can no longer hack your own safes/flag.
  11. Tips and Useful Information for our server! Connection Information Server IP: 185.38.151.11:2302 Search: [SG] Exile Altis General Information You can revive a player using defibrillators. Disconnect 5 minutes before server restart to not risk gear loss. Vehicles left inside a Safezone will be unlocked on restart and can be stolen. If your base has been deleted due to missed protection money payment, then we offer a restore server on our Store. Compensation will be only given if you have video evidence! No exceptions! You can press "9" to disable environment sounds. You can bind custom key "Use Action 10" to disable/enable the 8G Network. Can be useful to hide from the 8G Player Scan. General Raiding You have to craft breaching charges to break down a wall. Remember that all Extended Base Mod buildings are breachable. It takes 3 of a specific breaching charge to blow up a wall. Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop. Grinding Grinding requires a grinder. A successful grind will consume 4 batteries. A failed grind will consume 1 battery. Grinding a lock will take 7 minutes. Grinding has a 60% fail chance. If the grind fails, there is a 75% chance of the grinder breaking. Grinding does not notify anyone on the map. Starting a grind after you have stopped will take off the time you have already spent grinding. Virtual Garage A level 1 territory will have 4 garage slots, with each territory upgrade you will get 4 extra slots. All inventory items in the vehicle will be dropped on the ground when stored. When storing a vehicle into the Virtual Garage it will save its exact location, position and condition. You can grant territory rights to your friends to allow Virtual Garage access. Territory Levels Level 1, 30 Building items, 20 meter Radius, 4 Virtual Garage slots, 10000 Poptabs to buy. Level 2, 60 Building items, 25 meter Radius, 8 Virtual Garage slots, 25000 Poptabs to upgrade. Level 3, 90 Building items, 30 meter Radius, 12 Virtual Garage slots, 40000 Poptabs to upgrade. Level 4, 120 Building items, 35 meter Radius, 16 Virtual Garage slots, 60000 Poptabs to upgrade. Level 5, 150 Building items, 40 meter Radius, 20 Virtual Garage slots, 100000 Poptabs to upgrade. Level 6, 180 Building items, 45 meter Radius, 24 Virtual Garage slots, 150000 Poptabs to upgrade. Level 7, 210 Building items, 50 meter Radius, 28 Virtual Garage slots, 175000 Poptabs to upgrade. Level 8, 240 Building items, 55 meter Radius, 32 Virtual Garage slots, 200000 Poptabs to upgrade. Level 9, 270 Building items, 60 meter Radius, 36 Virtual Garage slots, 225000 Poptabs to upgrade. Level 10, 300 Building items, 75 meter Radius, 40 Virtual Garage slots, 250000 Poptabs to upgrade. Territory Object Limits 20 Containers per territory. (Safes) 2 Concrete Helicopter Pads per territory. 2 Concrete Towers per territory. 8 Concrete Wire Walls per territory. 2 Concrete Hangar Gates. Territory Raid Mode Plus Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer. Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided. If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode". Base Raid Protection Territories are protected until your base reaches level 3. Territories are protected for 2 days if your base has not reached level 3 yet. As soon as your territory reaches level 3 then it is free to be raided no matter the age of the territory. Once your territory is 3 days old, then it is free to be raided. It is only protected for 2 days, no matter of the level. Your items/vehicles can still be taken/destroyed just no raiding mechanic can be started while the territory is protected. Cleanup Routines Unlock/Reset all vehicles that were not moved/used for 2 days. (Virtual Garage vehicles are not affected) Remove all vehicles that were not moved/used for 3 days. (Virtual Garage vehicles are not affected) Empty containers outside of territories will be deleted within 6 hours. Safes that have not been touched for 3 days and are outside of any territory, will be deleted. Base parts that are over the height limit will be automatically deleted each restart. Work benches outside of territories will be deleted each restart. Constructions that are not inside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof) Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else) Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server: https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0
  12. Updated with new raiding system. Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop.
  13. Updated with new raiding system. Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop.
  14. Tips and Useful Information for our server! Connection Information Server IP: 89.34.97.131:2302 Search: [SG] Exile Chernarus General Information You can revive a player using defibrillators. Disconnect 5 minutes before server restart to not risk gear loss. Vehicles left inside a Safezone will be unlocked on restart and can be stolen. If your base has been deleted due to missed protection money payment, then we offer a restore server on our Store. Compensation will be only given if you have video evidence! No exceptions! You can press "9" to disable environment sounds. You can bind custom key "Use Action 10" to disable/enable the 8G Network. Can be useful to hide from the 8G Player Scan. General Raiding You have to craft breaching charges to break down a wall. Remember that all Extended Base Mod buildings are breachable. It takes 3 of a specific breaching charge to blow up a wall. Flag and Safe Hacking Starting a hack requires 25 players online at the time. You need a "Base Laptop" to start a hack. There can only be 2 concurrent hacks per territory. A hack has a 15% chance of failing while the hack is active. You have 5 attempts per object to successfully hack it. Each fail counts as an attempt. You can only have 5 successful hacks per territory each restart. Starting a hack will notify the whole server and mark the location on the map. It takes 2 minutes to place down the hacking laptop. The hacking progress will show on the laptop screen. At least 1 player must be within 15m radius of the hacking laptop. Hacking times per object: Flag Pole: 15 minutes Level 1 Safe: 15 minutes Level 2 Safe: 20 minutes Level 3 Safe: 25 minutes You can unlock perks to lower the hacking times. You can interrupt the hack by scrolling on the hacking laptop. You can check the exact hack percentage by scrolling on the laptop. Grinding Grinding requires a grinder. A successful grind will consume 4 batteries. A failed grind will consume 1 battery. Grinding a lock will take 7 minutes. Grinding has a 60% fail chance. If the grind fails, there is a 75% chance of the grinder breaking. Grinding does not notify anyone on the map. Starting a grind after you have stopped will take off the time you have already spent grinding. Virtual Garage A level 1 territory will have 4 garage slots, with each territory upgrade you will get 4 extra slots. All inventory items in the vehicle will be dropped on the ground when stored. When storing a vehicle into the Virtual Garage it will save its exact location, position and condition. You can grant territory rights to your friends to allow Virtual Garage access. Territory Levels Level 1, 30 Building items, 20 meter Radius, 4 Virtual Garage slots, 10000 Poptabs to buy. Level 2, 60 Building items, 25 meter Radius, 8 Virtual Garage slots, 25000 Poptabs to upgrade. Level 3, 90 Building items, 30 meter Radius, 12 Virtual Garage slots, 40000 Poptabs to upgrade. Level 4, 120 Building items, 35 meter Radius, 16 Virtual Garage slots, 60000 Poptabs to upgrade. Level 5, 150 Building items, 40 meter Radius, 20 Virtual Garage slots, 100000 Poptabs to upgrade. Level 6, 180 Building items, 45 meter Radius, 24 Virtual Garage slots, 150000 Poptabs to upgrade. Level 7, 210 Building items, 50 meter Radius, 28 Virtual Garage slots, 175000 Poptabs to upgrade. Level 8, 240 Building items, 55 meter Radius, 32 Virtual Garage slots, 200000 Poptabs to upgrade. Level 9, 270 Building items, 60 meter Radius, 36 Virtual Garage slots, 225000 Poptabs to upgrade. Level 10, 300 Building items, 75 meter Radius, 40 Virtual Garage slots, 250000 Poptabs to upgrade. Territory Object Limits 20 Containers per territory. (Safes) 2 Concrete Helicopter Pads per territory. 2 Concrete Towers per territory. 8 Concrete Wire Walls per territory. 2 Concrete Hangar Gates. Territory Raid Mode Plus Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer. Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided. If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode". Base Raid Protection Territories are protected until your base reaches level 3. Territories are protected for 2 days if your base has not reached level 3 yet. As soon as your territory reaches level 3 then it is free to be raided no matter the age of the territory. Once your territory is 3 days old, then it is free to be raided. It is only protected for 2 days, no matter of the level. Your items/vehicles can still be taken/destroyed just no raiding mechanic can be started while the territory is protected. Cleanup Routines Unlock/Reset all vehicles that were not moved/used for 2 days. (Virtual Garage vehicles are not affected) Remove all vehicles that were not moved/used for 3 days. (Virtual Garage vehicles are not affected) Empty containers outside of territories will be deleted within 6 hours. Safes that have not been touched for 3 days and are outside of any territory, will be deleted. Base parts that are over the height limit will be automatically deleted each restart. Work benches outside of territories will be deleted each restart. Constructions that are not inside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof) Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else) Now reads: Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server: https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0
  15. I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal. Mod: [SG] Mod Removed: Shotgun mod. Most Sab aircrafts. Scar L mod. Beetle mod. 6x6 ATV mod. Fixed: - Thanks to @Rosco Coltrane for all of these. M107-X: All ammo to zero to 2400m. Increased recoil to be like other higher powered snipers. Decreased the rate of fire to be like other higher powered snipers. Chinook: Crosshair for the minigun. MK153 Mod 0: Reduced the mass of all rocket types to 60. Minimi Mk3: Zeroing from 1000m to 1800m. Moved to the black market. Lee-Enfield: Zeroing from 1000m to 1200m. Corrected the tooltip in-game. Hunting Rifle: Zeroing from 500m to 1000m. PKP/PK: Zeroing tooltip in-game. Zeroing when using scopes. SVD: Increased from 14 to 16. Corrected the tooltip in-game. Added: Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF More weapons. Added: New Hacking System: To start a hack you need a Base Laptop. Once you start a hack you will be in animation for 2 minutes placing down the laptop. When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning. The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image. The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled. Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed. Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any. Only 2 concurrent hacks can be started per territory. Perks still work with the hacking timer. New P90's from the Arma update. Also added custom skins for them. Chinooks to Black Market. RPG-7 back to Black Market. Fixed: Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout. infiSTAR Anti-TP. - Thanks to Dave from MGT. Getting respect for selling flags from vehicles. - Thanks to Dave from MGT. NEAF Aicraft trader on Chernarus to sell the correct vehicles. An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart. An issue where you could deploy vehicles in enemy territories if you weren't close to the flag. Blacklisted items for the loadout trader. Changed: Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash Bash Trader on Chernarus. Thanks @I'm Trash Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles) Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own) Max Poptabs a player can hold at one time set to 1 Million.
  16. You probably have something else binded to space bar.
  17. @Jedubs It's added back now 🙂
  18. Sean

    ADR-97

    Will be added very soon.
  19. 9 times out of 10 if it lets you place down a flag then you're good to build there. Just make sure to follow the flag room rule if you plan on building in a existing structure.
  20. Unfinished map that isn't being developed anymore. No thanks. Appreciate the suggestion though.
  21. We can't remove an infiSTAR ban. That's up to you to appeal on the infiSTAR Discord: https://discord.gg/jg8zVF Good luck with that though lol. Since you wanted to appeal publicly, Ill just leave this here:
  22. Added: The ability to change a doors PIN code without having to remove it. Variable Volume Changer. Find the keybinds in the infiSTAR KeyBinds menu. You may need to "Reset All" to be able to see them. Fixed: "Runaway" AI from missions. These will now be cleaned up correctly if they go too faraway from their starting position.
  23. I can put a marker on the box that is local to the player so you can see where it unloaded. Not a very good idea to have static spawn location for them since some vehicles can hold more than 1 and you can unload all at the same time.
  24. Added: XM8 Territory Management: Territory owners can choose permissions for territory "Plebs" and "Moderators" (Everything is allowed by default!): Building permissions. Placing/moving/removing objects and adding code locks to objects. Virtual Garage Access. Bypass having to enter codes for doors.
  25. Anyone have anymore ideas on what to put into this?:
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