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Showing content with the highest reputation since 10/31/19 in all areas
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8 points
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Didn't make any unboxing videos like some wanted (I'm sure it was just to annoy me anyways) but just wanted to say thank you to all that donated. You have no idea how happy you made me <3. I figured I'll take a couple pictures though. Doggo approves the monitor8 points
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7 points
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7 points
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7 points
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Wipe time! It is very long overdue. The wipe will happen on Thursday 22nd April at 3PM (BST) Tomorrow basically The wipe is for both Chernarus and Altis! Everything is being wiped. Nothing is staying! We have some changes to come. A changelog will be posted tomorrow before the wipe. The [SG] Mod will need to be updated, that will also update before the wipe giving people time to download it. Some rules will also be changing. They will be posted soon.6 points
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5 points
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5 points
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5 points
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5 points
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Changes for the Wipe of April 2023: Weapons: Middle tier spawn weapon has been changed to a silenced MP5 (from PDW) High tier spawn weapon has been changed to the Kovrov AK (from M27) The Navid+Ammo has been removed from Black Market. You can still get it through missions or in the rad zone. Rules, Building and missions: The max building height has been increased by 5m (30m to 35m). The safe/container height limit has been removed. Safe rooms must not be made from glass building parts (single quick access safes on a glass4 points
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New Added a black M107-X Added Offroad AT and MB 4WD AT (mission reward vehicles) Added some family uniforms Added new base paints (under misc. Needs premium.) Added new territory flags (useable by everyone) Added a Capture Point in the Radiation Zone with special loot Added new traders on Cherno, including both Black Markets New CDF on Cherno (alternates with the old one like on Altis) Altis: Players that logged out within 500m of the CDF will get moved to Sofia or Paros if they log in within the first 15 minutes after a restart.4 points
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Changed: Replaced the new Inmate Market with the old one. It just works better for our server with the restrictions it has. Scroll actions priority: Thermal Scanner and planting mine actions are near the bottom of the list now. Rebreather's can be saved at the Loadout Trader. Shooting armed vehicles from bases height restriction has been reduced to 5m from 10m. Fixed: Issues with the server's not starting correctly after a restart ?. An issue that would not allow you to claim mission vehicles. Added: Save Weapon State4 points
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Releasing on Saturday 31st October at 3PM GMT! (Tomorrow) Required mods: LINK Rules: LINK Server IP: 86.106.157.148:2302 Or search "[SG] Exile Taviana" on A3L and favourite it. You cannot join it yet so please don't ask, it's passwored... Wait for release date/time. Thanks to @Winky @AGR0- @Rosco Coltrane @Jacob Kirby @Socurious for helping with ideas and creating map edits. There are still things that need to be done after launch due to me having little time to sit down and gets things done. Such as Sector B, it will be empty fo4 points
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4 points
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Added: The ability to push vehicles on land. - Suggested by AidenTheMeme#2134 Added red smoke grenades to spawn kits tier 4 and above. - Suggested by Urd3d#7641 Vehicles save instantly when locked to prevent role back on restart.4 points
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4 points
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4 points
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Changed: Better saving for vehicle/container inventories: Stored weapons with attachments no longer split up into individual items. Backpack within a backpack saves correctly. Such as a UAV backpack within a normal carryall backpack. Also applies to players. Better saving for player inventories: Facemasks should not be overridden by the selected one on your Arma profile. Basically every inventory will be the same... Server restarts for vehicles/containers and relogging for players.4 points
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4 points
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Mods: Updated [SG] Mod Added x2 ladder climbing speed Added default Arma 3 HUD. Can be disabled/enabled in the XM8 settings, it is on by default. Added new shotguns from KA Weapons. Removed player highlighting from the Nightstalker scope. (wall hack basically ?) Added new variants of spawn vehicles with no inventory space to prevent instant gear despawning. (Same spawn vehicles. Quad, Kart, Jetski depending on server) Removed Throwable C4 and Gas Grenades due to the unnecessary scripts that was needed to make them work4 points
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4 points
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4 points
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4 points
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Wipe time! The wipe will happen on Friday 6th of May at 3PM (UTC) Tomorrow basically The wipe is for both Chernarus and Altis! Everything is being wiped. Nothing is staying! We have some changes to come. A changelog was posted here. The [SG] Mod will need to be updated, that will also update before the wipe giving people time to download it.3 points
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3 points
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-In game name: saus -Age: 21 -Location/Time zone? UK -Do you have a Mic and access to Discord - yes -How many hours u got in arma? 3.8k -How much hours have you played on Exile - probably 2.5k -Why do you want to join Envy? Too kill turang, tree and zenox (big Jew)3 points
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Time to wipe again! We believe it is long overdue for both servers. The wipe will happen on Friday 31st January at 3PM (GMT) Everything is wiping. All data. Everything! Chernarus IP change! - Will be active next restart! We're switching host for Chernarus to the same as Altis but with a slight upgrade in server hardware. (We'll see if this helps over time) New server IP: 185.38.149.20:2302 You can also search [SG] on A3L and favourite it! There will be some new additions/changes to both servers. Some that will require an [SG3 points
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3 points
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3 points
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3 points
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So for the past 5 months I have not had much time to work on new stuff for the servers, but some stuff has been changing slowly. The following changes are the few that I remebered/found since the last changelog, there is probably a few more but it's hard to back track over 5 months. Changed: Fixed SafeZone ESP displaying duplicate names for players in vehicles. Mines get refunded when placed in SafeZones. Ladders can no longer be crafted as they were just being abused and it's imposibble for staff to manage. Added a checkbox to the kit selection menu t3 points
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3 points
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Hey lads! Been playing a lot the last few weeks, and I've been recording some clips for a little montage. I've been away from the game for roughly 3 years, so It's nice to finally play again and I'm still rusty so don't judge! ?3 points
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***SPECS*** RAM: 16GB DDR4 3200 HDD: 1x2 TB SSD: 500 GB M.2 SSD: 250 GB Processor: i7-9700K CPU @ 4.6GHZ Graphics Card: NVIDIA GeForce RTX 2070 OC Motherboard: Aorus Pro Z390 Case: Phanteks Enthoo Pro M Midi-Tower Black Cooler: NZXT Kraken X64 PSU: G3 750w 80 Gold+ System: 64-bit Version: Windows 10 Monitor 1: 27" ASUS Swift Pq28qr 1440P 144Hz Monitor 2+3: 24" Asus 1920x1080 60Hz Keyboard: Corsair K70 RapidFire with hyperx keycaps Mouse: Steel Series Rival 600 W/ Custom Anti Stiff Cable Mouse Pad: Razer Goliathus Chroma Headset: Steel Series Arctis 5 VR H3 points
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3 points
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3 points
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Changed: Hide objects around mission reward vehicles. Incase a mission decides to spawn near trees, rocks ect... Increased the price on the Avalanche to 15,000 from 6,000 Poptabs. Increased the price of the green Hummingbird to 12,000 from 7,000. Stopped infiSTAR from locking vehicles when using them to trade. A tower in the Chernarus radiation zone didn't have simulation, it now does. Disabled double XP for the XP System. Vehicles can now be flipped while the engine is running. Unloading crates from "Crate Storage" now cannot take damage to pre3 points
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3 points
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Dayum, Elite literally got deleted 3 times today... LOL #ripelite That was a hell of a shot tho, was at BM looking at him with rangefinders when that happened too but wasn't recording at the time. Looked amazing ?3 points
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Added: New-ish Base Camera System You can now name cameras. (Only territory moderators can change camera names) Cameras always show in the same order. (Order based on first to last placed) Fixed displaying the wrong camera in use. Fixed: Breaching charges "nulling" when placed - Thanks to DB from MGT.3 points
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