Jump to content

Sean

Community Owner
  • Content Count

    764
  • Joined

  • Last visited

  • Days Won

    166
  • Donations

    0.00 GBP 

Posts posted by Sean

  1. Sorry there hasn't been many updates recently. Had a lot to deal with IRL. I still won't be active for another week or so.

    The following changes been made since the last changelog, some might be interesting for someone ?.

     

    Changed:

    • Safe/Flag Hacking now only checks for alive players within the laptop radius. Stops dead players from allowing the hack to continue.
    • Altis CDF now has walls around it. A new one possibly coming soon.
    • Reverted Auto-Run to default Exile.
    • Armed Orca price increased to 100,000 from 70,000.
    • Armed Nyx price decreased to 69,000 from 100,000.
    • Scout Nyx price decreased to 35,000 from 70,000.
    • Respect loss percentage from NPC's changed to 1% from 2%.

     

    Fixed:

    • Kamyshovo spawn point should no longer spawn you on the smaller islands in the water.

     

     

    Free Premium for the first 2 people to claim it.

    Use code at checkout: GIMME

    • Like 4
    • Love it! 1
  2. 26 minutes ago, xxAncellxx said:

     

    It's a shame that because of this I’ll probably lose a lot of loot, because I didn’t manage to close the base (((

     

    The issue has been resolved. Any false bans have been removed.

    • Thanks 1
  3. Fixed:

    • Visual bug with respect not displaying correctly after capturing a CP.

     

    Added:

    • In-game scoreboard
    • Sell All button at traders.
      • You will keep your XM8, Map, GPS, Compass and Radio if you have them.
    • Automatic selling of your previous loadout when purchasing a loadout from the Loadout Trader.
    • Like 1
    • Love it! 1
  4. Fixed:

    • Incoming Missile warning. The warning would still appear although you're no longer in an air vehicle.
    • Inmate Market notification when selling something. There would be trailing decimals after the actual sell price.
    • Flag/Safe hacking laptop position. It should no longer sink into floor objects.
    • Vehicle spawn positions. Vehicles should have a less chance if blowing up when purchasing/retrieving them.

     

    Changed:

    • 1 Million Poptab limit on players:
      • When picking up over 1 Million Poptabs, it will no longer completely block you from picking it up. It will take away the amount you can pickup, and leave the rest.
        •  0esP4ke.png
    • Like 4
  5. Changed:

    • When deploying your parachute when halo jumping, it should no longer randomly kill you.
    • Static weapons can no longer be purchased/deployed. There are way too many bugs with them.
      • The sell price has been set to the purchase price. So you can get a full refund by selling yours!

     

    Added:

    • Changeable keybind for ejecting from parachutes/vehicles and pulling your parachute.

    Custom keybinds can be found here:

     dAYkUy0.png

  6. Added:

    • Persistent Crate Storage:
      • Crates stored in vehicles save over restart.
      • All crates get deleted when stored in the virtual garage.

     

    Changed:

    • Buffed Building Materials and Construction Site mission loot a small amount.
    • Concrete Mixer now outputs on the same level as the mixer. Rather than terrain level.
    • Some CDF objects are now destructible. Such as the military towers. 
    • Like 1
  7. Mod:

    • [SG] Mod
      • Removed some content due to permission issues.
      • Buffed SMA Honeybadger to be similar to the NIArms version.
      • Changed MRC damage to be more similar to other weapons in its class.

     

    Added:

    • Crate Storage amount for each vehicle to display in the vehicle trader dialog.
    • New Chernarus CDF mission. (A new Altis one is coming very soon. Sorry ?)
    • New Chernarus Radiation Island. Buildings are more spread out across the island.
    • New bridge that connects Utes Island (CDF Island) and Skalisty Island (Radiation Island).
    • Tier 11 spawn kits that have level 4 vests.
    • You get forced into 3rd person while doing any raiding actions.

     

    Changed:

    • Kill Messages to show the players vehicle rather than the weapon on the vehicle.
    • You can no longer move constructions while you have maximum objects placed. Due to an issue that would delete the moved construction.

     

    Fixed:

    • Vehicle Factory mission on Chernarus vehicle spawns causing them to blow up on mission completion.
    • An exploit that would earn you more respect while holding a melee weapon and getting long range kills.
    • Like 7
  8. Added:

    • XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!)

     

    Changed:

    • You can no longer explode C4 while dead.
    • You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug. 
    • Allowed territory "plebs" to upgrade their territory level.
    • 100% of the Capture Point reward Poptabs will spawn into the reward crate.

     

    Fixed:

    • Spawning with kits should be more seamless now. No more random animations on spawn.

     

    NEW KITS PREVIEW: 

     

    • Like 5
    • Love it! 1
  9. Added:

    • View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons)

    Changed:

    • Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings.

    Fixed:

    • You can no longer hack your own safes/flag.
    • Like 3
  10. I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.

     

    Mod:

    • [SG] Mod
      • Removed:
        • Shotgun mod.
        • Most Sab aircrafts.
        • Scar L mod.
        • Beetle mod.
        • 6x6 ATV mod.
      • Fixed: - Thanks to @Rosco Coltrane for all of these.
        • M107-X:
          • All ammo to zero to 2400m.
          • Increased recoil to be like other higher powered snipers.
          • Decreased the rate of fire to be like other higher powered snipers.
        • Chinook:
          • Crosshair for the minigun.
        • MK153 Mod 0:
          • Reduced the mass of all rocket types to 60.
        • Minimi Mk3:
          • Zeroing from 1000m to 1800m.
          • Moved to the black market.
        • Lee-Enfield:
          • Zeroing from 1000m to 1200m.
          • Corrected the tooltip in-game.
        • Hunting Rifle:
          • Zeroing from 500m to 1000m.
        • PKP/PK:
          • Zeroing tooltip in-game.
          • Zeroing when using scopes.
        • SVD:
          • Increased from 14 to 16.
          • Corrected the tooltip in-game.
      • Added:
        • Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF
        • More weapons.

    Added:

    • New Hacking System:
      • To start a hack you need a Base Laptop.
      • Once you start a hack you will be in animation for 2 minutes placing down the laptop.
      • When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning.
      • The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image.
      • The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled.
      • Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed.
        • Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any.
      • Only 2 concurrent hacks can be started per territory.
      • Perks still work with the hacking timer.
    • New P90's from the Arma update. Also added custom skins for them.
    • Chinooks to Black Market.
    • RPG-7 back to Black Market.

    Fixed:

    • Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout.
    • infiSTAR Anti-TP. - Thanks to Dave from MGT.
    • Getting respect for selling flags from vehicles. - Thanks to Dave from MGT.
    • NEAF Aicraft trader on Chernarus to sell the correct vehicles.
    • An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart.
    • An issue where you could deploy vehicles in enemy territories if you weren't close to the flag.
    • Blacklisted items for the loadout trader.

    Changed:

    • Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash
    • Bash Trader on Chernarus. Thanks @I'm Trash
    • Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles)
    • Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own)
    • Max Poptabs a player can hold at one time set to 1 Million.
    • Like 4
    • Confused 1
    • Love it! 4
    • Thanks 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.. Please view our Privacy Policy