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Posts posted by Sean
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You don't seem to be loading the Exile mod.
These are the required mods for Altis, make sure you have them all enabled:
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26 minutes ago, xxAncellxx said:
It's a shame that because of this I’ll probably lose a lot of loot, because I didn’t manage to close the base (((
The issue has been resolved. Any false bans have been removed.
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Added:
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New and improved Virtual Garage:
- New GUI to make storing and retrieving vehicles more fluent.
- Ability to search through your stored vehicles.
- Auto complete on vehicle nicknames so vehicles can be stored with just a button press.
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New and improved Virtual Garage:
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You're infiSTAR banned:
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Fixed:
- Visual bug with respect not displaying correctly after capturing a CP.
Added:
- In-game scoreboard
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Sell All button at traders.
- You will keep your XM8, Map, GPS, Compass and Radio if you have them.
- Automatic selling of your previous loadout when purchasing a loadout from the Loadout Trader.
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Fixed:
- Incoming Missile warning. The warning would still appear although you're no longer in an air vehicle.
- Inmate Market notification when selling something. There would be trailing decimals after the actual sell price.
- Flag/Safe hacking laptop position. It should no longer sink into floor objects.
- Vehicle spawn positions. Vehicles should have a less chance if blowing up when purchasing/retrieving them.
Changed:
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1 Million Poptab limit on players:
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When picking up over 1 Million Poptabs, it will no longer completely block you from picking it up. It will take away the amount you can pickup, and leave the rest.
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When picking up over 1 Million Poptabs, it will no longer completely block you from picking it up. It will take away the amount you can pickup, and leave the rest.
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4 hours ago, Finance said:
Deathscreen. Why noone didnt answer? Can we make it full black?
Something can be done about this but full black is not a good change imo. Ill look into changing it though so it's more fair.- 1
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@ACAB My apologies, I didn't realise it would ban anyone.
I do have a question though, how did you obtain a titan that sold for 0?
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Changed:
- When deploying your parachute when halo jumping, it should no longer randomly kill you.
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Static weapons can no longer be purchased/deployed. There are way too many bugs with them.
- The sell price has been set to the purchase price. So you can get a full refund by selling yours!
Added:
- Changeable keybind for ejecting from parachutes/vehicles and pulling your parachute.
Custom keybinds can be found here:
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Not going to happen. We don't need to publicly shame anyone. There are reasons on why we have player reports and ban appeals private.
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Safe Zone garages wont happen. They will be abused too much, no matter on what restrictions we put on it.
But as @S I C K O said, there are garages at each Airfield trader outside of the Safe Zone that allows you to save one air vehicle.
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Added
- New Altis CDF mission. - Thanks to @I'm Trash
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New functions to "Territory Management":
- Change territory name.
- Change territory ownership.
- Abandon territory.
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Added:
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Persistent Crate Storage:
- Crates stored in vehicles save over restart.
- All crates get deleted when stored in the virtual garage.
Changed:
- Buffed Building Materials and Construction Site mission loot a small amount.
- Concrete Mixer now outputs on the same level as the mixer. Rather than terrain level.
- Some CDF objects are now destructible. Such as the military towers.
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Persistent Crate Storage:
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@Cashcake Make a poll on this topic and see what people actually want. I can't really gather what people are wanting from these comments
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Mod:
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[SG] Mod
- Removed some content due to permission issues.
- Buffed SMA Honeybadger to be similar to the NIArms version.
- Changed MRC damage to be more similar to other weapons in its class.
Added:
- Crate Storage amount for each vehicle to display in the vehicle trader dialog.
- New Chernarus CDF mission. (A new Altis one is coming very soon. Sorry )
- New Chernarus Radiation Island. Buildings are more spread out across the island.
- New bridge that connects Utes Island (CDF Island) and Skalisty Island (Radiation Island).
- Tier 11 spawn kits that have level 4 vests.
- You get forced into 3rd person while doing any raiding actions.
Changed:
- Kill Messages to show the players vehicle rather than the weapon on the vehicle.
- You can no longer move constructions while you have maximum objects placed. Due to an issue that would delete the moved construction.
Fixed:
- Vehicle Factory mission on Chernarus vehicle spawns causing them to blow up on mission completion.
- An exploit that would earn you more respect while holding a melee weapon and getting long range kills.
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[SG] Mod
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Crate storage for each vehicle will show in vehicle traders. Will be added to the server soon:
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Added:
- XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!)
Changed:
- You can no longer explode C4 while dead.
- You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug.
- Allowed territory "plebs" to upgrade their territory level.
- 100% of the Capture Point reward Poptabs will spawn into the reward crate.
Fixed:
- Spawning with kits should be more seamless now. No more random animations on spawn.
NEW KITS PREVIEW:
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Added:
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New Kill Feed Style:
- Group members will show as green.
- Enemies will show as red.
- NPC's will show as blue.
- Can still be disabled in your XM8 settings.
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New Kill Feed Style:
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Added:
- IED's to Black Market trader.
- Throwable C4 to Black Market trader.
- Underbarrel shotgun shells to traders. (Flechette rounds)
Fixed:
- Chernarus Bash trader spawn point for large vehicles.
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Added:
- View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons)
Changed:
- Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings.
Fixed:
- You can no longer hack your own safes/flag.
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I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.
Mod:
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[SG] Mod
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Removed:
- Shotgun mod.
- Most Sab aircrafts.
- Scar L mod.
- Beetle mod.
- 6x6 ATV mod.
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Fixed: - Thanks to @Rosco Coltrane for all of these.
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M107-X:
- All ammo to zero to 2400m.
- Increased recoil to be like other higher powered snipers.
- Decreased the rate of fire to be like other higher powered snipers.
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Chinook:
- Crosshair for the minigun.
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MK153 Mod 0:
- Reduced the mass of all rocket types to 60.
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Minimi Mk3:
- Zeroing from 1000m to 1800m.
- Moved to the black market.
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Lee-Enfield:
- Zeroing from 1000m to 1200m.
- Corrected the tooltip in-game.
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Hunting Rifle:
- Zeroing from 500m to 1000m.
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PKP/PK:
- Zeroing tooltip in-game.
- Zeroing when using scopes.
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SVD:
- Increased from 14 to 16.
- Corrected the tooltip in-game.
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M107-X:
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Added:
- Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF
- More weapons.
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Removed:
Added:
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New Hacking System:
- To start a hack you need a Base Laptop.
- Once you start a hack you will be in animation for 2 minutes placing down the laptop.
- When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning.
- The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image.
- The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled.
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Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed.
- Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any.
- Only 2 concurrent hacks can be started per territory.
- Perks still work with the hacking timer.
- New P90's from the Arma update. Also added custom skins for them.
- Chinooks to Black Market.
- RPG-7 back to Black Market.
Fixed:
- Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout.
- infiSTAR Anti-TP. - Thanks to Dave from MGT.
- Getting respect for selling flags from vehicles. - Thanks to Dave from MGT.
- NEAF Aicraft trader on Chernarus to sell the correct vehicles.
- An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart.
- An issue where you could deploy vehicles in enemy territories if you weren't close to the flag.
- Blacklisted items for the loadout trader.
Changed:
- Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash
- Bash Trader on Chernarus. Thanks @I'm Trash
- Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles)
- Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own)
- Max Poptabs a player can hold at one time set to 1 Million.
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[SG] Mod
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You probably have something else binded to space bar.
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@Jedubs It's added back now
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Will be added very soon.
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Rolling Changelog - Exile
in Exile Rolling Changelog
Posted
Sorry there hasn't been many updates recently. Had a lot to deal with IRL. I still won't be active for another week or so.
The following changes been made since the last changelog, some might be interesting for someone .
Changed:
Fixed:
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