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Setavai last won the day on October 7 2018

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About Setavai

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  1. i like the idea of having something to spend your respect on, instead of just getting to a certain point after which you stop caring about it.. not sure if spawnkits are the way to go with it though, feels pointless to me since the only use of any spawnkit for me is to have something to defend myself with as i make my way to a trader and buy actual gear.. but since i like the concept but lack ideas for what else you could spend respect on, im not going to say im against it
  2. Basically you being afraid it would be stolen created a situation where it could indeed be stolen that sucks though, but ye, you basically want to keep the cement mixer somewhere hard to reach, preferably seperate from your saferoom so chances of them going for it are smaller (they'd either go for your saferoom, or your cement mixer, and only if theyre really persistent for both)
  3. Even though im not opposed to this, im not quite sure what this would add which would make for interesting pvp, it would just make the map look a little less static, since we've voted not to have nighttime, we'd have to avoid making it too dark to see properly, so it wouldnt be that different from how it currently is. its mostly a cosmetic upgrade i'd say, i just dont know if this has any negative sideeffects for performance, plus if this would introduce rain aswell, that's gonna be annoying
  4. But im still recovering from the shock of having my loadouts wiped last week ? I look forward to it anyway, though it will be sad to see the leaderboards reset, since it is a kind of memory trip scrolling trough the leaderboards and seeing all my old teammates pass by ?
  5. with just a hatchet and some supplies from the trader (saw, screws, etc) you can build a fully wooden base in no time, then in my opinion the quickest way is to just do building supply missions to slowly replace wooden parts with concrete, if you can get the rewards from those missions atleast theres probably other methods out there, and since i dont really get involved in building any bases i never really had to go through the effort of gathering those parts on this server, im probably not the best person to answer this question ? if you have the poptabs to spare, there might also be some building supplies posted on the inmate market, though probably quite overpriced..
  6. on the subject of what kills realism, can we remove third person aswell? lets add stamina back too while we're at it, disable god mode in safe zones, change it back so you literally die when you hit a tree in a car.. oh, the entire group system has to go aswell since seeing where your team is at all times is unrealistic too. why is realism even an argument for these things?
  7. It gives that same feeling of when ur running along with your guard down, and out of nowhere you just drop dead from a suppressed sniper, that little heartattack you get.. except now imagine its a car/atv running you over.. not even turning its engine off to roll up on you.. just out of nowhere you get hit and THEN you hear it loud and clear cause it drove (over you) to your other side.. i imagine people watching me play are wondering why im always looking around me all paranoid 24/7.. well, this is why ?
  8. I'm half deaf irl (one of my ears can only hear about 8%, meaning half the time i dont hear shots or even cars pulling up to me (please dont abuse this info ? ), and i am unable to figure out where a shot came from unless its continuous fire (in which case i just keep turning around till the shots are loudest) i adapted my playstyle to this and play primarily based off visuals, the killfeed distance is one of the few ways i can actually figure out from how far a shot came, i'd probably be even more paranoid without it.. so personally, its a big help to me, and i feel like putting that info to good use is a skill of itself.. its not as simple as "oh, he shot my teammate from 500m away, hes over there.", theres often multiple angles the shot could have come from and its a process of elimination, it narrows it down, but in the end its still just a single piece of a puzzle.. so im voting "No, Im a pussy and I need the distance in the kill message." .. because i do need the distance in the kill message.. and arguably yes, i am a pussy.
  9. Your poll options seem abit biased ? im personally not a fan of running back to my body over and over again, however, i do enjoy being able to pick my spawn for other reasons, like specifically avoiding the area i just died at random spawns will just make people suicide over and over until they get the spawn they want, so thats not gonna solve anything either a middle ground would be to put a cooldown on those spawns aswell, so if you kill someone once, they can come back, kill them again, and they'll take abit longer to get back however, you didnt include that as an option but instead focused solely on your dislike against people that keep coming back ¯\_(ツ)_/¯
  10. Quite impressive to see how peoples playstyles evolve after being away for a few months.. see quite a few tactics in there that i havent seen before ? not sure if im happy about that or not cause it seems annoying to deal with ?
  11. Setavai


    Perhaps you'd have a bigger response if you share some info about you, since you mentioned possibly creating video content, what sort of content you plan on making, if you have an active channel already, etc.
  12. you say you had a passenger, why not let him jump out while you try to lure it into a position where your teammate can then shoot him down, or atleast split the pawnees focus so 1 of you can get out or in a position to do something that way you didnt have to abuse something like godmode that you get from a trader, but instead fight him using legitimate mechanics (this is the reason stingers are also in the game, to help you counter them) he was in a better position, he was better prepared (by bringing a pawnee) and managed to get a shot on you, and you just hard-countered that by not getting hit by a shot for 10 seconds.. how is that fair towards him? imagine you are in a pawnee, and you're fighting a blackhawk, or some other vehicle that takes a few shots to take down he needs to hit you like once and you'll go down, while he might take a few more shots.. you manage to hit it a couple times, enough to damage it but not quite enough to blow it up, now it flees into the trader, lands, repairs, and comes back out later fully repaired and rearmed and you no longer have the drop on it.. manages to hit you once, and kills you.. theres no fun in getting outplayed by a safezone..
  13. if you arent rendering in grass after 100-200 meters, then yes, it would start sinking them into the ground it doesnt do it at closer ranges because it assumes grass is rendered at those distances (which the server lets you disable at low terrain settings) its also partially the map though, for instance, if you look at a hill very far away, you'll notice things like rocks and trees are floating above the hill when you're on low terrain settings, and the same goes with enemy players, on low settings, you sometimes see enemies that are in fact behind the hill, and you shouldnt even be able to see, and cant hit either, but if you turn your terrain settings to ultra, you'll suddenly see that what you were looking at was in fact obscured by the top of the hill.. basically this is the game rendering things less accurately to try and reduce the impact it has on your fps, its not a great way of doing it but its what we have to deal with unfortunately also in your video it is indeed quite severe, part of it could be because that specific spot has quite tall grass, and to simulate that, the game sinks him quite deep into the ground, combine that with the low terrain detail setting and you might see people completely dissapearing
  14. it still happens to some degree even with terrain on ultra, though much less noticable, its the games way to represent your target being obscured by grass, without having to render it in at such large distances (which would kill your fps) so instead, it sinks them into the ground slightly, its just an arma thing you gotta keep in mind, at ultra you should be able to see atleast part of their body though
  15. the xp system isnt something that you're supposed to just go through and unlock everything though, part of the appeal in my opinion is that you need to prioritize which perks you want first depending on you and your role in your team, for me for instance, i went for the quicker revive speed and repair speed first, since i always carry a defib and often find myself in situations where i only have a little bit of time to get my team back together, and i tend to hold my W key while driving in the middle of forests quite alot.. and i still dont have all of the perks yet, nor do i need them, i dont raid.. i dont see myself using the hotkey healing, and i spend my poptabs before i ever reach the max bank amount.. its a bonus ontop of the rewards you get for doing basic stuff anyway, i dont think its designed to be the main reward for doing stuff..
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