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Sean

Community Owner
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Posts posted by Sean

  1. Few changes over the past week:

     

    Mods:

    • [SG] Mod
      • Added Paintball content for events ? 
      • SDV fuel capacity upped to 100l
      • Fixed M134 Epilator attachments 

     

    Added:

    • Incoming Missile Warning (again). Reworked: Only works on Air vehicles. Notifications should be consistent. Added an alarm. (This only warns you when a missile is coming directly at your vehicle due to limitations of Arma Event Handlers)
    • Altis: Added more buildings to loot table

     

    Fixed:

    • Loadout trader: You no longer get a config error on exit
    • Like 4
  2. 2 hours ago, ACAB said:

    Is there not a way to force the terrain grid to ultra but have the grass render at 0 distance.

     

    Would fix both FPS and Hill glitch issues.

     

    @ mastercoder @Sean

     

    I'm pretty sure there isn't way to do this. I tested many different options.

     

    It's either force ultra and have the FPS impact (I don't want this)

    Or have the same issue literally every other server has.

    • Thanks 1
  3. Mods:

    • [SG] Mod:
      • Fixed the black Navid config. (The update is not required, it will download itself eventually)

     

    Added:

    • Base Raid protection for new bases:
      • Territories are protected until your base reaches level 3
      • Territories are protected for 2 days if your base has not reached level 3 yet

    As soon as your territory reaches level 3 then it is free to be raided no matter the age of the territory.

    Once your territory is 3 days old, then it is free to be raided. It is only protected for 2 days, no matter of the level.

    Your items/vehicles can still be taken/destroyed just no raiding mechanic can be started while the territory is protected.

    (Altis has different protection times, you can find them on the servers information page)

    • Like 3
  4. 2 hours ago, Razorman said:

    Any chance of an increase in fuel capacity on SUV's? 30l is way to less, it was hard enough to manage 100l before the changes lol, maybe some new boats? Also Altis needs waste dump traders at boat traders maybe? ?

     

    You mean the fuel capacity for the SDV's? That can be done easily. Boats? Suggest us a mod and Ill see if we can use it or not.

    Ill get the wastedumps sorted as well for the boat traders.

    • Like 1
  5. Tips and Useful Information for our server!

     

    Connection Information

    • Server IP: 185.38.151.19:2302
    • Search: [SG] Exile Altis

     

    General Information

    • You can revive a player using defibrillators.
    • Disconnect 5 minutes before server restart to not risk gear loss.
    • Vehicles left inside a Safezone will be unlocked upon restart and can be stolen.
    • Compensation will be only given if you have video evidence! No exceptions!
    • You can press "9" to disable environment sounds.
    • You can bind multiple custom keys in the infiSTAR Keybinds menu.
    • Crates stored in vehicles over restarts are saved.
    • You have to pay protection to maintain your territory every 8 days when a base is not maintained for 8 days, it will be deleted! Recommended to pay every 7 days. 
    • If your base has been deleted due to missed protection money payment, then we offer a base restore option on our Store. (This is only possible up to 7 days after deletion)
    • If the ransom money isn't paid for your territory, doors and safe codes are set to 0000 after 2 days.
    • If the ransom money isn't paid for your territory, the base will be deleted after 3 days. (The base will be permanently deleted and cannot be restored)


    Breaching

    • You have to craft or find breaching charges. They maybe sold by players in the Inmate Market.
    • Breaching charges are used to destroy construction objects within territories.
    • There are 3 different types of charges that take different amounts of time to place:
      • Wood breaching charges take 3 minutes to plant.
      • Metal breaching charges take 5 minutes to plant.
      • Concrete breaching charges take 7 minutes to plant. (Big Mommas)
    • Different construction objects take different amounts of charges to fully destroy:
      • All objects take 2 charges to destroy by default
      • Concrete Tower now takes 4 Big Mommas to destroy.
      • Concrete Helicopter Pad now takes 4 Big Mommas to destroy.
      • Concrete Hangar Gate now takes 3 Big Mommas to destroy.
      • Concrete Wire Wall now takes 3 Big Mommas to destroy.
      • Concrete Watch Tower now takes 3 Big Mommas to destroy.
      • Concrete Mixer now takes 5 Big Mommas to destroy.
    • Construction damage textures:
      • (Left) Will show when a charge has been exploded on an object.
      • (Right) Will show when an object is 1 charge away from being destroyed.
    Spoiler

    Ltpaulq.jpg

     

    Flag and Safe Hacking

    • Starting a hack requires 25 players online at the time.
    • You need a "Base Laptop" to start a hack.
    • There can only be 2 concurrent hacks per territory.
    • A hack has a 15% chance of failing while the hack is active.
    • Once a hack fails, the laptop has a 50% chance of destroying.
    • You have 5 attempts per object to successfully hack it. Each fail counts as an attempt.
    • You can only have 5 successful or failed hacks per territory each restart.
    • Starting a hack will notify the whole server and mark the location on the map.
    • It takes 2 minutes to place down the hacking laptop.
    • The hacking progress will show on the laptop screen.
    • At least 1 player must be within a 15m radius of the hacking laptop.
    • Hacking times per object:
      • Flag Pole: 15 minutes
      • Level 1 Safe: 15 minutes
      • Level 2 Safe: 20 minutes
      • Level 3 Safe: 25 minutes
    • You can unlock perks to lower the hacking times.
    • You can interrupt the hack by scrolling on the hacking laptop.
    • You can check the exact hack percentage by scrolling on the laptop.

     

    Grinding

    • Grinding requires a grinder.
    • A successful grind will consume 4 batteries.
    • A failed grind will consume 1 battery.
    • Grinding a lock will take 7 minutes.
    • Grinding has a 60% fail chance.
    • If a grind fails, there is a 75% chance of the grinder breaking.
    • Grinding does not notify anyone on the map.
    • Starting a grind after you have stopped will take off the time you have already spent grinding.

     
    Virtual Garage

    • A level 1 territory will have 4 garage slots, with each territory upgrade you will get 4 extra slots.
    • All inventory items in the vehicle will be dropped on the ground when stored.
    • When storing a vehicle into the Virtual Garage it will save its exact location, position and condition.
    • You can grant territory rights to your friends to allow Virtual Garage access.

     
    Territory Levels

    • Level 1, 25 Building items, 20 meter Radius, 4 Virtual Garage slots, 10000 Poptabs to buy.
    • Level 2, 50 Building items, 25 meter Radius, 8 Virtual Garage slots, 25000 Poptabs to upgrade.
    • Level 3, 75 Building items, 30 meter Radius, 12 Virtual Garage slots, 40000 Poptabs to upgrade.
    • Level 4, 100 Building items,  35 meter Radius, 16 Virtual Garage slots, 60000 Poptabs to upgrade.
    • Level 5, 125 Building items, 40 meter Radius, 20 Virtual Garage slots, 100000 Poptabs to upgrade.
    • Level 6, 150 Building items, 45 meter Radius, 24 Virtual Garage slots, 150000 Poptabs to upgrade.
    • Level 7, 175 Building items, 50 meter Radius, 28 Virtual Garage slots, 175000 Poptabs to upgrade.
    • Level 8, 200 Building items, 55 meter Radius, 32 Virtual Garage slots, 200000 Poptabs to upgrade.
    • Level 9, 225 Building items, 60 meter Radius, 36 Virtual Garage slots, 225000 Poptabs to upgrade.
    • Level 10, 250 Building items, 75 meter Radius, 40 Virtual Garage slots, 250000 Poptabs to upgrade.

     

    Territory Object Limits

    • 20 Containers per territory.
    • 2 Concrete Helicopter Pads per territory.
    • 2 Concrete Towers per territory.
    • 8 Concrete Wire Walls per territory.
    • 2 Concrete Hangar Gates per territory.
    • 8 Concrete Boxes per territory.

     

    Territory Raid Mode Plus

    • Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer.
      • Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided.
    • If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode".

     

    Base Raid Protection

    • Territories are protected until your base reaches level 3.
    • Territories are protected for 2 days (48hrs) if your base has not reached level 3 yet.
    • As soon as your territory reaches level 3 then it is free to be raided no matter the age of the territory.
    • Once your territory is over 2 days (48hrs) old, then it is free to be raided. It is only protected for 2 days, no matter the level.
    • Your items/vehicles can still be taken/destroyed just no raiding mechanic can be started while the territory is protected.

     

    Cleanup Routines

    • Vehicles have a 1 day lifetime before getting deleted if they have no been interacted with. This is due to lag/performance. (Virtual Garage vehicles are not affected)
    • Base parts that are over the height limit will be automatically deleted each restart.
    • Workbenches outside of territories will be deleted each restart.
    • Constructions that are outside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof)
    • Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else)

     

    Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server (Not fully up to date): https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0

     

  6. [SG] Exile Rules

    These rules only apply to our Exile Altis server!

     

     

    General Rules

    • No Hacking.
    • No Advertising.
    • No Doxxing. ([...]is the act of publicly revealing previously private personal information about an individual[...])
    • No Duping.
    • No Wall glitching. This includes but not limited to, looking through walls/floors, running at walls/floors to gain access to a base, vaulting through windows or peaking through an object to gain an advantage.
    • No Exploiting. This includes but not limited to, laying inside of objects or abusing broken Arma mechanics.
    • No "Stream Sniping". Caught doing so will result in an instant ban!
    • Accusing players of doing something illegal must be backed up with proof!
    • Suspect someone of cheating? Please make a ticket on our Discord. Do not accuse them in-game.
    • If you have a problem with any of the admins, please contact Senior Management (Community Owners or Head Admin) on Discord. Any form of public slandering or abuse in any chat will not be tolerated.
    • Joining with another account while currently banned is considered "Ban Evading". This will result in a longer ban duration.
    • Combat logging is not allowed. You will be punished.
    • Air to Air, Air to Ground and Air to Base Kamikaze is strictly forbidden (including parachute against other vehicles and players)
    • Do not log out inside of other players bases. Logging out for the restart is fine as long as you log back in after a very short amount of time.
    • Impersonating Staff will result in an instant ban.
    • Impersonating another group/person is not allowed. You will be kicked without warning.
    • No inappropriate language, racism, sexual comments, health threats or life insults!
    • English only in side-chat. Use <NumPad 6> if you wish to speak another language, thanks.
    • Deploying vehicles inside any object is not allowed. This includes other vehicles, walls, players, etc. 
    • Placing/Crafting objects/items into vehicles/players is an exploit. Do not do this.
    • Rappelling is not to be used in such a way that the rappelling rope goes through objects making you reach positions that you wouldn't normally be able to access, doing this is considered glitching.
    • Shooting or scouting within the radius of any territory (even if it doesn't belong to you) into a spawn zone or any kind of trader is not allowed.
    • Shooting or scouting within the radius of any territory (even if it doesn't belong to you) into the cement mixer area is not allowed.
    • Shooting or scouting within the radius of any territory (even if it doesn't belong to you) to any static mission is not allowed. (Currently we have 4 static missions active. CDF, Quarantine Zone, Landed Spitfire and Fuel Station Robbery)
    • Grouping with other families or parties is not allowed. (This includes but not limited to teaming up to counter/do raids, missions, capture points and looting with other groups\families)

     

     

    Safe Zone Rules

    • No Safe Zone ramming. Your vehicle will be deleted without warning!
    • No stealing in Safe Zones. If it's not yours, do not touch it. This is including dead bodies.
    • Do not follow a player out of the Safe Zone to kill or engage them in any way.
    • Do not block traders with vehicles or crates.
    • Vehicles left in the Safe Zones on restarts will be unlocked and can be taken within the first 5 minutes. Once a vehicle is taken, the driver owns it. Do not attempt to take it back.
    • Legitimately stolen vehicles are owned by the person that drove it into the Safe Zone. You cannot take it back if you got it taken from you! Do not troll the new owner by locking the vehicle etc.
    • Destroying vehicles in the Safe Zone is forbidden.
    • No trolling within the Safe Zones.
    • Scouting from Safe Zone is not allowed.
    • No shooting other players within 500m of the Safe Zone. This is considered the "NO PVP ZONE". (The red circle around the black circle)
    • No combat evading into the Safe Zone or "NO PVP ZONE". If you have been shot at, do not enter these zones for at least 2 minutes of not being in combat unless you kill the player(s) shooting at you.
    • Once you enter the "NO PVP ZONE", any form of combat or engagement is not allowed. (The yellow pillars surrounding the safezone indicate this zone)
    • Do not camp the border of the "NO PVP ZONE".

     

     

    Building Rules

    • You can only have 1 base per family or group and only have access to that base! Bypassing this in any way will result in bases being deleted. 
    • The entire thicker part of the flag must be visible and it must be placed on the terrain. (This means not floating, under the terrain, in/over water or on rocks)
    • You cannot place anything on the bottom half of your flag. To protect your flag, you need to make at least a 1x1 flag room using Exile Wood/Metal/Concrete walls. You can place a roof for your flag room but there must be space for players to stand.
    • The flag room must be empty, including map objects.
    • If your flag room is more than 1x1, then you can have objects within the room but not within a 1x1 radius.
    • Multiple layers of walls can be used for your flag room. You do not need a door to access this room.
    • You can place destructible objects on the top half of the flag to protect it.
    • The use of indestructible items to surround your flag is not allowed.
    • Flag room example below.
    • Spoiler

      BvDK81w.jpg1NEbhyB.jpg

       

    • No floating rooms, containers or concrete mixers are allowed.
    • All containers must be placed within 3m height (one wall) of the ground/terrain. You can block them off but players must be able to access the safes inventory from the ground.
    • Safe kits, concrete mixers and fuel stations are not to be placed within the terrain or prebuilt objects. This includes but not limited to rocks, houses and trees. You are allowed to build objects on top of them (floors, walls, hatches, etc.)
    • Accessing safes or containers through objects including walls/floors is not allowed.
    • Do not build on roads. You are allowed to build over roads but room has to be made for vehicles to pass under. (At least 2 walls tall) You can build at the end of the road such as a dead end.
    • Do not build over the 25m height limit! Objects above 25m will be automatically deleted on each restart.
    • Walls are not to be used as floors/roofs. This includes placing towers horizontally, due to walls and towers not being a walkable surface.
    • You are not allowed to use ladders to pass through walls/floors.
    • You are not allowed to place objects (e.g. walls) in a way that allows the territory owners to vault or jump over them while attackers can't. (because of anti-glitch mechanics)
    • You are not allowed to build in the debug. Doing so will lead to your base being deleted.
    • You are not allowed to build within 500 meters of any military building.
    • You are not allowed to build within 500 meters of major cities or towns. (If it allows you to build near a town then you're allowed to build there. Some towns are blocked, making it impossible to place any object.)
    • You are not allowed to build within 3500 meters of the CDF. (Measured from the static CDF marker)
    • You are not allowed to build within 1000 meters of an Aircraft trader. (Measured from the Aircraft marker on the map)
    • You are not allowed to build within 1000 meters of a Boat Trader. (Measured from the Boat marker on the map)
    • You are not allowed to build within 1500 meters of any Trader Zones. 2500m for the AAC-Safezone. (Measured from the Poptab marker on the map)
    • You are not allowed to build within 1500 meters of any Black Market. (Measured from the grenade marker on the map)
    • You are not allowed to build within 1500 meters and Bambi towns. (Measured from the Dummy marker on the map)
    • You are not allowed to build within 1000 meters of any concrete mixer. (Measured from the concrete mixer marker on the map)
    • You are not allowed to build within 2500 meters the Radiation Zone. (Measured from the radiation marker on the map)
    • You are not allowed to build within 500 meters of any fuel stations! (Measured from the fuel pumps themselves)

     

     

    Raiding

    • You're only able to steal flags when you're close to the bottom of the pole, doing this through a wall/floor is not allowed.
    • You can only hack safes if you have a line of sight on them. Doing this through walls/floors is not allowed.

     

  7. Changed:

    • CDF Mission loot is more rewarding
      • Removed some worthless reward vehicles
      • Redone all 5 crates with different loot. You should find something you want in each crate
      • Poptabs are spread through all 5 crates
    • Reduced the amount of batteries needed for grinding from 7 to 4
    • Abramia: Reduced the radius for anti-mine for the SafeZones from 800m to 700m to comply with the current rules

     

    Added:

    • "Territory Raid Mode Plus"
      • Stopped the ability to build for 5 minutes after a restart if an enemy is in your territory
        • This only works for 5 minutes after a restart, the raiders have that amount of time put the territory back into "Raid Mode" by starting any raid mechanic

    All information about "Territory Raid Mode Plus" can be found on the "Tips and Useful information" threads for each server.

    • Like 4
    • Haha 1
    • Love it! 2
    • Thanks 1
  8. 1 hour ago, Jimlad said:

    I have to agree, not seen many people do the island of late. Could do with maybe adding 25k pops in each box ? So each box can be fort over ? 

     

    I do have something like this setup already. Just need to finalize it.

     

    Ill do some changes with the vehicle rewards and what you get in side crates. So expect changes to CDF soon ? 

    • Like 4
    • Love it! 1
  9. 3 hours ago, Nick said:

    I have seen a fair bit of people recently saying they can't validate their emails. Maybe the great @Sean can solve this issue.

     

    A fair bit? Only 9 people out of the 1000s of members have not validated their account ?

    I have helped some people with it but very few get this issue. I look at the email sent and it does include the button required to validate their account, so I am not sure why it happens to a select few.

    • Like 1
  10. Changed:

    • "No PVP Zone" remade the script for better performance
    • Decreased Safe Zone checking from every 30 seconds to 5 seconds
    • Removed a lot of objects from the new traders to increase FPS
    • Stopped auto running in territories
    • Grinding now requires 7 batteries per lock

    Fixed:

    • You can no longer Grind your own locks
    • Max hacks in progress check for Flag/Safe hacking
    • Like 6
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