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Posts posted by Sean
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Wont be happening.
Please refer to this post:
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Added:
- Ground vehicles cannot be stored when they are above 15m. This is to combat the increase of people making hideouts for their vehicles in the air dominating sections of the map.
Fixed:
- Corrected vehicle trader dialog. The stats positions were off.
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Fixed:
- Territory moderators don't require pin code only on doors. No longer works on vehicles or containers.
Added:
- H-Barriers and Sandbags can now be blown up using wood charges.
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Mods:
- Added JSRS SMA as an optional mod.
Added:
- Territory moderators no longer require pin codes for doors. Only if they are not in combat.
- Only territory moderators can access the Virtual Garage.
- You can no longer access the Virtual Garage while in a vehicle.
- Few more base painting textures.
Fixed:
- Correct some M107-X ammo.
- Stopped M107-X HE ammo from spawning.
- Klen trader aircraft spawning.
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Mods:
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[SG] Mod
- Fixed fuel pumps to actually allow refueling.
- Added new Barrett M107.
- Added Concrete Watch Tower. - Made by @ImUnleasheD
- Added Concrete Hangar Gate. - Made by @ImUnleasheD
- Added the ability to Hide/Show netting on Perched window.
- Added Weed bag, briefcase and gold bar. Used to craft and sell for money. Gold bars are obtained by the "Gold Rush" mission.
- Added more uniforms, vests and helmets. - Thanks to @Pennywise (More to be added later)
- Added 4WD skins.
- Added BTR skins.
Added:
- Max territory parts to XM8 so you can see your current limit in-game.
- NO PVP zone circles on Altis.
- Another NWAF edit. - Thanks to @I'm Trash
- GMG vehicle variants to mission rewards.
Changed:
- Klen trader - Thanks to @I'm Trash
- Zelenogorsk trader - Thanks to @I'm Trash
- Stopped the ability to paint damaged constructions.
- Stopped the ability to access the inventory of vehicles being towed.
- Explosives attached to vehicles are deleted once in the safezone, rather than detaching.
- Reduced the amount of launchers spawning at missions.
Fixed:
- Damaged construction textures resetting after a server restart.
- Vehicles enabling/disabling god while being towed in/out of safezones.
- Safezones theft protection gets enabled on towed vehicles when entering safezones.
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[SG] Mod
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Think you have miss understood what Trash is saying. The tower was removed by an admin. No one is denying that. It was done by me when clearing up all the quads and dead bodies around.
It wasn't "packed" it was deleted via an admin tool by accident.
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Hi
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More slots = Less server stability. That's something nobody wants.
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36 minutes ago, Jimlad said:
@Sean will we see @Pennywise uniforms in ?
They will be in next time the [SG] Mod updates
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I've already told you, we don't do this.
Locked.
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5 minutes ago, Hate said:
PLEAAAAAAAAAASE
It causes duping issues.
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ALTIS:
We're switching the Altis server to another dedicated server.
NEW IP: 185.38.151.11:2302
This has happened now. You must connect to the new IP to join, or search "[SG]" on A3LThis new server has been OC'd to 4.6ghz on an i7 8700k, if we see any performance increase then we will also OC the Chernarus server
New mod added: https://steamcommunity.com/sharedfiles/filedetails/?id=699630614
Also removed the mods listed in this post: https://www.spartangaming.co.uk/topic/1105-monetization-issues-mod-removal/
CHERNARUS:
The Chernarus server is being wiped!
This will happen on Friday 31st @ 3PM (BST)
Everyone will be keeping their XP Level. All perks will reset and perk points will be given back. Everything else will be gone.Same mode removal/addition as Altis above + removing Extended Base Mod
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ALTIS:
We're switching the Altis server to another dedicated server.
NEW IP: 185.38.151.11:2302
This has happened now. You must connect to the new IP to join, or search "[SG]" on A3L
CHERNARUS:
The Chernarus server is being wiped!
This will happen on Friday 31st @ 3PM (BST)
Everyone will be keeping their XP Level. All perks will reset and perk points will be given back.Same mode removal/addition as Altis above + removing Extended Base Mod
Mods:
- Removed SFP and FFAA
- Added SMA: https://steamcommunity.com/sharedfiles/filedetails/?id=699630614
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[SG] Mod
- Added new building parts w/ all the correct snapping points and textures -
- Added more a few more custom weapons and uniforms
- Removed the Jackal as it caused some issues
Changes:
- Reduced the spawn rate of Better Prisoner Magazine #3 and #4
- Deployed vehicles can no longer be packed if it has items in the inventory
- Territory purchase price increased to 20k from 10k
- Moved all Armed aircrafts to the aircraft traders on the airfields
- Territory protection money increased from 10 Poptab per part to 30. - Logic: Territory Level * Amount of ojects in territory * 30
- Added all custom weapons/uniforms to loot and missions
Added:
- Plane Storage at all airfield aircraft traders. Allows you to store 1 plane with no inventory.
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Weather will not be changing.
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2 minutes ago, blane said:
https://steamcommunity.com/sharedfiles/filedetails/?id=639837898&searchtext= I think a towing mod would be beneficial, instead of it just sticking to the back of your vehicle, halfway into the ground sometimes. This would use ropes instead and have follows the path of the vehicle like real towing would?
This towing mod has been broken since one of the Arma updates. It causes vehicles to go under the ground. We did use it, but way too many people had issue with it.
9 minutes ago, wd-40 said:Experienced whilke ago with that mod https://steamcommunity.com/sharedfiles/filedetails/?id=699630614&searchtext= Like CUP but not CUP
We'll look into it, see if we can use it on a Monetized server
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1 minute ago, blane said:
I can imagine its not very friendly with bases
It's easy to disable it on territories.
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3 minutes ago, blane said:
I know its buggy, but its mega fun.
Cough Cough
https://steamcommunity.com/sharedfiles/filedetails/?id=333310405&searchtext=
I happily would add this mod if it wasn't so broken on Exile.
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5 minutes ago, wd-40 said:
https://steamcommunity.com/sharedfiles/filedetails/?id=1369953203 ka weapons pack From previous server i played on it is perfect and blanced. Gonna check it out NOW
The issue with that mod is it can be removed from the Workshop at anytime again.
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Just now, CommissarArstotzka said:
What about CUP weapons?
https://steamcommunity.com/sharedfiles/filedetails/?id=497660133
Can't because of it's license.
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1 minute ago, wd-40 said:
Hlc weapon pack.
HLC = NIArms...
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Just now, wd-40 said:
RHS is awesome.
Can't because of it's license.
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We have been informed by Bohemia that some mods that we using are not allowed to be Monetized. Monetizing our servers allow us to keep them alive and have active development.
The mods in question are as follows:
In order for us to keep our Monetization license, these mods need to be removed. Obviously removing these mods will also take a chunk of vehicles/weapons that are used.
So if you have any suggestions on new mods that you would like to be added, then link them down below.
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Issue has been fixed. If you're being kicked, then it's a different reason now. Just check your mods
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Lets stop making new topics of the same thing:
More car mods?
in Suggestions
Posted
We do have the permission to use these already: https://steamcommunity.com/id/iFlarz/myworkshopfiles/
But do we really need more of these kind of vehicles?