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I'm Trash

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I'm Trash last won the day on October 3

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  1. Exile is sadly made this way Tyler - if you hit the limit which in this case is 300 parts. So upon moving an object it creates a new ID for that part, but it also saves the old one. If that makes sense, so until you put that particular part in the place you wanna put it. You'll have 2 potential parts while moving something. Atleast according to how Exile decided to count its parts - So as LiveJasmin Says. Stay 1 part below the max and this should never happen. Its also what we suggest to anyone who asks about this problem 🙂 .
  2. @Half Sack . When I first joined the server that was something I was used to not being there as well. We talked a long time made posts on forums and so on. As much as I'd want it I had to accept that the majority of the community doesn't seek that way of playing. - So as Rosco said. Its been mentioned and sadly we must inform you it wont happen.
  3. Regardless of your thoughts Jimlad. This is not a discussion thread, people team up every day. From small to big groups. So unless its an idea then we dont need to discuss about why some teams have this issue 🙂
  4. We've talked about the territory permissions and what it grants you and doesn't grant you when added to the territory. Right now simply being added allows you to move/remove baseparts. But doesn't allow you access to the virtual garage or the convenience of not typing in codes for your base doors. In our eyes being able to move parts in a territory without being promoted is a risk when befriending new people on the server. So we want to know what the community think and if an option you think is better that isn't listed here, then feel free to leave a reply and we'll take it into our consideration as well.
  5. Rule that was written but somehow wasn't there now. Re-added it. Floating rooms must be accessible via drawbridge or floors.
  6. Rule that was written but somehow wasn't there now. Re-added it. Floating rooms must be accessible via drawbridge or floors.
  7. Not heard any of that. Pretty sure thats fake news mate. Sorry to dissappoint you
  8. I'm Trash

    To much rpg!

    So, instead of hammering on about this group doing this and this group doing that. - As I can see its 2 groups going at each other with each their own view of the situation, so lets accept the fact that, that is never gonna change. - So I think both parties has said their meaning in this matter. So leave it be and wait for the staff to make a decision on what to do about this. 🙂
  9. I'm Trash

    To much rpg!

    Could simply be boiled down to a combination of increased price and mass of the rockets themselves (or perhaps only the mass). - How it would be scaled would have to be looked into. But surely the 2 teams discussing here should reach an understanding simply by doing that. - But thats just my 2 cents on the topic.
  10. Penny. The admin tools does the exact same as you " removing " an object on your base. - it deletes the tower and leaves a crate behind.
  11. https://gyazo.com/9570c47605b3f900dfdc9f75fdbd3ed5 Is the box left when something gets deleted Penny 🙂 .
  12. Honest mistake when deleting the corpses that was already stripped around the base. - Most likely spamming the delete button and accidently raised the crosshair a bit too much 🙂 .
  13. And on that note we're leaving it there 🙂 . - Dont wanna listen to the 2 bigger groups saying this and that and who did what and when. - There is negatives and positives about this event from what I have gathered. Its in the past, so if you want to continue arguring then do it in private 🙂 .
  14. If you find a mod that with their license allows us to add it to the SG mod. Then it can atleast be discussed 🙂 .
  15. Both of those helicopters are owned by a license that prevents us to put it on the server without removing our monetization. Unless the owners of CUP decides to change this at some point, they wont ever be added. - I'm Trash -
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