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Posts posted by Sean
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1 hour ago, MrJeges said:
oohh so is it working only with helis ?
Sling Loading is only for helicopters, but you are able to pick up anything with the ropes.
We also use Advanced Towing, and that is for ground vehicles to tow other vehicles.
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Hey, thanks for taking your time to write us this suggestion.
We have been recommended Enhanced Movement plenty of times, we have considered and tested it. We don't think it's right for our server.
As for the Advanced Sling Loading, we already use that. You just don't need it as a client mod to use. Jump in a helicopter and you will see the scroll option to drop the cargo ropes.
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Already gave you my response in the chatbox but it's definitely a possibility in the future. Just not right now as the map is still in major development.
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Please refer to this topic to get your 20k.
Locked.
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1 hour ago, Vaas said:
Good idea. What would be in it at the moment?
The initial release of it will most probably have textures for vehicles/base parts and some more vehicles for you guys to use. I'm sure we can think of more stuff to add before we go ahead with this.
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@ewanc said he will give it ago at adding these tomorrow. So expect these in soon :)
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The Pawnee itself is broken in Exile, that's why that current guns on it, is complete shit. That will be also why you are getting errors rearming it. The VG rearms vehicles as well at the moment. This might change soon though.
You can also rearm at the random petrol stations around the map, as well as the fuel pumps you can craft.
I will look into what I can change with this. Hopefully I can make it better :)
(I know short reply but didn't want this post to go ignored)
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Thanks for this. I can see that you put a lot of time into this.
I will add these into the Vehicle Customs at the traders when I get time. The website stuff is taking it all at the moment
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Staff Application Template
When you are applying to become a member of our admin team you need to copy the below template and paste in a new thread here
The Admin Team consist of like-minded people from all areas of the Globe who have a vast experience of all things Arma. We understand that new admins still want to play the game, therefore, do not expect to spend all your free time on as an admin, as a General rule of thumb we ask to spend half your Arma play time on as an admin. We also have a strict raiding policy for any admins which would be clearly explained to you in the informal chat should your application be accepted. Please put as much information and effort into your application as possible as this will make it more likely to be accepted.
Below is a list of requirements that all applicants must meet:
Be at least 18 years old
Be able to speak and write fluent English
You must be active on discord
You are not actively involved with any other communities
Have at least 100 hours on our server
You must have a good mic and have TeamSpeak
Answers are to be written in the colour Green
If your application is accepted you will be asked to join our TeamSpeak to have an informal chat with either one of our Head Admins or Community Managers where we will discuss a few of the finer details of what we expect from our Admin Team.
If after the Informal Chat you are accepted into the team you will start of as a Trial Moderator with very limited capabilities, Where your main duties are to spectate players and report any rule break to any of the admins and above who will deal with the issue in the appropriate way and help players with any minor issues that arise. How long you stay as a Trial Moderator entirely depends on your level of commitment and how you perform.
Now that we have covered the main points if you still wish to become part of the team copy the below template and paste in a new thread here
Application Template
A short paragraph about you:Your in-game name:
Your steam64 ID (you can find it here http://steamid.io):
Your Date of Birth:How many hours do you have on our servers (you can get this from gametracker here or ask an admin )
Have you ever been banned from any of our servers, if so please explain why?:
Have you been staff on any other community before, if so what was its name and what experience did you gain there? (this won't be used against you)?:
Do you play with a group/clan on our server, if so which one?:
How many hours roughly can you be active as an admin each week?:
Why do you want to be a part of our staff team?:
Why should we pick you over other applicants?:
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@Leviathan I have added it for next restart. You will need to chop down some trees to get sticks and leaves. Once you have them you will be able to craft it.
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Sure I can add it.
I don't have time to add it in on the next restart but at the 3pm GMT restart, it should be in.
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Hey STGRTF, welcome to Spartan Gaming.
Glad you are liking it so far. Remember, if you have any suggestions please let me know and ill see what I can do.
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1 hour ago, AGR0- said:
I must say I disagree with this, building a proper kit is important and if you haven't planned to have to tow vehicles then I would say one should be punished for that. What other use would the "Ropes" item have? Slight disclaimer, I only just started playing yesterday so I don't know the ins and outs of the server and it's features yet, but decided to hop on the forums regardless. :)
In away I do agree with you but Sling loading doesn't require rope so it would make sense to not have the rope requirements on towing.
I'll see if anyone else has an opinion on this and see if it needs changing again. I will also be able to make a rope requirement on Towing, Sling Loading and Rappelling if that's what players prefer.
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Will be done next restart.
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We're glad to be back! Hopefully we can be as big as AG.
Remember that we are glad to take any suggestions our players have. I like to add new things that players want
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Our rules on Monetizing are strict and abide by Bohemia's rules. You will NOT receive any benefit in-game that gives you an advantage over any other player.
All of our "perks" have been approved by Bohemia, if you have any questions then please message @Sean here on the forums.
By Monetizing, we can give you something in return for your contribution to our community.
What your contribution can get you:
All "perks" for these can be found on the product pages. Please read through the descriptions thoroughly.
Terms and Conditions for your contribution:
- All monetary contributions made to this community are 100% optional.
- We do not and will not grant you any advantage in-game for your contribution.
- In the situation of a wrongly disputed case of your contribution, you will be permanently banned from this community. If you wish to dispute your monetary contribution, then please directly contact @Sean.
Please note that we have written permission from all the mod creators to use and Monetize their mods on our Arma 3 servers. We can provide this information upon request if it is appropriate.
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Exile Chernarus Isles - Rolling Changelog
I have been requested to update this as comments, so people know when something has been changed.
Here is the previous changelog: HERE
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Tips and Useful Information for our server!
Connection Information
- Server IP: 144.76.40.218:2302
- Search: [SG] Exile Chernarus
General Information
- You can revive a player using defibrillators.
- Disconnect 5 minutes before server restart to not risk gear loss.
- Vehicles left inside a Safezone will be unlocked upon restart and can be stolen.
- Compensation will be only given if you have video evidence! No exceptions!
- You can press "9" to disable environment sounds.
- You can bind multiple custom keys in the infiSTAR Keybinds menu. Open it with Tab (⭾).
- Crates stored in vehicles over restarts are saved.
- You have to pay protection to maintain your territory every 8 days. When a base is not maintained for 8 days, it will be deleted! Recommended to pay every 7 days.
- If your base has been deleted due to missed protection money payment, then we offer a base restore option on our Store. (This is only possible up to 7 days after deletion)
- If the ransom money isn't paid for your territory, doors and safe codes are set to 0000 after 2 days.
- If the ransom money isn't paid for your territory, the base will be deleted after 3 days. (The base will be permanently deleted and cannot be restored)
Breaching- You have to craft or find breaching charges.
- Breaching charges are used to destroy construction objects within territories.
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There are 3 different types of charges that take different amounts of time to place:
- Wood breaching charges take 3 minutes to plant.
- Metal breaching charges take 5 minutes to plant.
- Concrete breaching charges take 7 minutes to plant. (Big Mommas)
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Different construction objects take different amounts of charges to fully destroy:
- All objects take 2 charges to destroy by default
- Concrete Tower now takes 4 Big Mommas to destroy.
- Concrete Helicopter Pad now takes 4 Big Mommas to destroy.
- Concrete Hangar Gate now takes 3 Big Mommas to destroy.
- Concrete Wire Wall now takes 3 Big Mommas to destroy.
- Concrete Watch Tower now takes 3 Big Mommas to destroy.
- Concrete Mixer now takes 10 Big Mommas to destroy.
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Construction damage textures:
- (Left) Will show when a charge has been exploded on an object.
- (Right) Will show when an object is 1 charge away from being destroyed.
SpoilerFlag and Safe Hacking
- Starting a hack requires 25 players online at the time.
- You need a "Base Laptop" to start a hack.
- There can only be 2 concurrent hacks per territory.
- A hack has a 15% chance of failing while the hack is active.
- Once a hack fails, the laptop has a 50% chance of destroying.
- You have 5 attempts per object to successfully hack it. Each fail counts as an attempt.
- You can only have 5 successful or failed hacks per territory each restart.
- Starting a hack will notify the whole server and mark the location on the map.
- It takes 2 minutes to place down the hacking laptop.
- The hacking progress will show on the laptop screen.
- At least 1 player must be within a 15m radius of the hacking laptop.
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Hacking times per object:
- Flag Pole: 15 minutes
- Level 1 Safe: 15 minutes
- Level 2 Safe: 20 minutes
- Level 3 Safe: 25 minutes
- You can unlock perks to lower the hacking times.
- You can interrupt the hack by scrolling on the hacking laptop.
- You can check the exact hack percentage by scrolling on the laptop.
Grinding
- Grinding requires a grinder.
- A successful grind will consume 5 batteries.
- A failed grind will consume 1 battery.
- Grinding a lock will take 10 minutes.
- Grinding has a 60% fail chance.
- If a grind fails, there is a 75% chance of the grinder breaking. There also is a small chance of the door jamming completely. You will have to blow it up with charges in that case.
- Grinding does not notify anyone on the map.
- Starting a grind after you have stopped will take off the time you have already spent grinding.
Virtual Garage- A level 1 territory will have 5 garage slots, with each territory upgrade you will get extra slots up to a maximum of 15.
- You can buy additional virtual garage slots for your territory at every office trader, up to a maximum of 40.
- All inventory items in the vehicle will be dropped on the ground when stored.
- When storing a vehicle into the Virtual Garage it will save its exact location, position and condition.
- You can grant territory rights to your friends to allow Virtual Garage access.
Territory LevelsBase Level
Max objects
Radius
Garage Slots
Containers
Upgrade Costs
Total Costs
Flag Price
1
25
20m
5
2
0
0
5,000
2
50
25m
7
4
25,000
25,000
10,000
3
75
30m
8
6
40,000
65,000
20,000
4
100
35m
9
8
60,000
125,000
30,000
5
125
40m
10
10
100,000
225,000
40,000
6
150
45m
11
11
300,000
525,000
100,000
7
175
50m
12
12
600,000
1,125,000
130,000
8
200
55m
13
13
700,000
1,825,000
150,000
9
225
60m
14
14
900,000
2,725,000
170,000
10
250
75m
15
15
1,000,000
3,725,000
200,000
Territory Object Limits
- A level 1 territory will have a limit of 2 Containers, with each territory upgrade you will get extra slots up to a maximum of 15.
- 2 Concrete Helicopter Pads per territory.
- 2 Concrete Towers per territory.
- 8 Concrete Wire Walls per territory.
- 2 Concrete Hangar Gates per territory.
- 8 Concrete Boxes per territory.
- 3 Concrete Mixers per territory.
Territory Raid Mode Plus
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Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer.
- Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided.
- If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode".
Base Raid Protection
- New territories are protected from being raided until they are 7 days old or until the flag reaches level 4. Whichever happens first.
- Your items/vehicles can still be taken/destroyed, just no raiding mechanic can be started while the territory is protected.
Cleanup Routines
- Vehicles have a 1 day lifetime before getting deleted if they have no been interacted with. This is due to lag/performance. (Virtual Garage vehicles are not affected)
- Base parts that are over the height limit will be automatically deleted each restart.
- Workbenches outside of territories will be deleted each restart.
- Constructions that are outside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof)
- Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else)
Now reads: Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server (Not fully up to date): https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0
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The following list includes the Required Mods and the Optional Mods on our Exile Chernarus server.
Required:
- Exile Mod
- CBA_A3
- CUP - Terrains Core
- CUP - Terrains Maps
- Chernarus Isles
- Interiors for CUP
- NIArms All in One
- Multi-play Uniforms
- Specialist Military Arms (SMA)
- Apex RPG7v - v2
- 3CB BAF Vehicles
- [SG] Mod
Alternatively you can download all these mods on A3Launcher - Download Here
Monetization rules/permissions for these mods can be found in this topic:
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[SG] Exile Rules
These rules only apply to our Exile Chernarus Isles server!
General Rules
- No Cheating/Hacking.
- No Advertising.
- No Doxxing. ([...]is the act of publicly revealing previously private personal information about an individual[...])
- No Duping.
- No Wall glitching. This includes but not limited to, looking through walls/floors, running at walls/floors to gain access to a base, vaulting through windows or peaking through an object to gain an advantage.
- No Exploiting. This includes but not limited to, laying inside of objects or abusing broken Arma mechanics.
- No "Stream Sniping". Caught doing so will result in an instant ban!
- Accusing players of doing something illegal must be backed up with proof!
- Suspect someone of cheating? Please make a ticket on our Discord. Do not accuse them at all.
- If you have a problem with any of the admins, please contact Senior Management (Community Owners or Head Admin) on Discord. Any form of public slandering or abuse in any chat will not be tolerated.
- Joining with another account while currently banned is considered "Ban Evading". This will result in a longer ban duration.
- Combat logging is not allowed. You will be punished.
- Air to Air, Air to Ground and Air to Base Kamikaze is strictly forbidden (including parachute against other vehicles and players)
- Do not log out inside of other players bases. Logging out for the restart is fine as long as you log back in after a very short amount of time.
- Impersonating Staff will result in an instant ban.
- Impersonating another group/person is not allowed. You will be kicked without warning.
- No inappropriate language, racism, sexual comments, health threats or life insults!
- English only in side-chat. Use <NumPad 6> if you wish to speak another language, thanks.
- Deploying vehicles inside any object is not allowed. This includes other vehicles, walls, players, etc.
- Placing/Crafting objects/items into vehicles/players is an exploit. Do not do this.
- Rappelling is not to be used in such a way that the rappelling rope goes through objects making you reach positions that you wouldn't normally be able to access, doing this is considered glitching.
- Shooting or scouting within the radius of any territory (even if it doesn't belong to you) into a spawn zone or any kind of trader is not allowed.
- Shooting or scouting within the radius of any territory (even if it doesn't belong to you) into the cement mixer area is not allowed.
- Shooting or scouting within the radius of any territory (even if it doesn't belong to you) to any static mission is not allowed. (Currently we have 4 static missions active. CDF, Quarantine Zone, Landed Spitfire and Fuel Station Robbery)
- Grouping with other families or parties is not allowed. (This includes but not limited to teaming up to counter/do raids, missions, capture points and looting with other groups\families)
Safe Zone Rules
- No Safe Zone ramming. Your vehicle will be deleted without warning!
- No stealing in Safe Zones. If it's not yours, do not touch it. This is including dead bodies.
- Do not follow a player out of the Safe Zone to kill or engage them in any way.
- Do not block traders with vehicles or crates.
- Vehicles left in the Safe Zones on restarts will be unlocked and can be taken within the first 5 minutes. Once a vehicle is taken, the driver owns it. Do not attempt to take it back.
- Legitimately stolen vehicles are owned by the person that drove it into the Safe Zone. You cannot take it back if you got it taken from you! Do not troll the new owner by locking the vehicle etc.
- Destroying vehicles in the Safe Zone is forbidden.
- No trolling within the Safe Zones.
- Scouting from Safe Zone is not allowed.
- No shooting other players within 500m of the Safe Zone. This is considered the "NO PVP ZONE". (The red circle around the black circle)
- No combat evading into the Safe Zone or "NO PVP ZONE". If you have been shot at, do not enter these zones for at least 2 minutes of not being in combat unless you kill the player(s) shooting at you.
- Once you enter the "NO PVP ZONE", any form of combat or engagement is not allowed. (The yellow pillars surrounding the safezone indicate this zone)
- Do not camp the border of the "NO PVP ZONE".
Building Rules
- You can only have 1 base per family or group and only have access to that base! Bypassing this in any way will result in bases being deleted.
- The entire thicker part of the flag must be visible and it must be placed on the terrain. (This means not floating, under the terrain, in/over water or on rocks)
- You cannot place anything on the bottom half of your flag. To protect your flag, you need to make at least a 1x1 flag room using Exile Wood/Metal/Concrete walls. You can place a roof for your flag room but there must be space for players to stand.
- The flag room must be empty, including map objects.
- If your flag room is more than 1x1, then you can have objects within the room but not within a 1x1 radius.
- Multiple layers of walls can be used for your flag room. You do not need a door to access this room.
- You can place destructible objects on the top half of the flag to protect it.
- The use of indestructible items to surround whole rooms or your flag is not allowed.
- Flag room example below.
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Spoiler
- No floating rooms, containers or concrete mixers are allowed.
- Safe kits, concrete mixers and fuel stations are not to be placed within the terrain or prebuilt objects. This includes but not limited to rocks, houses and trees. You are allowed to build objects on top of them (floors, walls, hatches, etc.)
- Safe rooms must not be made from glass building parts (single quick access safes on a glass roof etc. are fine, just don’t overdo it. Our staff will judge this grey area at their discretion.)
- Accessing safes or containers through objects including walls/floors is not allowed.
- Do not build on roads. You are allowed to build over roads but room has to be made for vehicles to pass under. (At least 2 walls tall) You can build at the end of the road such as a dead end.
- Do not build over the 35m height limit! Objects above 35m will be automatically deleted on each restart.
- Walls are not to be used as floors/roofs. This includes placing towers horizontally, due to walls and towers not being a walkable surface.
- You are not allowed to block passageways with concrete mixers
- You are not allowed to use ladders to pass through walls/floors.
- You are not allowed to place objects (e.g. walls) in a way that allows the territory owners to vault or jump over them while attackers can't. (because of anti-glitch mechanics)
- You are not allowed to build in or within 5 meters of the debug zone. Doing so will lead to your base being deleted.
- You are not allowed to build within 200 meters of major cities or towns, such as Vybor, Pustoshka, Lopatino, Zelenogorsk, Stary or Novy Sobor. (If it allows you to build near a town then you're allowed to build there. Some towns are blocked, making it impossible to place any object.)
- You are not allowed to build within 800 meters of the bridge to Radiation Island (Measured from the start of the bridge on the map)
- You are not allowed to build within 800 meters of the bridge to CDF Island (Measured from the start of the bridge on the map)
- You are not allowed to build within 800 meters of an Aircraft trader. (Measured from the Aircraft marker on the map)
- You are not allowed to build within 800 meters of a Boat Trader. (Measured from the Boat marker on the map)
- You are not allowed to build within 1000 meters of any Safe Zones. (Measured from the Poptab marker on the map)
- You are not allowed to build within 1000 meters of any Black Market. (Measured from the grenade marker on the map)
- You are not allowed to build within 800 meters of Bambi towns. (Measured from the Dummy marker on the map)
- You are not allowed to build within 500 meters of any concrete mixer. (Measured from the concrete mixer marker on the map)
- You are not allowed to build within 200 meters of any fuel stations! (Measured from the fuel pumps themselves)
Raiding
- You're only able to steal flags when you're close to the bottom of the pole, doing this through a wall/floor is not allowed.
- You can only hack safes if you have a line of sight on them. Doing this through walls/floors is not allowed.
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Reset PVP Stats each month? - 500k Competition
in General Discussion
Posted
I have decided to redesign our PVP Stats website and I would like to host a competition that gives you a chance to win 500k Poptabs each month.
If the community decides to have the "Player of the Month" competition, then it would include the following:
Please give is your votes using the poll at the top of this post and give us your opinions by commenting.