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MrAndy last won the day on April 24 2018

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  1. I don't know. Vehicles on missions are already not supposed to drive too far from the mission, but they still sometimes bug out and drive off somewhere, AI helicopters would be so much worse. A mission made up entirely of static turrets is probably also pretty boring I'd imagine. It might be that all the problems have been solved though, and AI will have no problem walking around on the inside, and considering there are doors out to most exits one could maybe have AI inside. Might be a bit crazy with OP AI shooting you through walls but who knows.
  2. I was thinking one could potentially make a third Black Market in it out at sea. So it'd be a tad safer while at the same time being kinda cumbersome to get to which balances it out. A mission could be interesting too but the issues with bots falling/jumping into the ocean is kinda mission breaking. I tried making a mission on the USS Freedom (The aircraft carrier) when it came out but the NPCs kept bugging out, either they were kinda locked in place and couldn't move, or they just ran around a little until they jumped into the water. Haven't tested with the USS Liberty but with its much more complex interior I'd reckon the problems would be the same if not multiplied. Speaking of the aircraft carrier one could also probably use it to give traders an airfield where there is none. ?
  3. If you disable the Artillery Computer on these you basically need line of sight to zero in, and yes you can calculate where to aim and zero without firing a single shot. It's not that complicated once you know how the system works. If you do not have line of sight you'll probably need a spotter somewhere else and slowly fire your way onto the target. That said, I think a less powerful option would be to just add the basic Arma 3 backpack mortar. You'll need 2 backpacks just like the other static turrets in the game (a tripod and the turret itself), which you then need to assemble in a fitting spot, do your fire support, disassemble, pack your backpacks into your vehicle of choice and then drive off again to a new location. This severly limits your mobility, not to mention how incredibly easy it is to kill the operator or disable the turret entirely. Compared to a vehicle you can just quickly drive off in again, even if you take shots. So in my opinion I think a better option for a mortar, if a mortar is to be added, is the Arma 3 static Mk6 Mortar.
  4. MrAndy

    Pushing Planes

    Long time ago you used to be able to tow other vehicles with the deployable ATV, which meant you could land your aircraft, deploy an ATV and use it to move the aircraft to a place where you could take off again and continue on your day. This, combined with rotating, could be a fix to this issue. ?
  5. I think a decent incentive to contest and go in and capture CPs would be a decent sized XP bonus to the one capturing the CP. Getting XP is a bit of a grind at the moment, so adding that to the CPs would be interesting in my opinion. Not too large so it throws everything out of balance, but a good amount to make it worthwhile. As for a little backstory on why it's like this at the moment is because people can't play nice. Previously all money went onto the person capturing the point, however a large part of the playerbase upon completing the CP and getting the money, would simply log out in safety inside one of the CP houses and take all the money with them. So we distributed it out inside the two crates instead. As for your difficulties it's true that people tend to camp CPs, but they're also not too fit for solo players to take on. You can also move around a bit while your inventory is open, just open your inventory and start moving around and you'll be a harder target to hit while you stand there looting.
  6. MrAndy

    New prices on BM

    That thing is already added, Nick! ? It's the Nyx (AT), though the AT Missiles have been disabled. Both the ones on the left have been added, top to BM and bottom to normal trader. Question is if the AA version (bottom right) is to be added, which I do not think is strictly necessary. Feel like it'll just be used as base AA defense which can fire multiple AA missiles in quick succession. Personally think that's a little over the top and the Stinger + Static Titan combo should be good enough for now.
  7. MrAndy

    New prices on BM

    Personally I think 150k for a Hellcat is a tad steep, it's got the same armaments as a Pawnee, slightly better armor, and able to carry passengers so a higher price is justified but probably something along the lines of 120k I'd reckon is better. This together with moving the Ghosthawk down to potentially 90k or so would be appropriate, it's barely used at all and you need more players in the air to make it actually viable, compared to the attack helis. The Pawnee however I think is sitting pretty good at 100k for now, it's being used quite a lot, and can be very very effective.
  8. There is unfortunately no snowmobile model out there, so we'd have to make it ourselves if it was something we were going to implement, and I do not believe we are able to do so. I would imagine it'd be possible to make something drive well on the snow compared to the Quad, but again there is no model available.
  9. I would personally like to see some more weather on the servers as well, but I believe the reason it's not there is because it causes unneeded stress on the server, I.E. less FPS. Not 100% sure but I believe that is why, others may chime in though.
  10. Finally got around to actually properly cleaning my desk so here goes. Will probably be upgrading the PC in the coming months as well, just eternally waiting for the next release in hardware, as you do.. Intel i7 4770k Strix GTX 1080ti ASUS ROG Maximus Formula 16 GB Corsair Dominator Platinum Samsung 840 EVO SSDs
  11. I do not think the creator has fixed the issues Bohemia had with the mod meaning it will probably be removed once more from the Steam workshop. Thus just making it a hassle to remove once more when it eventually does get removed from the workshop, so I do not think it will be added back in.
  12. I approve @Zombie, simple, clean, and tidy. Maybe I'll have to do mine as well now.
  13. Hence why you make it expensive and not as good as it is currently through config edits, that way you at least have some way of taking down or deterring pilots as a foot soldier, without having to carry around an entire Titan assembly. Unlike the Redeye currently, which is essentially just a big scary stick you're waving around, it's a bit scary but it won't actually do anything. :P
  14. I believe we could potentially substitute the Redeye for the Titan MPRL, AA version of course. Make it quite expensive and decrease the damage of it so that it doesn't one hit explode everything in the sky. If we were able to balance it out compared to the Static Titan I think it would probably be a lot better than the Redeye.
  15. The terrain has now been forced to Very High with modified grass to (hopefully) improve performance even more than in my benchmark. Let's see how this works out.