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Content Count
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Posts posted by Sean
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Added:
Crafting Recipes App.
Statsbar Settings App.
Changed:
AI have lower chance of spawning with launchers.
Tweaked speed of time during the day.
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4 minutes ago, Nickeragua said:
I wouldn't say removed form capture points, just reduce the amount of AI that carry/drop themI'm not removing capture points Just want to see where most people get easy launchers.
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Currently the raiding is staying as it is. Timings and breaking percentages can easily be changed but rehauling the system now wouldn't be a smart idea.
Also, not sure where I seen this but VG cannot be hacked currently, I will hopefully be able to make it backable soon.
About the XP, I will add that back sometime today. It was called from the old raiding files, that's why you don't receive it.
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I do agree that there are currently way too many. I would love to see more high end vehicles roaming about.
Does the mass majority of launchers come from capture points?
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THE SERVER IS CURRENTLY DOWN UNTIL FURTHER NOTICE. WE DO NOT KNOW WHAT TIME IT WILL BE BACK ONLINE!
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Fixed:
Withdrawing/depositing money from the locker. The dialog now updates correctly.
Server side issues from the new Exile update.
Changed:
Increased PKP price to 1050 Poptabs.
Removed some launchers and launcher ammo due to having no mass.
Please report any bugs to me through the forums or Discord.
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True, we could set that up
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Mods:
Exile Mod - http://www.exilemod.com/topic/25026-104-pineapple/
[SG] Mod - To force update it, you need to launch Arma 3 via Steam, right click on the mod and press repair. You can also try to restart Steam for an automatic download.
Added:
Disable Side Chat XM8 App.
Changed:
Base Painting categories and textures.
Replaced all raiding aspects with Exile's version.
For information on the new raiding system, please read here:
Some XM8 Apps have been removed temporarily, this is due to Exile making changes to how they are added.
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Mods:
Removed KA Weapons
Updated [SG] Mod
All textures on all objects have been reset due to the path changes.
Added:
Chance to get XP as a Daily Reward.
3 new armed planes.
Premium vehicles at all traders. (Textured Vehicles)
GMG variants of Hunters, Ifrits and Striders.
Changed:
Base Painting Textures.
Kit selection on the spawn menu. Should work for all monitor sizes now.
Removed:
Vehicle Painting... For now.
KA Weapons from all loot and traders.
Fixed:
Tuning Shop issues, also improved some areas with it.
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I know @MrAndy has suggested to me in the past to add the collection system but it was just forgotten about.
I do have an idea on how to implement it. I will look into that soon and hopefully get it sorted for the next "big" update.
About limiting items, there is currently a list of blocked items but it was made a long time ago and does need updating.
The current blacklist system can be improved and I will look into how I can do that efficiently.
Also there is a time limit on how long items will stay on there, I believe it's 10 days.
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Thread locked at the request of @Mako.
If you guys want it unlocked, then please message a staff member
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It would be great if we could provide a US server but like @Nickeragua said, we're mostly from the EU. We just wouldn't be able to run it and provide support, and that won't be fair on the players.
Like right now, we have a decent US playerbase considering the server is hosted in the EU and we're struggling to find the staff to help players during US times. We have brought on a couple US guys recently, so hopefully those can provide help
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Fixed:
An issue with Locker Limit perk.
Changed:
SPMG Ammo price to 300 Poptabs.
Navid Ammo price to 400 Poptabs.
CDF AI no longer spawn in frozen.
Added:
Day/Night cycle. Same as before with the ability to vote.
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A long time ago when AI did have AA. They shot at people across the map, and I mean people 7K+ away.
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We have never used this mod and never will. Many people have suggested it.
Thanks for your suggestion.
Locked.
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I believe you're talking about the civilian vehicles at the trader? If so, they're not chrome. It's just the way they look in the Trader Preview. It's due to how the cars are made.
If you're talking about the tuning shop, then only certain people have access to it, so not all players do use it.
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If anyone is offering then just apply. https://www.spartangaming.co.uk/forum/30-staff-applications/
Doesn't have to be anything special.
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You're being kicked by infiSTAR for "Main Looped Stopped". This has been happening a lot lately for some people for whatever reason. There isn't much I can do due to it being an infiSTAR anti-hack feature that can't be configured.
You can try changing Arma profiles or clear your Arma 3 cache using this: https://mega.nz/#!BwwhlTKA!0F0eiHr7FnGs01ExwxpuH8UaO4L_WjaZPk41f5ihHa0
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Mods:
FFAA Updated.
Added:
New FFAA vehicles and helicopters. You can view the vehicles here:
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Some of these vehicles will be added on the restart. If that's what you mean.
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The mod will be updated next server restart.
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I know there is an issue where vehicle textures randomly reset to default. Maybe that is what happened. That is on my list to fix.
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Painting and the Tuning Shop conflict with each other. If you paint a vehicle at your base then that will override the Tuning Shop. Everything is persistent though, it all saves.
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Added:
No collision with vehicles and players in safezones.
New Radiation Zone buildings.
New NEAF buildings and Black Market. Thanks to Crunch™
Fixed:
Vehicles bought in safezones now have godmode.
Retrieve Vehicle Failed
in Bug Reports
Posted
It seems to be an issue with Exile's VG itself. I will look on how to reproduce it and then fix it.