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Rolling Changelog - Exile


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Added:

  • Loadout Trader (Allows you to save upto 10 loadouts and buy them back at anytime. Black market items, rare loot and building materials are blacklisted.)
  • Note for above: If you find something that needs blacklisted that currently isn't. Please message me (@Sean) with the item name. Abusing this system will result in a ban with no chance of appeal.

 

Fixed:

  • Perk system resetting. (100%* this time :))

 

Changed:

  • Some trader cleanup. Thanks to @MrAndy
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Mod: [SG] Mod: Added Concrete Box. (Can be used as an easy 1x1 flag room ?) Added Concrete Glass Floor and Wall. Added Concrete Tall Gate. Ad

I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.   Mod: [SG] M

Changed: Reduced the amount of sniper rifles that spawn in civilian buildings. Healing hotkey perk message when you don't own it. Should help people that are confused when they get the

Changed:

  • Reduced the amount of sniper rifles that spawn in civilian buildings.
  • Healing hotkey perk message when you don't own it. Should help people that are confused when they get the message.
  • Custom kill messages now show at the top right. Changed font size and type.
  • Optimized the 8G Player Scan script.
  • Your kill streak now only resets when you die or logout.

 

Added:

  • Hotkey for turning the 8G Network on/off. Set to custom key "Use Action 10".
  • Option to turn off the custom kill messages in the XM8 settings.
  • 8G Player Scan cooldown perk.
  • "Raid Master" perk. (Moved "Flag Stealing" perk to this).
    • Flag Hacking perk
    • Safe hacking perk for each safe level
    • Grinding Duration perk
    • Grinding Fail Chance perk

 

Fixed:

  • Welcome text and kill messages no longer cut each other off.
  • Some timings with actions. They were only off by seconds.
  • Inmate Market opening dialog displaying the wrong information about getting your items back for free. (You have to pay full price, been like this for a long time)
  • Missions not giving/removing vehicles the correct ammo/weapons.
  • Heli Steal mission now only spawns little birds and lowered the chances of it getting a high difficulty.
  • Missing MP5 price.

Removed:

  • Bugged PSG sniper rifle
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Changed:

  • When in the Loadout Trader, the "toast" notifications will be moved so you can see them.
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Mods:

  • Removed DS Houses from the [SG] Mod (In preparation for a new map that doesn't require CUP)
  • Added standalone DS Houses (This mod is only being added to the Chernarus Isles server!)

A3Launcher will take a little bit of time to update. Please keep that in mind.

Link to DS Houses: https://steamcommunity.com/workshop/filedetails/?id=1113351114

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Changed:

  • Chernarus: Sosnovka Trader moved to Zelenogorsk - Thanks to @I'm Trash
  • Chernarus: Remade Bash Trader - Thanks to @I'm Trash
  • Chernarus: Remade West Black Market - Thanks to @I'm Trash
  • Chernarus: Remade Ghost Town - Thanks to @I'm Trash
  • MAAWS Price Increased
  • Stolen flags from Level 4+ prices have been increased
    • Stolen Flag Level 1, Ransom Price 5000 Poptabs, Sell Price 5000 Poptabs
    • Stolen Flag Level 2, Ransom Price 10000 Poptabs, Sell Price 10000 Poptabs
    • Stolen Flag Level 3, Ransom Price 20000 Poptabs, Sell Price 20000 Poptabs
    • Stolen Flag Level 4, Ransom Price 30000 Poptabs, Sell Price 30000 Poptabs
    • Stolen Flag Level 5, Ransom Price 40000 Poptabs, Sell Price 40000 Poptabs
    • Stolen Flag Level 6, Ransom Price 50000 Poptabs, Sell Price 50000 Poptabs
    • Stolen Flag Level 7, Ransom Price 60000 Poptabs, Sell Price 60000 Poptabs
    • Stolen Flag Level 8, Ransom Price 70000 Poptabs, Sell Price 70000 Poptabs
    • Stolen Flag Level 9, Ransom Price 80000 Poptabs, Sell Price 80000 Poptabs
    • Stolen Flag Level 10, Ransom Price 90000 Poptabs, Sell Price 90000 Poptabs

Removed:

  • Stingers from CDF Missions
  • MAAWS Mk4 Mod 1 from CDF Missions

 

Added:

  • Supercat boat
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Changed:

  • "No PVP Zone" remade the script for better performance
  • Decreased Safe Zone checking from every 30 seconds to 5 seconds
  • Removed a lot of objects from the new traders to increase FPS
  • Stopped auto running in territories
  • Grinding now requires 7 batteries per lock

Fixed:

  • You can no longer Grind your own locks
  • Max hacks in progress check for Flag/Safe hacking
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Changed:

  • CDF Mission loot is more rewarding
    • Removed some worthless reward vehicles
    • Redone all 5 crates with different loot. You should find something you want in each crate
    • Poptabs are spread through all 5 crates
  • Reduced the amount of batteries needed for grinding from 7 to 4
  • Abramia: Reduced the radius for anti-mine for the SafeZones from 800m to 700m to comply with the current rules

 

Added:

  • "Territory Raid Mode Plus"
    • Stopped the ability to build for 5 minutes after a restart if an enemy is in your territory
      • This only works for 5 minutes after a restart, the raiders have that amount of time put the territory back into "Raid Mode" by starting any raid mechanic

All information about "Territory Raid Mode Plus" can be found on the "Tips and Useful information" threads for each server.

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Mods:

 

Fixed:

  • An issue with the tuning shop making vehicle different colours

 

Changed:

  • Territory payment notification on login

 

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Mods:

  • [SG] Mod:
    • Fixed the black Navid config. (The update is not required, it will download itself eventually)

 

Added:

  • Base Raid protection for new bases:
    • Territories are protected until your base reaches level 3
    • Territories are protected for 2 days if your base has not reached level 3 yet

As soon as your territory reaches level 3 then it is free to be raided no matter the age of the territory.

Once your territory is 3 days old, then it is free to be raided. It is only protected for 2 days, no matter of the level.

Your items/vehicles can still be taken/destroyed just no raiding mechanic can be started while the territory is protected.

(Altis has different protection times, you can find them on the servers information page)

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Added:

  • Inmate Account:
    • Gained Poptabs from the Inmate Market will be added to your Inmate Account instead of your normal Locker
    • You have to go collect your gained Poptabs from the Inmate Market trader
    • This allows your items to be available at all times
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Fixed:

  • Altis: Radiation Zone loot (Should be worth looting now!)

Added:

  • Inmate Market:
    • A 150,000 Poptab limit for your "Inmate Account"
    • If the sellers "Inmate Account" is full, they will be notified that someone tried to buy their item
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Few changes over the past week:

 

Mods:

  • [SG] Mod
    • Added Paintball content for events ? 
    • SDV fuel capacity upped to 100l
    • Fixed M134 Epilator attachments 

 

Added:

  • Incoming Missile Warning (again). Reworked: Only works on Air vehicles. Notifications should be consistent. Added an alarm. (This only warns you when a missile is coming directly at your vehicle due to limitations of Arma Event Handlers)
  • Altis: Added more buildings to loot table

 

Fixed:

  • Loadout trader: You no longer get a config error on exit
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Added:

  • Poptab support for Crate Storage!
    • Poptabs save per crate when loading/unloading
    • Poptabs gets added to the crates sell price if sold

 

Changed:

  • Altis: Moved everything closer together at AAC Trader
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Changed:

  • Daily Reward crate reward now spawns as loot at your feet
  • Spawn Kit Selection dialog to fit all screens
  • Non persistent vehicles can now use Crate Storage
  • Non persistent vehicles can now be towed
  • Adjusted Altis day/night cycle

Fixed:

  • Occasionally not being able to shoot after choosing a kit at spawn
  • Repairing of dead vehicles
  • Added missions GMGs to Sling Loading blacklist

Added:

  • New/Reworked missions - Thanks to @MrAndy
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Mods:

Changed:

  • Spawn selection screen
  • Stopped packing/deploying vehicles in enemy territory
  • Raid protection on Altis to match Chernarus
  • Hacking mechanics minimum players on Altis to match Chernarus
  • Fuel Barrels can be used to fuel/drain vehicles
  • Full fuel canisters/barrels can be crafted while near a fuel source
  • Increased M320 LRR price to 6000 Poptabs
  • Decreased camel price to 12000 Poptabs
  • Allowed larger boats to tow
  • Increased 3D marker distance to 3000m
  • XM8 item is no longer required to open the XM8 Tablet

Added:

  • The ability to abandon your own territory
  • Y-32 Xi'an to plane traders (All weapons removed)
  • Marid to Blackmarket
  • Visual timer on Base Spawning cooldown

Fixed:

  • Simulation issue with newly placed objects
  • Loadout trader bugs and remade UI
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Mods:

  • [SG] Mod
    • Increased accuracy on the Spitfire .303 weapon - Thanks to @ImUnleasheD
    • Added an "Angry Baron" version of the Spitfire - Thanks to @ImUnleasheD (Will be in traders soon)

Changed:

  • MB4WD vehicles can now tow
  • Marid has a chance to spawn as CDF vehicle reward
  • Spitfire price increased to 100k
  • Hospital attack mission vehicle is now an ambulance
  • Corrected the diving goggles on the Tier 11 Diving Kit - Thanks to @wd-40 for pointing it out
  • Removed all large town CPs on Altis

Added:

  • Some missing NIArms Weapons/Scopes
  • Scuba trader to ACC Trader on Altis

Fixed:

  • Vehicle flipping (Vehicle *should* not get eaten by the ground anymore) - Thanks  to @blane for pointing it out
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ALTIS:
We're switching the Altis server to another dedicated server.
NEW IP: 185.38.151.11:2302
This has happened now. You must connect to the new IP to join, or search "[SG]" on A3L

 


CHERNARUS:
The Chernarus server is being wiped!
This will happen on Friday 31st @ 3PM (BST)
Everyone will be keeping their XP Level. All perks will reset and perk points will be given back.

 

Same mode removal/addition as Altis above + removing Extended Base Mod

 

Mods:

Changes:

  • Reduced the spawn rate of Better Prisoner Magazine #3 and #4
  • Deployed vehicles can no longer be packed if it has items in the inventory
  • Territory purchase price increased to 20k from 10k
  • Moved all Armed aircrafts to the aircraft traders on the airfields
  • Territory protection money increased from 10 Poptab per part to 30. - Logic:  Territory Level * Amount of ojects in territory * 30
  • Added all custom weapons/uniforms to loot and missions

Added:

  • Plane Storage at all airfield aircraft traders. Allows you to store 1 plane with no inventory.
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Mods:

  • [SG] Mod
    • Fixed fuel pumps to actually allow refueling.
    • Added new Barrett M107.
    • Added Concrete Watch Tower. - Made by @ImUnleasheD
    • Added Concrete Hangar Gate. - Made by @ImUnleasheD
    • Added the ability to Hide/Show netting on Perched window.
    • Added Weed bag, briefcase and gold bar. Used to craft and sell for money. Gold bars are obtained by the "Gold Rush" mission.
    • Added more uniforms, vests and helmets. - Thanks to @Pennywise (More to be added later)
    • Added 4WD skins.
    • Added BTR skins.

Added:

  • Max territory parts to XM8 so you can see your current limit in-game.
  • NO PVP zone circles on Altis.
  • Another NWAF edit. - Thanks to @I'm Trash
  • GMG vehicle variants to mission rewards.

Changed:

  • Klen trader - Thanks to @I'm Trash
  • Zelenogorsk trader - Thanks to @I'm Trash
  • Stopped the ability to paint damaged constructions.
  • Stopped the ability to access the inventory of vehicles being towed.
  • Explosives attached to vehicles are deleted once in the safezone, rather than detaching.
  • Reduced the amount of launchers spawning at missions.

Fixed:

  • Damaged construction textures resetting after a server restart.
  • Vehicles enabling/disabling god while being towed in/out of safezones.
  • Safezones theft protection gets enabled on towed vehicles when entering safezones.
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Mods:

Added:

  • Territory moderators no longer require pin codes for doors. Only if they are not in combat.
  • Only territory moderators can access the Virtual Garage.
  • You can no longer access the Virtual Garage while in a vehicle.
  • Few more base painting textures.

Fixed:

  • Correct some M107-X ammo.
  • Stopped M107-X HE ammo from spawning.
  • Klen trader aircraft spawning.
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Added:

  • Ground vehicles cannot be stored when they are above 15m. This is to combat the increase of people making hideouts for their vehicles in the air dominating sections of the map.

Fixed:

  • Corrected vehicle trader dialog. The stats positions were off.
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Fixed:

  • Tuning Shop not saving edits over restarts.
  • Corrected the deployed vehicle despawn timer.

Added:

  • Safezone protection gets enabled on vehicles being sling loaded.

Changed:

  • Restricted the amount you can extend cargo ropes.
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