Sean 883 Posted January 23, 2018 Author Share Posted January 23, 2018 The server is now running in x64 again. The recent crashes were due to the x32 server client not having enough memory. Doing this should solve the crashing altogether, unless BattlEye decides to poop on us. 1 1 Link to post Share on other sites
Sean 883 Posted January 28, 2018 Author Share Posted January 28, 2018 Changed: Some current scripts to perform better. Every little helps. Fixed: The ability to farm XP and Scrap Metal from deployed vehicles. Thanks @Hvar for bragging about it 1 Link to post Share on other sites
Sean 883 Posted January 30, 2018 Author Share Posted January 30, 2018 Added: Arma 2 style Blackhawk to BlackMarket trader for 65,000 Poptabs. Changed: Auto Run is now default Exile. Some scripts to run server side instead of on the client. 2 Link to post Share on other sites
Sean 883 Posted January 31, 2018 Author Share Posted January 31, 2018 Added: Bridge from Elektro to Utes Island. Thanks to Crunch™ Tunnel between Elektro and Cherno. Thanks to Crunch™ Changed: More scripts to perform better. 4 Link to post Share on other sites
Sean 883 Posted February 6, 2018 Author Share Posted February 6, 2018 Added: Vehicle Towing. The config is not perfect since the amount of vehicles we have. Please report any bugs to us and we will work on fixing them. 1 Link to post Share on other sites
Sean 883 Posted February 8, 2018 Author Share Posted February 8, 2018 Added: No collision with vehicles and players in safezones. New Radiation Zone buildings. New NEAF buildings and Black Market. Thanks to Crunch™ Fixed: Vehicles bought in safezones now have godmode. Link to post Share on other sites
Sean 883 Posted February 12, 2018 Author Share Posted February 12, 2018 Mods: FFAA Updated. Added: New FFAA vehicles and helicopters. You can view the vehicles here: 1 Link to post Share on other sites
Sean 883 Posted February 25, 2018 Author Share Posted February 25, 2018 Fixed: An issue with Locker Limit perk. Changed: SPMG Ammo price to 300 Poptabs. Navid Ammo price to 400 Poptabs. CDF AI no longer spawn in frozen. Added: Day/Night cycle. Same as before with the ability to vote. 2 Link to post Share on other sites
Sean 883 Posted March 4, 2018 Author Share Posted March 4, 2018 Mods: Removed KA Weapons Updated [SG] Mod All textures on all objects have been reset due to the path changes. Added: Chance to get XP as a Daily Reward. 3 new armed planes. Premium vehicles at all traders. (Textured Vehicles) GMG variants of Hunters, Ifrits and Striders. Changed: Base Painting Textures. Kit selection on the spawn menu. Should work for all monitor sizes now. Removed: Vehicle Painting... For now. KA Weapons from all loot and traders. Fixed: Tuning Shop issues, also improved some areas with it. Link to post Share on other sites
Sean 883 Posted March 9, 2018 Author Share Posted March 9, 2018 Mods: Exile Mod - http://www.exilemod.com/topic/25026-104-pineapple/ [SG] Mod - To force update it, you need to launch Arma 3 via Steam, right click on the mod and press repair. You can also try to restart Steam for an automatic download. Added: Disable Side Chat XM8 App. Changed: Base Painting categories and textures. Replaced all raiding aspects with Exile's version. For information on the new raiding system, please read here: Some XM8 Apps have been removed temporarily, this is due to Exile making changes to how they are added. 2 Link to post Share on other sites
Sean 883 Posted March 10, 2018 Author Share Posted March 10, 2018 Fixed: Withdrawing/depositing money from the locker. The dialog now updates correctly. Server side issues from the new Exile update. Changed: Increased PKP price to 1050 Poptabs. Removed some launchers and launcher ammo due to having no mass. Please report any bugs to me through the forums or Discord. 1 Link to post Share on other sites
Sean 883 Posted March 11, 2018 Author Share Posted March 11, 2018 Added: Crafting Recipes App. Statsbar Settings App. Changed: AI have lower chance of spawning with launchers. Tweaked speed of time during the day. 2 Link to post Share on other sites
Sean 883 Posted March 12, 2018 Author Share Posted March 12, 2018 Changed: Removed Exile's Virtual Garage and replaced with the old working one 2 Link to post Share on other sites
Sean 883 Posted March 12, 2018 Author Share Posted March 12, 2018 Added: Earn XP from the new raiding systems. Ability to hack a flag - Find out more about it here: 1 Link to post Share on other sites
Sean 883 Posted March 12, 2018 Author Share Posted March 12, 2018 Changed: The bridge between Utes and Elektro. Boats can pass under it now. Thanks to @ImUnleasheD 3 Link to post Share on other sites
Sean 883 Posted March 17, 2018 Author Share Posted March 17, 2018 Changed: Switched to Exile's Virtual Garage system. Our own flag hacking system to be compatible with Exile's Virtual Garage. Wages now go into your player wallet. 2 Link to post Share on other sites
Sean 883 Posted March 19, 2018 Author Share Posted March 19, 2018 Added: Different hack times per safe level - Find out more here: 2 Link to post Share on other sites
Sean 883 Posted March 24, 2018 Author Share Posted March 24, 2018 Added: Vehicle Painting for Premium members. 1 Link to post Share on other sites
Sean 883 Posted April 6, 2018 Author Share Posted April 6, 2018 Mods: [SG] Mod: Added a lot of weapon/uniform/vest textures. They can be found in the traders. (Credit to DayZLAD) Added 3 variants of the Vamtac. (Hello Kitty, SWAT and Hex) Added A2 Style Chinook. (Armed/Unarmed) Added new backpacks with more capacity. Added new Bridge Model (Credit to @ImUnleasheD) Removed old/useless scripts. Fixed: Gear Crate markers will remove correctly. Reviving will no longer take ammo from your secondary/launcher. Container limit per territory. Issue where you could revive non party members. Bridge map markers. Added: SVD Sniper to traders. Family equipment trader. Removed: Pooks from traders. Mobile XM8 Code. 1 1 Link to post Share on other sites
Sean 883 Posted April 7, 2018 Author Share Posted April 7, 2018 Mods: [SG] Mod: Fixed Custom Weapons switching back to default. Fixed a uniform bad model. Abramia Fixed: Custom Map Edits. Building range within safezone radius. Added: Custom Weapons to loot spawn - Chernarus + Abramia. New spawn point. 1 Link to post Share on other sites
Sean 883 Posted April 7, 2018 Author Share Posted April 7, 2018 Isla Abramia Changed: Missions should spawn on less of a slope. (If it can find a safe position) Missions no longer spawn on the CDF Island or Radiation Zone. Scopes have a higher chance of spawning with loot. Prices for Czech and Molle backpacks increased. Chernarus Isles Changed: Scopes have a higher chance of spawning with loot. Prices for Czech and Molle backpacks increased. 1 Link to post Share on other sites
Sean 883 Posted April 11, 2018 Author Share Posted April 11, 2018 Both Exile servers have been updated to the latest Arma version. Chernarus Isles & Isla Abramia Added: All variants of MRAWS launchers with ammo. Tank DLC helmet and uniform. Offroad and 4WD AT. AWC 301 Nyx AT and Scout. 2 Link to post Share on other sites
Sean 883 Posted April 17, 2018 Author Share Posted April 17, 2018 Mods: [SG] Mod Changed grass density for higher terrain settings. (Should be better for FPS) - Abramia Only Custom ACR camos - Total of 56 variants. New custom uniform variants. (Kryptek, Fleckturn, MTP and Tigerstripe) New custom crew helmets. Thanks to DayZLAD for the new equipment! Fixed: Invisible items in traders. Removed known bugged weapons from loot/missions/traders. Added: New reviving system. 3 new perks. (Reviving Speed, hotkey healing and salvage speed) Facewear to traders. All the custom uniforms/vest/weapons/headgear to loot/missions. Terrain forced to "Very High" to stop the invisible mountain tops. - Abramia Only Changed: Mission map markers to red. Mainly for Abramia but also used on Chernarus. 4 Link to post Share on other sites
Sean 883 Posted April 19, 2018 Author Share Posted April 19, 2018 Changed: Removed PKP ammo from Safe Zone traders Removed AGL carrier rigs from Safe Zone traders. Added SFP LGMs back to traders. Fixed mission map markers. All backpacks are available at Safe Zone traders. Exile streamer mode now works with the Virtual Garage codes. Improved territory "Raid Mode". Now starting any sort of raid mechanic will set the territory into "Raid Mode", not allowing building/moving of base parts for 20 minutes. 6 Link to post Share on other sites
Sean 883 Posted April 28, 2018 Author Share Posted April 28, 2018 Mods: [SG] Mod Added a new stinger (Should be more reliable). Thanks to @MrAndy & @Rosco Coltrane for hours of testing. All Red Eyes have been replaced with the new stinger, including rockets. Changed: Removed "Premium Vehicles" and added all the textures to vehicle customs available for everyone. Fixed some spelling mistakes in the perks system. Fixed vehicles randomly changing back to it's default texture. Re-balanced a lot of Black Market vehicle prices. Underglow from the Tuning Shop has been dimmed a lot on Abramia. 4 1 Link to post Share on other sites
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