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Content Count
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Last visited
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Days Won
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Posts posted by Sean
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Added:
Bridge from Elektro to Utes Island. Thanks to Crunch™
Tunnel between Elektro and Cherno. Thanks to Crunch™
Changed:
More scripts to perform better.
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Added:
Arma 2 style Blackhawk to BlackMarket trader for 65,000 Poptabs.
Changed:
Auto Run is now default Exile.
Some scripts to run server side instead of on the client.
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Changed:
Some current scripts to perform better. Every little helps.
Fixed:
The ability to farm XP and Scrap Metal from deployed vehicles. Thanks @Hvar for bragging about it
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I will look into this tomorrow for you. I will check the database backups.
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The server is now running in x64 again. The recent crashes were due to the x32 server client not having enough memory. Doing this should solve the crashing altogether, unless BattlEye decides to poop on us.
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The changelog hasn't been updated in awhile but some things have been changed/fixed/added. I am just waiting for the Exile update before I add anything major to the server.
All of the following changes have been made since the 2nd of January until today. I have probably missed a few changes, but it will be nothing major.
Changed:
Day/night cycle. It is now permanently day.
Armed HMG hunter and striders ect. have been removed from AI vehicle list.
Fixed:
Rearming at trader/fuel stations.
Simulation on some map edits causing them to not open.
Added:
Fuel stations you can place at your base. Buy them from the Hardware trader for 30k.
SPAR-16S to traders.
New NIArms sniper rifles to traders.
Some missions displaying the wrong information.
"NO PVP ZONE" on screen messages.
Removed:
"Advanced Towing" as it was just making vehicles fall under the map.
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Mods:
Added JSRS Mod as an optional mod.
Added JSRS NIA as an optional mod.
Changed:
Capture Point Poptabs reward is split up into the two reward crates.
Kill message format is more simple.
Cargo Tower mission is now harder.
Night Stalker price increased to 1500.
Capture Point AI has a %5 chance of spawning with a launcher. It was 25%.
Added:
Flares to Armed Little Birds
Fixed:
God mode not enabling on bought vehicles.
Removed:
Some buggy vehicles.
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Nothing will change with the server apart from the IP. All your progress will be saved and nothing will be lost.
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8 minutes ago, Razorman said:
Getting same thing here, me and 2 buddy's, this is new for us, all mods verified etc, lag on opening doors, safes, building as well, seems SG guys need to do a little work here, u have too much on 1 server rig for it to handle everything?
The kicks are probably just BattlEye and there is nothing I can do to fix that.
The lag should be fixed now. I believe I figured out what is was. It was a dumb mistake that was made when testing some queries with stats.
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Yep, already been reported to me many times
I am in the process of sorting this.
We're even moving our TS and website onto a VPS instead of the same box as out Exile server. Every little bit helps.
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Mods:
[SG] Mod updated.
Added:
Decrease base spawn timer perk.
Increase locker limit perk.
Fixed:
Mission helicopters spawning with rockets.
XM8 Crafting App will now show the concrete mixer if required.
XM8 Apps will no longer disappear when the XM8 is closed.
Random "No Building" zones around the map. Also added debug codes to each zone, so if someone is bugged again, we can see why.
Changed:
Stinger missiles now travel faster and do more damage.
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Mods:
[SG] Mod updated.
Fixed:
Perks not actually giving you the perk. Sorry for those who bought perks and had to deal with it. (I did only get the report last night)
Mercedes vehicle engine sounds form the [SG] Mod. They are now back in traders as well.
Changed:
Trader categories should be more organized and you can double click on an item to see if it's from the Black Market or normal traders by looking at the colour. Thanks to @MrAndy for sorting this.
All the new vehicles have been correctly configured for the Crate Loading. Thanks to @MrAndy again.
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Will be updating the mod again soon. Now is the time to get yours in!
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Fixed:
[SG] Mod performance issues with the Shounka vehicles.
Some cleanup issues with bodies and AI.
Added:
Dead bodies within 500m of a spawnzone will delete after 5 minutes.
Correct textures on safes. Thanks to @Demples' wife for these.
Removed:
Some armed vehicles from random vehicle spawns.
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Most vehicles you would of seen on the map were players vehicles. That's why you're not seeing as many. But there are still a few that the server spawns each restart.
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The server will be accessible at 12PM GMT Monday 18th.
With the wipe we have made some changes.
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Full changelog of the wipe!
Mods:
Removed HVP
Added [SG] Mod
[SG] Mod - What it includes:
Advanced Urban Rappelling. Allows everyone to be able to shoot while rappelling.
DS Houses. Adds some houses that you can enter. Added correct loot positions for them.
Arma 2 style helicopters. Find them at the black market.
6x6 ATVs.. Why? We don't know.
SWAT Uniforms. Thanks to Rainman.
Mini gun fix. Fixes various helicopters.
3 Levels of safes. This is to replace the EBM ones. They are visually different. Level 1: 5k Capacity. Level 2: 10k Capacity. Level 3: 20k Capacity
Base Painting Textures. Our next plan with the mod is to add Vehicle textures and more base painting textures.
Fixes various mod errors.
Around 450 Civilian vehicles. Only the black variants have been added to trader.
Changes:
Reenabled CDF and changed some missions to match the new mods.
Replaced EBM containers with different level safes.
Building Rules. Please go read them.
Removed DSR from loot table.
Increased Virtual Garage space by double.
Decreased maximum base parts to 200. Better for the server in the long run.
Removed unneeded EBM items.
Increased max family markers from 20 to 30.
Rearming script changed a little. Should be more reliable now.
Fixed a script error when trying to building with an enemy in your territory.
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Still need more of these
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Updated with some information. Please re-read the post!
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2 minutes ago, Sabre said:
will you add some new armed helicopters?it's painful not to have rockets on them if someone from the ground can fuck you up with one stinger or a 12.7
Yes we do have a few new armed/unarmed ground and air vehicles. We can add more at any time because of our own mod.
If you have any suggestions with mods from the workshop or Armaholic that you would like to add, then now is the time to let us know.
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Sure, you have 2 weeks until it's deleted from the database.
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Yep, your base will be back to normal. Like nothing ever happened to it.
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I mean, you didn't pay for it on the 11th like you said. If you did pay for it then it would of updated in the database. It can't take money from you and not update it in the database.
If you didn't lie to try get your base back then I would have some sympathy.
To get your base back you will need to purchase this:
Rolling Changelog - Exile
in Exile Rolling Changelog
Posted
Added:
Vehicle Towing. The config is not perfect since the amount of vehicles we have. Please report any bugs to us and we will work on fixing them.