Jump to content

Sean

Community Owner
  • Content Count

    764
  • Joined

  • Last visited

  • Days Won

    166
  • Donations

    0.00 GBP 

Posts posted by Sean

  1. The changelog hasn't been updated in awhile but some things have been changed/fixed/added. I am just waiting for the Exile update before I add anything major to the server.

    All of the following changes have been made since the 2nd of January until today. I have probably missed a few changes, but it will be nothing major. 

     

    Changed:

    Day/night cycle. It is now permanently day.

    Armed HMG hunter and striders ect. have been removed from AI vehicle list.

     

    Fixed:

    Rearming at trader/fuel stations.

    Simulation on some map edits causing them to not open. 

     

    Added:

    Fuel stations you can place at your base. Buy them from the Hardware trader for 30k.

    SPAR-16S to traders.

    New NIArms sniper rifles to traders.

    Some missions displaying the wrong information.

    "NO PVP ZONE" on screen messages.

     

    Removed:

    "Advanced Towing" as it was just making vehicles fall under the map.

     

    • Like 3
  2. Mods:

    Added JSRS Mod as an optional mod.

    Added JSRS NIA as an optional mod.

     

    Changed:

    Capture Point Poptabs reward is split up into the two reward crates.

    Kill message format is more simple.

    Cargo Tower mission is now harder.

    Night Stalker price increased to 1500.

    Capture Point AI has a %5 chance of spawning with a launcher. It was 25%.

     

    Added:

    Flares to Armed Little Birds

     

    Fixed:

    God mode not enabling on bought vehicles.

     

    Removed:

    Some buggy vehicles.

    • Like 2
  3. 8 minutes ago, Razorman said:

    Getting same thing here, me and 2 buddy's, this is new for us, all mods verified etc, lag on opening doors, safes, building as well, seems SG guys need to do a little work here, u have too much on 1 server rig for it to handle everything?

    The kicks are probably just BattlEye and there is nothing I can do to fix that.

     

    The lag should be fixed now. I believe I figured out what is was. It was a dumb mistake that was made when testing some queries with stats.

  4. Mods:

    [SG] Mod updated.

     

    Added:

    Decrease base spawn timer perk.

    Increase locker limit perk.

     

    Fixed:

    Mission helicopters spawning with rockets.

    XM8 Crafting App will now show the concrete mixer if required.

    XM8 Apps will no longer disappear when the XM8 is closed.

    Random "No Building" zones around the map. Also added debug codes to each zone, so if someone is bugged again, we can see why.

     

    Changed:

    Stinger missiles now travel faster and do more damage.

    • Like 1
  5. Mods:

    [SG] Mod updated.

     

    Fixed:

    Perks not actually giving you the perk. Sorry for those who bought perks and had to deal with it. (I did only get the report last night)

    Mercedes vehicle engine sounds form the [SG] Mod. They are now back in traders as well.

     

    Changed:

    Trader categories should be more organized and you can double click on an item to see if it's from the Black Market or normal traders by looking at the colour. Thanks to @MrAndy for sorting this.

    All the new vehicles have been correctly configured for the Crate Loading. Thanks to @MrAndy again.

    • Like 2
  6. Full changelog of the wipe!

     

    Mods:

    Removed HVP

    Added [SG] Mod

     

    [SG] Mod - What it includes:

    Advanced Urban Rappelling. Allows everyone to be able to shoot while rappelling.

    DS Houses. Adds some houses that you can enter. Added correct loot positions for them.

    Arma 2 style helicopters. Find them at the black market.

    6x6 ATVs.. Why? We don't know.

    SWAT Uniforms. Thanks to Rainman.

    Mini gun fix. Fixes various helicopters.

    3 Levels of safes. This is to replace the EBM ones. They are visually different. Level 1: 5k Capacity. Level 2: 10k Capacity. Level 3: 20k Capacity

    Base Painting Textures. Our next plan with the mod is to add Vehicle textures and more base painting textures.

    Fixes various mod errors.

    Around 450 Civilian vehicles. Only the black variants have been added to trader.

     

    Changes:

    Reenabled CDF and changed some missions to match the new mods.

    Replaced EBM containers with different level safes.

    Building Rules. Please go read them.

    Removed DSR from loot table.

    Increased Virtual Garage space by double.

    Decreased maximum base parts to 200. Better for the server in the long run.

    Removed unneeded EBM items.

    Increased max family markers from 20 to 30.

    Rearming script changed a little. Should be more reliable now.

    Fixed a script error when trying to building with an enemy in your territory.

  7. 2 minutes ago, Sabre said:

    will you add some new armed helicopters?it's painful not to have rockets on them if someone from the ground can fuck you up with one stinger or a 12.7

    Yes we do have a few new armed/unarmed ground and air vehicles. We can add more at any time because of our own mod.

    If you have any suggestions with mods from the workshop or Armaholic that you would like to add, then now is the time to let us know.

  8. I mean, you didn't pay for it on the 11th like you said. If you did pay for it then it would of updated in the database. It can't take money from you and not update it in the database.

    If you didn't lie to try get your base back then I would have some sympathy.

     

    To get your base back you will need to purchase this: 

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.. Please view our Privacy Policy