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Tips and Useful Information - Exile Chernarus Isles


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Tips and Useful Information for our server!

 

Connection Information

  • Server IP: 144.76.40.218:2302
  • Search: [SG] Exile Chernarus

 

General Information

  • You can revive a player using defibrillators.
  • Disconnect 5 minutes before server restart to not risk gear loss.
  • Vehicles left inside a Safezone will be unlocked upon restart and can be stolen.
  • Compensation will be only given if you have video evidence! No exceptions!
  • You can press "9" to disable environment sounds.
  • You can bind multiple custom keys in the infiSTAR Keybinds menu. Open it with Tab ().
  • Crates stored in vehicles over restarts are saved.
  • You have to pay protection to maintain your territory every 8 days. When a base is not maintained for 8 days, it will be deleted! Recommended to pay every 7 days. 
  • If your base has been deleted due to missed protection money payment, then we offer a base restore option on our Store. (This is only possible up to 7 days after deletion)
  • If the ransom money isn't paid for your territory, doors and safe codes are set to 0000 after 2 days.
  • If the ransom money isn't paid for your territory, the base will be deleted after 3 days. (The base will be permanently deleted and cannot be restored)


Breaching

  • You have to craft or find breaching charges.
  • Breaching charges are used to destroy construction objects within territories.
  • There are 3 different types of charges that take different amounts of time to place:
    • Wood breaching charges take 3 minutes to plant.
    • Metal breaching charges take 5 minutes to plant.
    • Concrete breaching charges take 7 minutes to plant. (Big Mommas)
  • Different construction objects take different amounts of charges to fully destroy:
    • All objects take 2 charges to destroy by default
    • Concrete Tower now takes 4 Big Mommas to destroy.
    • Concrete Helicopter Pad now takes 4 Big Mommas to destroy.
    • Concrete Hangar Gate now takes 3 Big Mommas to destroy.
    • Concrete Wire Wall now takes 3 Big Mommas to destroy.
    • Concrete Watch Tower now takes 3 Big Mommas to destroy.
    • Concrete Mixer now takes 10 Big Mommas to destroy.
  • Construction damage textures:
    • (Left) Will show when a charge has been exploded on an object.
    • (Right) Will show when an object is 1 charge away from being destroyed.
Spoiler

Ltpaulq.jpg

 

Flag and Safe Hacking

  • Starting a hack requires 25 players online at the time.
  • You need a "Base Laptop" to start a hack.
  • There can only be 2 concurrent hacks per territory.
  • A hack has a 15% chance of failing while the hack is active.
  • Once a hack fails, the laptop has a 50% chance of destroying.
  • You have 5 attempts per object to successfully hack it. Each fail counts as an attempt.
  • You can only have 5 successful or failed hacks per territory each restart.
  • Starting a hack will notify the whole server and mark the location on the map.
  • It takes 2 minutes to place down the hacking laptop.
  • The hacking progress will show on the laptop screen.
  • At least 1 player must be within a 15m radius of the hacking laptop.
  • Hacking times per object:
    • Flag Pole: 15 minutes
    • Level 1 Safe: 15 minutes
    • Level 2 Safe: 20 minutes
    • Level 3 Safe: 25 minutes
  • You can unlock perks to lower the hacking times.
  • You can interrupt the hack by scrolling on the hacking laptop.
  • You can check the exact hack percentage by scrolling on the laptop.

 

Grinding

  • Grinding requires a grinder.
  • A successful grind will consume 5 batteries.
  • A failed grind will consume 1 battery.
  • Grinding a lock will take 10 minutes.
  • Grinding has a 60% fail chance.
  • If a grind fails, there is a 75% chance of the grinder breaking. There also is a small chance of the door jamming completely. You will have to blow it up with charges in that case.
  • Grinding does not notify anyone on the map.
  • Starting a grind after you have stopped will take off the time you have already spent grinding.

 
Virtual Garage

  • A level 1 territory will have 5 garage slots, with each territory upgrade you will get extra slots up to a maximum of 15.
  • You can buy additional virtual garage slots for your territory at every office trader, up to a maximum of 40.
  • All inventory items in the vehicle will be dropped on the ground when stored.
  • When storing a vehicle into the Virtual Garage it will save its exact location, position and condition.
  • You can grant territory rights to your friends to allow Virtual Garage access.

 
Territory Levels

Base Level

Max objects

Radius

Garage Slots

Containers

Upgrade Costs

Total Costs

Flag Price

1

25

20m

5

2

0

0

5,000

2

50

25m

7

4

25,000

25,000

10,000

3

75

30m

8

6

40,000

65,000

20,000

4

100

35m

9

8

60,000

125,000

30,000

5

125

40m

10

10

100,000

225,000

40,000

6

150

45m

11

11

300,000

525,000

100,000

7

175

50m

12

12

600,000

1,125,000

130,000

8

200

55m

13

13

700,000

1,825,000

150,000

9

225

60m

14

14

900,000

2,725,000

170,000

10

250

75m

15

15

1,000,000

3,725,000

200,000

 

Territory Object Limits

  • A level 1 territory will have a limit of 2 Containers, with each territory upgrade you will get extra slots up to a maximum of 15.
  • 2 Concrete Helicopter Pads per territory.
  • 2 Concrete Towers per territory.
  • 8 Concrete Wire Walls per territory.
  • 2 Concrete Hangar Gates per territory.
  • 8 Concrete Boxes per territory.
  • 3 Concrete Mixers per territory.

 

Territory Raid Mode Plus

  • Starting any kind of raid mechanic will set the territory into "Raid Mode". Meaning members of that territory cannot remove/move/place anything in their base for 20 minutes. Every raid action will reset the 20 minute timer.
    • Placing a charge, starting a hack/grind, stealing a flag. If these actions are not done then the base owners are free to remove/move/replace anything they wish as their base is not being raided.
  • If an enemy is in a territory after a restart, the base owners cannot remove/move/place anything for the first 5 minutes of the restart. Raiders have that amount of time to set the territory into "Raid Mode".

 

Base Raid Protection

  • New territories are protected from being raided until they are 7 days old or until the flag reaches level 4. Whichever happens first.
  • Your items/vehicles can still be taken/destroyed, just no raiding mechanic can be started while the territory is protected.

 

Cleanup Routines

  • Vehicles have a 1 day lifetime before getting deleted if they have no been interacted with. This is due to lag/performance. (Virtual Garage vehicles are not affected)
  • Base parts that are over the height limit will be automatically deleted each restart.
  • Workbenches outside of territories will be deleted each restart.
  • Constructions that are outside of a territory, will be deleted each restart. (If you have a flyaway object then save some form of proof)
  • Dead bodies within 500m of a spawn zone will be deleted after 5 minutes. (15 Minutes anywhere else)

 

Now reads: Here is a "Vehicle Information Database" that displays loads of information for most of the vehicles on our server (Not fully up to date): https://docs.google.com/spreadsheets/d/1h56X1cDAz3J-_iy3QhUE0GF9bFpulcxyZSrBPbzB-Vk/edit#gid=0

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Base Raid Protection - Updates

  • Old
    • New territories are protected from being raided until they are 48hrs (2 days) old or until the flag reaches level 3. Whichever happens first.
  • New
    • New territories are protected from being raided until they are 7 days old or until the flag reaches level 4. Whichever happens first.
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