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Showing content with the highest reputation on 09/26/18 in all areas

  1. 65 is pushing it to the max without running into problems server wise, unfortunately cant be increased
    1 point
  2. Well, that's good, man. For Abrami million likes, loved that map. For the moment at 3: 48, a separate like. Now to cons, am asking seriously adequately. 1) Fucking long time, seriously. 2) a Lot of mediocre kills, which is nothing and the feeling is inserted to. 3) the music jam, at some point, and you had to change when the map changes, with Gills on Altis. 4) a Lot of the same transitions, which are also tired. Again, I write the cons are not because of the stupid Haight, but because of the respect that he has played on one project and just point out mistakes, again IN MY OPINION. Good
    1 point
  3. I'll try to help you. Can you tell me what mods you're trying to run to get to the server? I see that you do not have enough files hlcweapons_acr and hlcweapons_core, the problem is that these do not need to get to the server and they should not be at all. I understand you have a problem with the NIArms mod. Make sure you use the correct NIArms all in One mod https://steamcommunity.com/sharedfiles/filedetails/?id=1208517358
    1 point
  4. Added: Search function on the Inmate Market. 15 listings limit per person on the Inmate Market. Changed: Improved the GUI of the Inmate Market.
    1 point
  5. Fixed: Tuning Shop not saving edits over restarts. Corrected the deployed vehicle despawn timer. Added: Safezone protection gets enabled on vehicles being sling loaded. Changed: Restricted the amount you can extend cargo ropes.
    1 point
  6. Added: Ground vehicles cannot be stored when they are above 15m. This is to combat the increase of people making hideouts for their vehicles in the air dominating sections of the map. Fixed: Corrected vehicle trader dialog. The stats positions were off.
    1 point
  7. Fixed: Territory moderators don't require pin code only on doors. No longer works on vehicles or containers. Added: H-Barriers and Sandbags can now be blown up using wood charges.
    1 point
  8. Mods: [SG] Mod Fixed fuel pumps to actually allow refueling. Added new Barrett M107. Added Concrete Watch Tower. - Made by @ImUnleasheD Added Concrete Hangar Gate. - Made by @ImUnleasheD Added the ability to Hide/Show netting on Perched window. Added Weed bag, briefcase and gold bar. Used to craft and sell for money. Gold bars are obtained by the "Gold Rush" mission. Added more uniforms, vests and helmets. - Thanks to @Pennywise (More to be added later) Added 4WD skins. Added BTR
    1 point
  9. ALTIS: We're switching the Altis server to another dedicated server. NEW IP: 185.38.151.11:2302 This has happened now. You must connect to the new IP to join, or search "[SG]" on A3L CHERNARUS: The Chernarus server is being wiped! This will happen on Friday 31st @ 3PM (BST) Everyone will be keeping their XP Level. All perks will reset and perk points will be given back. Same mode removal/addition as Altis above + removing Extended Base Mod Mods: Removed SFP and FFAA Added SMA: https://steamcommunity.com/sharedfiles/filedetails/?i
    1 point
  10. Mods: [SG] Mod Increased accuracy on the Spitfire .303 weapon - Thanks to @ImUnleasheD Added an "Angry Baron" version of the Spitfire - Thanks to @ImUnleasheD (Will be in traders soon) Changed: MB4WD vehicles can now tow Marid has a chance to spawn as CDF vehicle reward Spitfire price increased to 100k Hospital attack mission vehicle is now an ambulance Corrected the diving goggles on the Tier 11 Diving Kit - Thanks to @wd-40 for pointing it out Removed all large town CPs on Altis Added: Some missi
    1 point
  11. Mods: [SG] Mod Added Fuel Pump and Concrete mixer to be buildable (Mainly for Altis) Added 3 more variants of the Navid and SPMG - Thanks to @Pennywise Added WW2 Spitfire plane - Thanks to the mod creator for the permission Changed: Spawn selection screen Stopped packing/deploying vehicles in enemy territory Raid protection on Altis to match Chernarus Hacking mechanics minimum players on Altis to match Chernarus Fuel Barrels can be used to fuel/drain vehicles Full fuel canisters/barrels can be crafte
    1 point
  12. Changed: Daily Reward crate reward now spawns as loot at your feet Spawn Kit Selection dialog to fit all screens Non persistent vehicles can now use Crate Storage Non persistent vehicles can now be towed Adjusted Altis day/night cycle Fixed: Occasionally not being able to shoot after choosing a kit at spawn Repairing of dead vehicles Added missions GMGs to Sling Loading blacklist Added: New/Reworked missions - Thanks to @MrAndy
    1 point
  13. Changed: Improved some script threads for performance Tuning Shop: You can now use it while at your base Better preview:
    1 point
  14. Added: New Spawn kit selection menu - Rosco's "preview": https://www.youtube.com/watch?v=5yYYkvL1QoI Changed: Missions markers back to white due to potential crashing issues when opening the map
    1 point
  15. Few changes over the past week: Mods: [SG] Mod Added Paintball content for events ? SDV fuel capacity upped to 100l Fixed M134 Epilator attachments Added: Incoming Missile Warning (again). Reworked: Only works on Air vehicles. Notifications should be consistent. Added an alarm. (This only warns you when a missile is coming directly at your vehicle due to limitations of Arma Event Handlers) Altis: Added more buildings to loot table Fixed: Loadout trader: You no longer get a config er
    1 point
  16. Fixed: Altis: Radiation Zone loot (Should be worth looting now!) Added: Inmate Market: A 150,000 Poptab limit for your "Inmate Account" If the sellers "Inmate Account" is full, they will be notified that someone tried to buy their item
    1 point
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