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Sean

Community Owner
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Everything posted by Sean

  1. Added: Loadout Trader (Allows you to save upto 10 loadouts and buy them back at anytime. Black market items, rare loot and building materials are blacklisted.) Note for above: If you find something that needs blacklisted that currently isn't. Please message me (@Sean) with the item name. Abusing this system will result in a ban with no chance of appeal. Fixed: Perk system resetting. (100%* this time ) Changed: Some trader cleanup. Thanks to @MrAndy
  2. Mods: [SG] Mod Added a new stinger (Should be more reliable). Thanks to @MrAndy & @Rosco Coltrane for hours of testing. All Red Eyes have been replaced with the new stinger, including rockets. Changed: Removed "Premium Vehicles" and added all the textures to vehicle customs available for everyone. Fixed some spelling mistakes in the perks system. Fixed vehicles randomly changing back to it's default texture. Re-balanced a lot of Black Market vehicle prices. Underglow from the Tuning Shop has been dimmed a lot on Abramia.
  3. UPDATE - 28/04/2018 The data center mve date has moved back, there currently is no set date. This will NOT happen on the original date we announced.
  4. We are getting our dedicated servers moved to a new data center on 01/05/2018 00:00 (1st May 2018). This is due to the network instability at the current one. Downtime is expected to be around 7 hours. This affects both of our Exile servers! TeamSpeak/Discord/Website will still be available. Server IPs will stay the same, nothing will change. UPDATE - 28/04/2018 The data center mve date has moved back, there currently is no set date. This will NOT happen on the original date we announced.
  5. like 4 like

    1. Hoax

      Hoax

      I know this is late but I liked it. Can I haf like pls? ty bby

  6. Fixed it for you Nice video btw!
  7. It's very simple really. It just doesn't work. Probably works on single player, but it's not setup to work on a server.
  8. Changed: Removed PKP ammo from Safe Zone traders Removed AGL carrier rigs from Safe Zone traders. Added SFP LGMs back to traders. Fixed mission map markers. All backpacks are available at Safe Zone traders. Exile streamer mode now works with the Virtual Garage codes. Improved territory "Raid Mode". Now starting any sort of raid mechanic will set the territory into "Raid Mode", not allowing building/moving of base parts for 20 minutes.
  9. Mods: [SG] Mod Changed grass density for higher terrain settings. (Should be better for FPS) - Abramia Only Custom ACR camos - Total of 56 variants. New custom uniform variants. (Kryptek, Fleckturn, MTP and Tigerstripe) New custom crew helmets. Thanks to DayZLAD for the new equipment! Fixed: Invisible items in traders. Removed known bugged weapons from loot/missions/traders. Added: New reviving system. 3 new perks. (Reviving Speed, hotkey healing and salvage speed) Facewear to traders. All th
  10. Sean

    What Wat? Part 14

    Please message me if you have an issue. I didn't realize that this was a problem. Locked.
  11. Both Exile servers have been updated to the latest Arma version. Chernarus Isles & Isla Abramia Added: All variants of MRAWS launchers with ammo. Tank DLC helmet and uniform. Offroad and 4WD AT. AWC 301 Nyx AT and Scout.
  12. Isla Abramia Changed: Missions should spawn on less of a slope. (If it can find a safe position) Missions no longer spawn on the CDF Island or Radiation Zone. Scopes have a higher chance of spawning with loot. Prices for Czech and Molle backpacks increased. Chernarus Isles Changed: Scopes have a higher chance of spawning with loot. Prices for Czech and Molle backpacks increased.
  13. Mods: [SG] Mod: Fixed Custom Weapons switching back to default. Fixed a uniform bad model. Abramia Fixed: Custom Map Edits. Building range within safezone radius. Added: Custom Weapons to loot spawn - Chernarus + Abramia. New spawn point.
  14. Mods: [SG] Mod: Added a lot of weapon/uniform/vest textures. They can be found in the traders. (Credit to DayZLAD) Added 3 variants of the Vamtac. (Hello Kitty, SWAT and Hex) Added A2 Style Chinook. (Armed/Unarmed) Added new backpacks with more capacity. Added new Bridge Model (Credit to @ImUnleasheD) Removed old/useless scripts. Fixed: Gear Crate markers will remove correctly. Reviving will no longer take ammo from your secondary/launcher. Container limit per territory. Issue where you could revive non party members. Br
  15. The "[SG] Mod" did just update. Maybe the Arma 3 Launcher forced updated it before you joined.
  16. Last calls for this update. Give me your suggestions!
  17. The limit of 10 safes was a mistake, I accidentally updated my testing config to the main server. The actual limit is 20 safes per territory and that was fixed last night. The safe limit was meant to be implemented this whole wipe but apparently something changed and caused the script not to work. As for your question, everyone over the limit will be dealt with
  18. It got moved to the correct section:
  19. Done. We're now a PVE server. Thanks for opening our eyes to this amazing opportunity.
  20. Added: Vehicle Painting for Premium members.
  21. Added: Different hack times per safe level - Find out more here:
  22. You will never over take me in likes m8. pls don't embarrass yourself.
  23. Reserved slots are to be purchased from our Store:
  24. Changed: Switched to Exile's Virtual Garage system. Our own flag hacking system to be compatible with Exile's Virtual Garage. Wages now go into your player wallet.
  25. Changed: The bridge between Utes and Elektro. Boats can pass under it now. Thanks to @ImUnleasheD
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