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Sean

Community Owner
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Everything posted by Sean

  1. Fixed: Dynamic missions spawning more than the set max. Dynamic missions now timeout if they are not completed within a certain amount of time. Vehicle Factory mission vehicle spawns. Changed: Increased the chance of the Federal Reserve and Vehicle Factory missions spawning. The capturing player of a Capture Point will receive half the money on their player and the other half in the reward crate. (No need to drop and pickup the money. It saves instantly.) Instead of 2 crates as a Capture Point reward. You now get 1 crate and 1 random vehicle.
  2. Added: You can delete your own Inmate Market listings by double clicking on your item.
  3. Mod: [SG] Mod: Added Concrete Box. (Can be used as an easy 1x1 flag room ?) Added Concrete Glass Floor and Wall. Added Concrete Tall Gate. Added Weed bags. (Mission reward) Added Money Stack (Mission reward) Added Glass Pane. (Used for the new glass constructions. Can be found/bought) Removed all the broken options from the 6x6 quad bikes. Fixed snap positions on the Hangar Gate. http://www.armaholic.com/page.php?id=21870 https://steamcommunity.com/sharedfiles/filedet
  4. You get the netting from the building supplies mission.
  5. There is no restriction on using the Inmate Market. There is no reason for you not being able to open it.
  6. Locked. No point in discussing this. Been done many times. Will not be increased for multiple reasons including @Don Vito answer.
  7. You can directly download it from here: http://credmo.updatedtuesdays.com/tier1/products/niarms-complete-pack-for-arma3/
  8. Added: New NIArms weapons to traders/loot/missions. Link Missing attachments and ammo types for weapons.
  9. We understand that it would be nice for everyone to sell whatever they want on there, but like Jimlad also mentioned is it causes the server to stutter a slight amount every time a change is made to Inmate Market's inventory. This is something we don't want to happen, and limiting it has seemed to help with those stutters.
  10. It was things that can be bought from trader. This is also another reason why we limited it.
  11. Added: "My Listings" filter on the Inmate Market. 1 deployed vehicle at one time per player. Your previous one will delete when you deploy a new vehicle. Changed: You must keep your 8G Network on while scanning for 8G Users. (Player Scan)
  12. Added: Search function on the Inmate Market. 15 listings limit per person on the Inmate Market. Changed: Improved the GUI of the Inmate Market.
  13. Fixed: Tuning Shop not saving edits over restarts. Corrected the deployed vehicle despawn timer. Added: Safezone protection gets enabled on vehicles being sling loaded. Changed: Restricted the amount you can extend cargo ropes.
  14. Added: Ground vehicles cannot be stored when they are above 15m. This is to combat the increase of people making hideouts for their vehicles in the air dominating sections of the map. Fixed: Corrected vehicle trader dialog. The stats positions were off.
  15. Fixed: Territory moderators don't require pin code only on doors. No longer works on vehicles or containers. Added: H-Barriers and Sandbags can now be blown up using wood charges.
  16. Mods: Added JSRS SMA as an optional mod. Added: Territory moderators no longer require pin codes for doors. Only if they are not in combat. Only territory moderators can access the Virtual Garage. You can no longer access the Virtual Garage while in a vehicle. Few more base painting textures. Fixed: Correct some M107-X ammo. Stopped M107-X HE ammo from spawning. Klen trader aircraft spawning.
  17. Mods: [SG] Mod Fixed fuel pumps to actually allow refueling. Added new Barrett M107. Added Concrete Watch Tower. - Made by @ImUnleasheD Added Concrete Hangar Gate. - Made by @ImUnleasheD Added the ability to Hide/Show netting on Perched window. Added Weed bag, briefcase and gold bar. Used to craft and sell for money. Gold bars are obtained by the "Gold Rush" mission. Added more uniforms, vests and helmets. - Thanks to @Pennywise (More to be added later) Added 4WD skins. Added BTR
  18. Think you have miss understood what Trash is saying. The tower was removed by an admin. No one is denying that. It was done by me when clearing up all the quads and dead bodies around. It wasn't "packed" it was deleted via an admin tool by accident.
  19. They will be in next time the [SG] Mod updates
  20. ALTIS: We're switching the Altis server to another dedicated server. NEW IP: 185.38.151.11:2302 This has happened now. You must connect to the new IP to join, or search "[SG]" on A3L This new server has been OC'd to 4.6ghz on an i7 8700k, if we see any performance increase then we will also OC the Chernarus server New mod added: https://steamcommunity.com/sharedfiles/filedetails/?id=699630614 Also removed the mods listed in this post: https://www.spartangaming.co.uk/topic/1105-monetization-issues-mod-removal/ CHERNARUS: The Chernarus server is being wiped!
  21. ALTIS: We're switching the Altis server to another dedicated server. NEW IP: 185.38.151.11:2302 This has happened now. You must connect to the new IP to join, or search "[SG]" on A3L CHERNARUS: The Chernarus server is being wiped! This will happen on Friday 31st @ 3PM (BST) Everyone will be keeping their XP Level. All perks will reset and perk points will be given back. Same mode removal/addition as Altis above + removing Extended Base Mod Mods: Removed SFP and FFAA Added SMA: https://steamcommunity.com/sharedfiles/filedetails/?i
  22. This towing mod has been broken since one of the Arma updates. It causes vehicles to go under the ground. We did use it, but way too many people had issue with it. We'll look into it, see if we can use it on a Monetized server ?
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