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Half Sack

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About Half Sack

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  1. Well... that pretty much is the only way to deal with people who put armed vehicles like that in their base. Until next time when they put a camo net up then there is no way to deal with that. *cough*rulethatshouldbechanged*cough* But nice video.
  2. I had this same issue about 2 weeks ago, and it happened just after an SG mod update (might just be a coincidence). I re-installed quite a few mods but i THINK what might have fixed it was reinstalling the SG mod and then reinstalling the NI-Arms mod as well. I also made sure through the game launched that it loaded right away the profile that i use. That probably had nothing to do with it, but fixing arma bugs rarely make sense so anything can/could help. And i say the profile thing because a friend told me i had to also delete the server files in my profile for the game, however it was not i
  3. Almost everything can be bought from one trader or another. I thought that was the point of the trader market, so that if you are able to get items from missions (or looting, but i never really did that) you could list them so players could have an option to buy them there cheaper than a regular trader's pricing. They saved a little and i made a little to pay off the risk i would take in getting the items. And on the flip side i received no respect from selling on the trader market so if money was a desire it was a good trade off. And that is why the limit of 15 is a hindrance. The
  4. Im not selling anything from BM on trader. So... good points tho ? Plus im pretty sure i mentioned black listing certain items form trader would fix that issue as well if you want people to purely get certain items from black market.
  5. Actually i was selling items quickly. It was no thing to be able to sell almost 80 items in less than 2 days if you know what people want, how to get it, and what price they want to pay in order to buy what you list. But hey, thanks for the helpful and constructive criticism ? Which is why i dont see why a simple more constrictive timer would not also solve these issues. Or even just black-listing certain items from the market. Right now with the limit being 15 there is almost no point in putting smaller items on the market, especially since there is
  6. What was the reasoning behind limiting player market to 15 items per player? Any chance on it being reverted or the number of items being bumped up? Because if its set at 15 then selling small items is almost pointless now. If the issue was the market being to crowded then why not just put a timer on items being listed, if it doesn't sell within X days then it is deleted. It would be incentive for players to list only items that would actually sell and also to list them at reasonable prices since if they ask too much the item would just be deleted and they would be out the item plus the listin
  7. serves us right for being lazy with codes lol. But eh, all that was 2 weeks worth of work from scratch. Not from scratch anymore so.... one week to regain it all probably ?
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