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Rolling Changelog - Exile


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Changed:

  • "Access Denied" doors can be unlocked/locked by territory members while the territory is in "Raid Mode":
    • Only territory members can bypass "Access Denied". Any other player still has to wait out the 5 minute delay.
    • This bypass only works when a territory is in "Raid Mode".
    • When bypassing a "Access Denied" door you get a notification.
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Mod: [SG] Mod: Added Concrete Box. (Can be used as an easy 1x1 flag room ?) Added Concrete Glass Floor and Wall. Added Concrete Tall Gate. Ad

Changed: Reduced the amount of sniper rifles that spawn in civilian buildings. Healing hotkey perk message when you don't own it. Should help people that are confused when they get the

Mods: [SG] Mod Added Fuel Pump and Concrete mixer to be buildable (Mainly for Altis) Added 3 more variants of the Navid and SPMG - Thanks to @Pennywise Ad

  • 2 weeks later...
  • 3 weeks later...

Fixed:

  • Other methods to instantly pulling out your weapon while auto running.

 

Added:

  • Claymores to Black Market.
  • New Safe Zone Protection:
    • All client side, so people with higher pings cannot bypass it sometimes.
    • Drivers get "Eject All Crew" option. It ejects everyone in the vehicle except the driver.
    • Vehicles are still protected after you die. (If you log off, vehicles left in the Safe Zone are not protected)

 

Changed:

  • Spawn loadout level 10+ primary weapon "Kovrov AEK-971S (MTK)" to "Izhmash  AKS74 (MTK)".
  • Spawn loadout MP5 secondary weapon ammo from "FMJ" to "JHP" type.
  • "Fixme" now only refreshes uniform/vest/backpack. It will no longer reset your weapon zeroing.
  • RPG-42 HE Rocket price from 1500 to 5000.
  • MAAWS HE 44 Round price from 4000 to 7000.
  • Mk.6 HEAA price from 4000 to 6000.
  • Mk.3 HEDP price from 4000 to 6000.
  • Mk.80 NE price from 5000 to 7000.
  • Removed SMA 6.8 ACRs as the sound is bugged on them.
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Fixed:

  • Some actions not showing on the Concrete Tower when above a certain height. (Such as the Breaching action)

 

Changed:

  • Breaching charges required for some constructions: (Default is 2 charges for everything)
    • Concrete Tower now takes 4 Big Mommas to destroy.
    • Concrete Helicopter Pad now takes 4 Big Mommas to destroy.
    • Concrete Hangar Gate now takes 3 Big Mommas to destroy.
    • Concrete Wire Wall now takes 3 Big Mommas to destroy.
    • Concrete Watch Tower now takes 3 Big Mommas to destroy.
    • Concrete Box now takes 3 Big Mommas to destroy.
    • Concrete Mixer now takes 5 Big Mommas to destroy.
  • Construction damage textures:
    • (Left) Will show when a charge has been exploded on an object.
    • (Right) Will show when an object is 1 charge away from being destroyed.
    • Ltpaulq.jpg

 

 

The amount of charges for different objects will be kept up to date here:

 

 

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Changed:

  • Altis: You can no longer shoot an armed ground vehicle within 500m of CDF while the mission is active.
  • There is now a 5 second cooldown between "jumping". (Does not apply to vaulting)
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  • 2 weeks later...

Added:

  • The ability to purchase multiple quantities of items at once at the traders. (Currently limited to 10x)

 

Fixed:

  • Reviving no longer continues when the player reviving dies.
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  • 3 weeks later...

Added:

  • New-ish Base Camera System
    • You can now name cameras. (Only territory moderators can change camera names)
    • Cameras always show in the same order. (Order based on first to last placed)
    • Fixed displaying the wrong camera in use.

 

Fixed:

  • Breaching charges "nulling" when placed - Thanks to DB from MGT.
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  • 3 weeks later...

Mods:

  • Removed DS Houses.

 

Added:

  • Replaced standard CUP buildings with Livonia's equivalent.
  • Hide locked kits button on the spawn menu.

 

Fixed:

  • Defibrillators no longer get placed below floors when reviving over water.
  • Hacking laptops no longer get placed below floors when a hack completes/cancels/fails.
  • Kicking issues when setting way points on drones.
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  • 3 weeks later...

Added:

  • The ability to get Pin Codes for doors and safes by scrolling on them.
    • Default only territory owners have permission to get codes. Permissions can be changed in the Territory Management App.

 

Fixed:

  • Fix me no longer deletes scopes that are your backpack/vest/uniform (was fixed a while ago)

 

Removed:

  • Navids from spawning on AI.
    • You can obtain Navids from:
      • Radiation Zone
      • CDF mission crates
      • Underwater sea crates
      • Daily Reward
  • Some bugged Exile vehicles that caused FPS drops when shot at.

 

An update for the [SG] Mod is being worked on. This will bring more content and changes. We hope to release this before Christmas.

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  • 1 month later...

Mods:

  • Updated [SG] Mod
    • Added x2 ladder climbing speed
    • Added default Arma 3 HUD. Can be disabled/enabled in the XM8 settings, it is on by default.
    • Added new shotguns from KA Weapons.
    • Removed player highlighting from the Nightstalker scope. (wall hack basically ?)
    • Added new variants of spawn vehicles with no inventory space to prevent instant gear despawning. (Same spawn vehicles. Quad, Kart, Jetski depending on server)
    • Removed Throwable C4 and Gas Grenades due to the unnecessary scripts that was needed to make them work.
    • Concrete Cube can no longer be placed but lowered the mass of it to make it easier to craft the Watch Tower.
    • Added the custom MAAWS Mk4 Mod 1 textures to the Mod 0.
    • Added M72 LAW (Disposable) launcher.

 

Added:

  • Mission that has a chance to spawn in the Radiation Zone called "Quarantine Zone". - Thanks to @William Wallace
  • Base cameras can now be damaged.
    • Shooting and hitting them makes an audible "electric" sound.
    • Once a camera has took enough damage to be destroyed, it makes an audible "electric" sound (Different from the hit sound) and can no longer be used.
    • Cameras damage percentage can be seen in the "CCTV Access" screen.
    • All cameras get fully repaired on restarts.

 

Changed:

  • Lowered the amount of explosives that spawn in the radiation zone.
  • Increased anti-mine radius around spawn zones slightly.
  • Prices of some vehicles and weapons to make them more balanced. - Thanks to @Rosco Coltrane
  • Chernarus CDF altered to prevent glitched AI - Thanks to @Socurious
  • Altis CDF moved back to Salt Flats and altered. - Thanks to @Socurious
  • "Sell All" button at traders:
    • It now only sells the container you have selected on the left panel in the trader menu.
    • If you select your backpack and choose sell all. It will only sell items in your backpack. Same applies to vest/uniform.
    • Selecting equipment (all your gear) and choosing sell all will sell your entire inventory.
  • Upped the maximum amount of dynamic missions that can spawn for both servers. May have to be reduced again further into the wipe.
  • M107-X can only be obtained at CDF or Quarantine Zone missions.
  • Different weapons for spawn kits tier 5 and above.
  • Max building parts from 300 to 250. This is for the future of the server and with the large custom building parts we have it makes sense to reduce.
  • Buffed the starter crate a little you get when placing down a new flag. Will be reverted once the wipe is no longer fresh.
  • Double XP for the XP System. Will be reverted to normal once the wipe is no longer fresh.

 

Removed:

  • MAAWS Mk4 Mod 1 as we do not find it fits the server.
  • MAAWS HE rockets from traders. They can only be obtained from the Quarantine Zone mission.
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  • 3 weeks later...

Changed:

  • Hide objects around mission reward vehicles. Incase a mission decides to spawn near trees, rocks ect...
  • Increased the price on the Avalanche to 15,000 from 6,000 Poptabs.
  • Increased the price of the green Hummingbird to 12,000 from 7,000.
  • Stopped infiSTAR from locking vehicles when using them to trade.
  • A tower in the Chernarus radiation zone didn't have simulation, it now does.
  • Disabled double XP for the XP System.
  • Vehicles can now be flipped while the engine is running.
  • Unloading crates from "Crate Storage" now cannot take damage to prevent accidental loss.
  • Radar on all vehicles has been disabled.

 

Added:

  • 3 new helicopter steal missions:
    • Huron
    • Taru
    • Y-32 Xi'an
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  • 2 weeks later...

Changed:

  • Better saving for vehicle/container inventories:
    • Stored weapons with attachments no longer split up into individual items.
    • Backpack within a backpack saves correctly. Such as a UAV backpack within a normal carryall backpack. Also applies to players.
  • Better saving for player inventories:
    • Facemasks should not be overridden by the selected one on your Arma profile.

Basically every inventory will be the same... Server restarts for vehicles/containers and relogging for players.

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  • 5 months later...

Spiderman Hello GIF by MOODMAN

So for the past 5 months I have not had much time to work on new stuff for the servers, but some stuff has been changing slowly.

The following changes are the few that I remebered/found since the last changelog, there is probably a few more but it's hard to back track over 5 months.

 

Changed:

  • Fixed SafeZone ESP displaying duplicate names for players in vehicles.
  • Mines get refunded when placed in SafeZones.
  • Ladders can no longer be crafted as they were just being abused and it's imposibble for staff to manage.
  • Added a checkbox to the kit selection menu to spawn with or without NVGs.
  • Stopped some vehicles ability to shoot when there is less then amount of players online:
    • Altis: 35 Players
    • Chernarus: 45 Players
      • PO-30 Orca
      • WY-55 Hellcat
      • AH-9 Pawnee
      • Spitfire
  • Added moderators to families.
    • Family owners can promote/demote current members.
    • Moderators can kick/invite players.
  • Added Repsect reward to the Discord loaderboard.

 

PS: If anyone has scripting/modeling knowledge for Arma. Message me ?

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Fixed:

  • Family Moderator permissions. Should all work as expected.

 

Added:

  • A method to combat players shooting through walls by peaking through them.
  • Grenades get refunded when thrown in SafeZone's.
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  • 2 weeks later...

Added:

  • Disabled the "Ground" tab when accessing a container within a territory you do not have build rights on.
  • Disabled the ability to pack containers within a territory you do not have build rights on when the container is not empty.
  • JP's uniform set is available at Black Market for those who wanted it.
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  • 2 weeks later...

Added:

  • AT Mine to Black Market.
  • Extra XP Level so all perks can be unlocked. Only requires 1 XP more than 150 to unlock.
  • Vehicle count of current and max vehicles in the Virtual Garage dialog.
  • Automatically turn off a vehicles engine:
    • When getting out of the drivers seat.
    • When getting out of the vehicle from any seat and no one else is in it. - This one varies on Arma ?

 

Fixed:

  • Interior locking not unlocking vehicles when the entire vehicle crew dies. - Hard one to debug on your own ? Please let me know if this issue still occurs.

 

Changed:

  • Stopped the ability to shoot the NTW HEI round when you're above 500m.
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