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Rolling Changelog - Exile


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Added:

  • The ability to push vehicles on land. - Suggested by AidenTheMeme#2134
  • Added red smoke grenades to spawn kits tier 4 and above. - Suggested by Urd3d#7641
  • Vehicles save instantly when locked to prevent role back on restart.
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Mod: [SG] Mod: Added Concrete Box. (Can be used as an easy 1x1 flag room ?) Added Concrete Glass Floor and Wall. Added Concrete Tall Gate. Ad

I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.   Mod: [SG] M

Mods: [SG] Mod Added Fuel Pump and Concrete mixer to be buildable (Mainly for Altis) Added 3 more variants of the Navid and SPMG - Thanks to @Pennywise Ad

Nothing major but the changes for the April wipe. More coming 🙂

 

Mods:

  • Added: Apex RPG7v
    • Alternative to Arma's default RPG that doesn't require DLC.

 

Added:

  • Anti-floating script in bases. Helps prevent dying to a wall.
  • Following vehicles with dumb down weapons and can only be obtained by missions:
    • AFV-4 Gorgon
    • AMV-7 Marshall
    • Churchill MK3 tank
  • MAAWS HE rocket to Black Market

 

Changed:

  • GAU 19 price changed to 180,000 Poptabs.
  • Littlebird Gunship price changed to 100,000 Poptabs.
  • CH47F price changed to 90,000 Poptabs.
  • Spawn weapon changes:
    • Sting to PDW2000
    • HK416 to M27 IAR
  • PK LMG recoil.
  • Build radius around Salt Flats (CDF) changed to 3500.
  • Concrete towers cannot be placed above 5m from the ground.
  • Containers cannot be placed above 3m from the ground.
  • Raiding will not be enabled for 14 days after wipe.
    • Raiding actions cannot be started.
    • If you leave your base open, then you're free game. Lock your stuff, use random codes.

 

Might of missed a few. Will update if I have. Little rushed right now.

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Added:

  • "Chat Settings" app in the XM8 to replace the "Disable Chat" app:
    • Allows you to have some small customization of what shows up in your chat.

 

Fixed:

  • The correct weapons are now enabled on the Churchill tank.
  • When moving a container, the inventory had a chance of vanishing.
    • It's still advised to empty a container before moving it!

 

Changed:

  • Missions vehicles no longer have a chance of spawning with a code. All mission vehicles will need to be claimed with a code lock if you wanted to keep them.

 

 

Reminder: All raiding actions will be enabled on Thursday 6th May at 3PM (BST)

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  • 4 weeks later...

Changed:

  • Replaced the new Inmate Market with the old one. It just works better for our server with the restrictions it has.
  • Scroll actions priority:
    • Thermal Scanner and planting mine actions are near the bottom of the list now.
  • Rebreather's can be saved at the Loadout Trader.
  • Shooting armed vehicles from bases height restriction has been reduced to 5m from 10m.

 

Fixed:

  • Issues with the server's not starting correctly after a restart 🤞.
  • An issue that would not allow you to claim mission vehicles.

 

Added:

  • Save Weapon State app in the XM8:
    • Find it on the second page in the "MORE" section.
    • Please report any issues that come up with it.
    • PNeXTAC.png
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  • 8 months later...

Added:

  • Various Armed helicopters back into Black Market.
  • Navid and ammo back into Black Market .
  • Maaws Mod.1 back into Black Market.
  • Live Leaderboard XM8 App:
    • McSWhsf.png

 

Changed:

  • Adjustments in price for multiple vehicles and weapons.
  • Track Suit uniform removed from Spawn Kit Selection (We had to reset all saved kits to enforce this)
  • Items moved to Black Market:
    • 3GL rifles (This one is still in Safe Zone traders).
    • 3GL Ammo.
    • Track Suit uniform.
    • Various .300 Blackout rifles.
    • Explosive charge and Satchel charge.
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  • 2 months later...

Weapons

  • NEW: re-added the M134D "Epilator" to the game. Brrrrrt. Where? Find out yourself.
     
  • CHANGE: removed the minimum activation range for the 3GL
  • CHANGE: the suppressed M320 uses a different sound
     
  • FIX: the RPG-7 does no longer fit into a backpack


Building, crafting and territories

  • NEW: added new item: Concrete half wall
  • NEW: added new item: CCTV-Screen on a tripod, as an alternative to a base laptop
  • NEW: improved the building system with more and better snap points
  • NEW: The "flag room must be a clean 1x1" rule is now enforced by a script
  • NEW: added multiple new textures in the misc category to paint your base with (needs premium)
     
  • CHANGE: Base owners can no longer abandon a territory while it is in raid mode
  • CHANGE: Base owners can no longer remove objects in their territory while the flag is stolen
  • CHANGE: Base owners can no longer pack safes while the territory is in raid mode
  • CHANGE: Base owners can no longer trigger the "access denied" function/message when their territory is in raid mode
  • CHANGE: you can no longer change the safe codes in a territory that's close to deletion if you are not a territory member (they will stay at 0000)
  • CHANGE: Chernarus: Green Mountain is now a no-build-zone
     
  • FIX: you can now build to full height even at the edge of your territory. (build zone around a flag is now a cylinder instead of a sphere/dome)
  • FIX: you can no longer move damaged objects (prevents them from getting deleted)


General gameplay, Vehicles and other stuff

  • NEW: added new vehicle service menu to repair, refuel and rearm vehicles. Useable at most traders and fuel stations. The old scroll wheel entries have been removed.
  • NEW: added new Vehicle XH9 VTOL
  • NEW: you can now see the throttle level in your hud, e.g. in the blackfish
  • NEW: you can now disarm mines with a foolbox. This takes 5 seconds and you can pick up the mine you just defused. To be able to defuse mines laid out by dispensers you also need a mine detector.
  • NEW: added scroll wheel action to take weapons off the ground. Should fix not being able to loot weapons from bodies sometimes.
  • NEW: you can now change the leader of a party without recreating it.
  • NEW: you can now reset your XP perk points at every Office Trader. The cost is 4k poptabs per level.
  • NEW: added XP perk: Bad Driver. Increases the collision damage resistance of your vehicles wheels
  • NEW: added XP perk: Gotta Go Fast. Increases your walking and running speed.
  • NEW: added XP perk: Trigger Happy. Increases the amount of ammunition you spawn with.
  • NEW: added XP perk: Frag Enthusiast. Increases the amount of grenades you spawn with.
  • NEW: added XP perk: Field Surgeon. Allows you to use instadocs on your teammates.
  • NEW: added XP perk: Survivalist. Reduces your food and drink consumption.
  • NEW: added scroll wheel action "Flag Info" that can be used on a flag pole when that flag has been stolen.
     
  • CHANGE: the maximum XP level has been raised to 200
  • CHANGE: some of the stronger vehicles can no longer shoot when located inside of a territory
  • CHANGE: increased the max amount of family map markers to 40
  • CHANGE: changed airdrops: AI-controlled invincible planes now drop them. They may contain better loot.
  • CHANGE: re-enabled packing of karts and quad bikes in enemy territories.
  • CHANGE: the offroad repair truck has been removed from the traders
  • CHANGE: reduced the amount of countermeasure flares of most armed or heavily armored vehicles to 60
  • CHANGE: 3D-markers now get slightly transparent when you aim directly at them
  • CHANGE: the early morning time setting has been re-added.
  • CHANGE: added colors and re-sorted some of the scroll wheel actions in safe zones
     
  • FIX: tweaked 3D-markers, they no longer mark objects that are very close to you such as bushes, trees or walls.


Missions

  • NEW: added several new missions, including STRONG TONK
  • NEW: added new abandoned territory event/mission that appears on the last restart before a territory would despawn due to a stolen flag that hasn't been restored
  • NEW: added new CDF mission for Altis. The old or new CDF will randomly spawn at restart.
     
  • CHANGE: tweaked details of most existing missions
  • CHANGE: CDF now has a few new surprises in stock
  • CHANGE: The reward vehicles for the CDF mission are now hidden until the mission has been finished


Rules
ALTIS

  • New minimum build distance to AAC safezone: 2500m

BOTH

  • The new "Fuel Station Robbery" and "Landed Spitfire" missions are regarded as static missions (You're not allowed to camp it from your territory).
  • You are not allowed to place objects (e.g. walls) in a way that allows the territory owners to vault or jump over them while attackers can't. (because of anti-glitch mechanics)
  • All players that previously received a hard 7-Player family limit have a clean slate again. Please keep in mind that we will monitor the servers and take action if needed as always.
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