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Posts posted by Jon Petter
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There is a lot of work making a server and we only have 1 guy doing most of the server side dev stuff, sure we are alot of people that help him out with different things, but he also constant have to keep an eye on the 2 current servers we have running, we are still working with new stuff for the 2 current servers and it takes a lot of time.
It is no point of us turning into MGT for example with 20 servers and only 1 server with an actual population.
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Ye people need to come out of their bases and not sit there with Stingers\Titans\GMG\HMG stuff, eventually you are gonna piss off enough people with that and they will group up and completely destroy your base.
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Mostly people sitting in bases with Static Titans or Stingers, leave your base guys...
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When Desync works for you instead of against u?
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Is that your kind of music @wd-40 ?
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When that Box is added you can use it to put your flag in, and before anyone asks, yes you can put multiple inside each other.
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What Jimlad said nails it, saves parts, but of the risk of someone blowing them up.
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The old EBM towers was just the same, blew up to 3 big bommas.
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That is MASSI Mod sadly old outdated and broken mod
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I have tried to look for anything consistent about it but not been able to find anything
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Rockets in AI backpacks will be removed at some point.
Thread locked due to it turning into a pissing match, this is not the way to get your arguments looked into with personal attacks.
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Rpg7 is a dlc launcher if I remember rigth and it would not be fair to players who don't have the dlc
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But we should look into removing the spare rocket that AI has in their bakcpack.
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2 hours ago, ImUnleasheD said:
Most of you guys always run with m107 or navids, why not use them to take out an hmg? Takes a bit more effort than 1 shot with an rpg.
We're not speaking of removing the rocket launchers in the first place, we want to reduce the spawning rate of them ( which was already a thing pre wipe but some update must've rolled it back) and no one was complaining back then.
The Launchers are the Exact same as before the wipe, the reason it prob seems like more now compared to before wipe is bacause AI also had C90 launcher and Alamut launcher, now they only have Alamut.
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Road kill and HMG are pretty high up on the list, seems like the launcher issue is not that bad.
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With all the stuff that was on there you can go to BM and buy easy it made the server lag\desync a bit so we (Sean) had to come up with a fix for it, what is the point of someone putting 50 belts of Navid ammo there? or 50 mags of Cyrus ammo, its just dumb, put stuff that is hard to get on there, that is what it is for, not to put all kind of shit on there.
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well we did reduce them, what happend, ppl started to do missions and cp's with HMG vehicles
But we are looking into reducing launchers on AI without making it so HMG\GMG and other armed vehicles will roam free, thing is you have to think about the new players who spawn and do a mission then get annihilated by a HMG\GMG camping the mission, seeing as some people camp the BM as well its not really a easy option for these new players to go to Black Market that easy to just buy the launchers, and they are expensive, thing is the reason why this server is to popular is nothing is OP and stuff is easy to get for everyone.
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as always good work @ImUnleasheD
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Because some people liked to go out 1k+ and snipe and park vehicles there and so on, also there was some fighting going far out there, the further out people go in debug the more lag and stutters it creates for other players.
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Sadly no easy way to do that without making lag, we have tried a few options before and it lags the server.
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it varies, sometimes they die in 1 rocket and sometimes they die in 3 rockets, when i spawn them in at debug they always die to 1 rocket, but as soon as they have a player in it, then it is a whole different story
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Well i just tested on LIVE server, 9 waves of AI none of them had launchers and people sat in capture points on Altis in Armed vehicles, not what we want to have
And if i counter it right that is 36 AI without launchers
Remove kill distance
in Suggestions
Posted
This has been asked before, and it was a no back then and it is a no now.