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So I have quite a bit of time on my hands, as will be apparent by this post, and instead of using that time on something productive I spent it on trawling through the many Arma 3 pbo's looking for different, hidden texture files within Vanilla Arma 3. I'm not entirely sure how Arma 3/Exile handles the paint jobs, however I imagine it is just a texture swap? I don't know, you guys might know better how to use this info. Either way, these are all the ones I've found at the time of writing this. Seeing as you use more armed vehicles than we did on the previous server I was part of I can try looking for those as well if there is interest. :5_smiley:  Disclaimer though, I'm not a professional so there might be some mistakes however from testing in the Editor all of these work out there. Keep in mind I am just copy pasting a list I have made, so a lot of these might already be on the server. Either way, buckle up, this is quite the list.. Lul

 

Aircraft

 

  • Ghosthawk

 

Default Black
this setObjectTextureGlobal [0,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext01_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext02_co.paa'];

Olive
this setObjectTextureGlobal [0,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext01_blufor_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_beta\heli_transport_01\data\heli_transport_01_ext02_blufor_co.paa'];

CTRG Dazzle Sand
this setObjectTextureGlobal [0,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext01_sand_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext02_sand_co.paa'];

CTRG Dazzle Tropic
this setObjectTextureGlobal [0,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext01_tropic_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\heli_transport_01\data\heli_transport_01_ext02_tropic_co.paa'];

 

 

  • Mohawk

 

Default AAF
this setObjectTextureGlobal [0,'\A3\air_f_beta\heli_transport_02\data\heli_transport_02_1_indp_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_beta\heli_transport_02\data\heli_transport_02_2_indp_co.paa'];
this setObjectTextureGlobal [2,'\A3\air_f_beta\heli_transport_02\data\heli_transport_02_3_indp_co.paa'];

Dahoman Civilian
this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_dahoman_co.paa"]; 
this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_dahoman_co.paa"]; 
this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_dahoman_co.paa"]; 

ION Civilian
this setObjectTextureGlobal [0,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_1_ion_co.paa"]; 
this setObjectTextureGlobal [1,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_2_ion_co.paa"]; 
this setObjectTextureGlobal [2,"a3\air_f_beta\Heli_Transport_02\Data\Skins\heli_transport_02_3_ion_co.paa"];

 

 

  • M-900 / Hummingbird / Pawnee

(These all work interchangeably between the 3 helis, most of these were made for the M-900, however some of them also work fine for the other two, others don't work quite as well. Pick and choose however you want to. There are a good few I quite like for the Pawnee and Hummingbird despite the green.)

 

Default NATO Olive
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\heli_light_01_ext_blufor_co.paa'];

AAF Digital
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\heli_light_01_ext_indp_co.paa'];

ION Black
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\heli_light_01_ext_ion_co.paa'];

Blueline Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_blueline_co.paa'];

Digital 
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_digital_co.paa'];

Elliptical Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_elliptical_co.paa'];

Furious Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_furious_co.paa'];

Graywatcher Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_graywatcher_co.paa'];

Jeans Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_jeans_co.paa'];

Light Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_light_co.paa'];

Shadow Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_shadow_co.paa'];

Sheriff Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_sheriff_co.paa'];

Speedy Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_speedy_co.paa'];

Sunset Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_sunset_co.paa'];

Vrana Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_vrana_co.paa'];

Wasp Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_wasp_co.paa'];

Wave Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_01\data\skins\heli_light_01_ext_wave_co.paa'];
 

 

  • Orca

 

Default Black
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_co.paa'];

Orca Custom Civilian
this setObjectTextureGlobal [0,'\A3\air_f_heli\heli_light_02\data\heli_light_02_ext_opfor_v2_co.paa'];

Civilian
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_civilian_co.paa'];

AAF Digital
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_indp_co.paa'];

CSAT Digital
this setObjectTextureGlobal [0,'\A3\air_f\heli_light_02\data\heli_light_02_ext_opfor_co.paa'];

 

 

  • Hellcat

 

Default Olive
this setObjectTextureGlobal [0,'\A3\air_f_epb\heli_light_03\data\heli_light_03_base_co.paa'];

AAF Digital
this setObjectTextureGlobal [0,'\A3\air_f_epb\heli_light_03\data\heli_light_03_base_indp_co.paa'];

 

 

  • Blackfish

 

Default Olive
this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_01\data\vtol_01_ext01_olive_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_01\data\vtol_01_ext02_olive_co.paa'];
this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_01\data\vtol_01_ext03_olive_co.paa'];
this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_01\data\vtol_01_ext04_olive_co.paa'];

Blue Shark Custom
this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_01\data\vtol_01_ext01_blue_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_01\data\vtol_01_ext02_blue_co.paa'];
this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_01\data\vtol_01_ext03_blue_co.paa'];
this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_01\data\vtol_01_ext04_blue_co.paa'];

 

 

  • Xi'an

 

Default CSAT Green Hex
this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_02\data\vtol_02_ext01_ghex_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_02\data\vtol_02_ext02_ghex_co.paa'];
this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_l_ghex_co.paa'];
this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_r_ghex_co.paa'];

CSAT Urban Hex
this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_02\data\vtol_02_ext01_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_02\data\vtol_02_ext02_co.paa'];
this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_l_co.paa'];
this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_r_co.paa'];

CSAT Arid Hex
this setObjectTextureGlobal [0,'\A3\air_f_exp\vtol_02\data\vtol_02_ext01_bhex_co.paa'];
this setObjectTextureGlobal [1,'\A3\air_f_exp\vtol_02\data\vtol_02_ext02_bhex_co.paa'];
this setObjectTextureGlobal [2,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_l_bhex_co.paa'];
this setObjectTextureGlobal [3,'\A3\air_f_exp\vtol_02\data\vtol_02_ext03_r_bhex_co.paa'];

 

 

Vehicles

 

 

  • Ifrit

 

Default CSAT
this setObjectTextureGlobal [0,'\A3\soft_f\mrap_02\data\mrap_02_ext_01_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f\mrap_02\data\mrap_02_ext_02_co.paa'];
//TURRET
this setObjectTextureGlobal [2,'\A3\data_f\vehicles\turret_opfor_co.paa'];

CSAT Green Hex
this setObjectTextureGlobal [0,'\A3\soft_f_exp\mrap_02\data\mrap_02_ext_01_ghex_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\mrap_02\data\mrap_02_ext_02_ghex_co.paa'];
//TURRET
this setObjectTextureGlobal [2,'\A3\data_f_exp\vehicles\turret_ghex_co.paa'];

 

 

  • Strider

 

Default AAF
this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_indp_co.paa'];
//TURRET
this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_indp_co.paa'];

NATO Sand
this setObjectTextureGlobal [0,'\A3\soft_f_beta\mrap_03\data\mrap_03_ext_co.paa'];
//TURRET
this setObjectTextureGlobal [1,'\A3\data_f\vehicles\turret_co.paa'];

 

 

  • Prowler

 

Default Black
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_black_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_black_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_black_co.paa'];

Dazzle Tropic
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_dazzle_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_olive_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_olive_co.paa'];

Olive
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_olive_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_olive_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_olive_co.paa'];

Sand
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_01\data\nato_lsv_01_sand_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_01\data\nato_lsv_02_sand_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_01\data\nato_lsv_03_sand_co.paa'];

 

 

  • Qilin

 

Default Black
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_02\data\csat_lsv_01_black_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_02\data\csat_lsv_02_black_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_02\data\csat_lsv_03_black_co.paa'];

CSAT Arid Hex
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_02\data\csat_lsv_01_arid_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_02\data\csat_lsv_02_arid_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_02\data\csat_lsv_03_arid_co.paa'];

CSAT Green Hex
this setObjectTextureGlobal [0,'\A3\soft_f_exp\lsv_02\data\csat_lsv_01_ghex_co.paa'];
this setObjectTextureGlobal [1,'\A3\soft_f_exp\lsv_02\data\csat_lsv_02_ghex_co.paa'];
this setObjectTextureGlobal [2,'\A3\soft_f_exp\lsv_02\data\csat_lsv_03_ghex_co.paa'];

  • Like 4
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Thanks for this. I can see that you put a lot of time into this.

 

I will add these into the Vehicle Customs at the traders when I get time. The website stuff is taking it all at the moment :40_rage:

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Sounds great! :) I will see if I find any more paint jobs for the more armed versions of the Vanilla Arma 3 vehicles that you guys have on the server. Will post them in the comments here when/if I find anything.

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And also we have been thinking about creating our own modpack which then we will be adding in a lot of cool and non vanilla skins in if we get the permission from owners to use some things.

Edited by ewanc
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