Jump to content

MrAndy

Super User
  • Content Count

    127
  • Joined

  • Last visited

  • Days Won

    5
  • Donations

    20.00 GBP 

Posts posted by MrAndy

  1. 7 hours ago, wd-40 said:

    Read my post upper from my post. I think thats a solution

     

    I don't know. Vehicles on missions are already not supposed to drive too far from the mission, but they still sometimes bug out and drive off somewhere, AI helicopters would be so much worse. A mission made up entirely of static turrets is probably also pretty boring I'd imagine. It might be that all the problems have been solved though, and AI will have no problem walking around on the inside, and considering there are doors out to most exits one could maybe have AI inside. Might be a bit crazy with OP AI shooting you through walls but who knows.

  2. I was thinking one could potentially make a third Black Market in it out at sea. So it'd be a tad safer while at the same time being kinda cumbersome to get to which balances it out. A mission could be interesting too but the issues with bots falling/jumping into the ocean is kinda mission breaking. I tried making a mission on the USS Freedom (The aircraft carrier) when it came out but the NPCs kept bugging out, either they were kinda locked in place and couldn't move, or they just ran around a little until they jumped into the water. Haven't tested with the USS Liberty but with its much more complex interior I'd reckon the problems would be the same if not multiplied.

     

    Speaking of the aircraft carrier one could also probably use it to give traders an airfield where there is none. ?

  3. If you disable the Artillery Computer on these you basically need line of sight to zero in, and yes you can calculate where to aim and zero without firing a single shot. It's not that complicated once you know how the system works. If you do not have line of sight you'll probably need a spotter somewhere else and slowly fire your way onto the target. That said, I think a less powerful option would be to just add the basic Arma 3 backpack mortar. You'll need 2 backpacks just like the other static turrets in the game (a tripod and the turret itself), which you then need to assemble in a fitting spot, do your fire support, disassemble, pack your backpacks into your vehicle of choice and then drive off again to a new location. This severly limits your mobility, not to mention how incredibly easy it is to kill the operator or disable the turret entirely. Compared to a vehicle you can just quickly drive off in again, even if you take shots.

     

    So in my opinion I think a better option for a mortar, if a mortar is to be added, is the Arma 3 static Mk6 Mortar.

    • Like 2
  4. Long time ago you used to be able to tow other vehicles with the deployable ATV, which meant you could land your aircraft, deploy an ATV and use it to move the aircraft to a place where you could take off again and continue on your day. This, combined with rotating, could be a fix to this issue. ?

  5. I think a decent incentive to contest and go in and capture CPs would be a decent sized XP bonus to the one capturing the CP.  Getting XP is a bit of a grind at the moment, so adding that to the CPs would be interesting in my opinion. Not too large so it throws everything out of balance, but a good amount to make it worthwhile.

     

    As for a little backstory on why it's like this at the moment is because people can't play nice. Previously all money went onto the person capturing the point, however a large part of the playerbase upon completing the CP and getting the money, would simply log out in safety inside one of the CP houses and take all the money with them. So we distributed it out inside the two crates instead.

     

    As for your difficulties it's true that people tend to camp CPs, but they're also not too fit for solo players to take on. You can also move around a bit while your inventory is open, just open your inventory and start moving around and you'll be a harder target to hit while you stand there looting. :) 

    • Like 1
  6. 13 hours ago, Nick said:

    280?cb=20180311063115

    +1 to add ^^^^^^^^^^^^^^^^^^^

     

    That thing is already added, Nick! ? It's the Nyx (AT), though the AT Missiles have been disabled. Both the ones on the left have been added, top to BM and bottom to normal trader. Question is if the AA version (bottom right) is to be added, which I do not think is strictly necessary. Feel like it'll just be used as base AA defense which can fire multiple AA missiles in quick succession. Personally think that's a little over the top and the Stinger + Static Titan combo should be good enough for now.

     

    tanks_nyx.png

    • Like 1
  7. Personally I think 150k for a Hellcat is a tad steep, it's got the same armaments as a Pawnee, slightly better armor, and able to carry passengers so a higher price is justified but probably something along the lines of 120k I'd reckon is better. This together with moving the Ghosthawk down to potentially 90k or so would be appropriate, it's barely used at all and you need more players in the air to make it actually viable, compared to the attack helis. The Pawnee however I think is sitting pretty good at 100k for now, it's being used quite a lot, and can be very very effective.

  8. There is unfortunately no snowmobile model out there, so we'd have to make it ourselves if it was something we were going to implement, and I do not believe we are able to do so. I would imagine it'd be possible to make something drive well on the snow compared to the Quad, but again there is no model available.

  9. I would personally like to see some more weather on the servers as well, but I believe the reason it's not there is because it causes unneeded stress on the server, I.E. less FPS. Not 100% sure but I believe that is why, others may chime in though.

  10. Finally got around to actually properly cleaning my desk so here goes. Will probably be upgrading the PC in the coming months as well, just eternally waiting for the next release in hardware, as you do.. :) 

     

    Intel i7 4770k

    Strix GTX 1080ti

    ASUS ROG Maximus Formula

    16 GB Corsair Dominator Platinum

    Samsung 840 EVO SSDs

     

    WrtOPjw.jpg

     

    • Like 7
  11. I do not think the creator has fixed the issues Bohemia had with the mod meaning it will probably be removed once more from the Steam workshop. Thus just making it a hassle to remove once more when it eventually does get removed from the workshop, so I do not think it will be added back in.

  12. 3 minutes ago, Rosco Coltrane said:

    I dont think adding Titans for people to run around with is a good idea, will ruin heli flying all together.

     

    Hence why you make it expensive and not as good as it is currently through config edits, that way you at least have some way of taking down or deterring pilots as a foot soldier, without having to carry around an entire Titan assembly. Unlike the Redeye currently, which is essentially just a big scary stick you're waving around, it's a bit scary but it won't actually do anything. :P

  13. I believe we could potentially substitute the Redeye for the Titan MPRL, AA version of course. Make it quite expensive and decrease the damage of it so that it doesn't one hit explode everything in the sky. If we were able to balance it out compared to the Static Titan I think it would probably be a lot better than the Redeye. 

  14. From what I know we've looked into most available options and come to the solution that is on the servers at the moment, there may be various smaller mods around that might be included with proper research. So if you find some good ones we might have missed feel free to suggest them here! :) 

  15. So because I see a lot of numbers thrown around I decided I have very little to do with my life and went ahead and tested it properly. Below you can see a comparison of 3 different positions and environments on Isla Abramia, this was done while the server was at capacity and shit was going down. Keep in mind this is testing with the normal amount of grass applicable to all terrain settings, as you can find it on the server currently. Turning down grass density for them all may or may not increase performance, though I would suspect it would from the drop of FPS in Low to Standard. I have obviously also turned off all admin tools, as they are known to dump FPS out the window. lul

     

    Settings: What I believe to be the most optimal settings for gameplay on my machine, I.E. the settings I always use when playing or otherwise, all settings except terrain will remain the same throughout the testing so should not impact performance or cause any variations that wouldn't otherwise be there due to terrain. Not 100% scientific but a whole lot better than just taking a rough number from a random point on the map. 

     

    Hardware: Intel i7 4770k @3.9GHz (Because I is stupid and lazy)
                     GTX 1080ti
                     16 GB RAM
                     SSD

                     1440p 140Hz Monitor

     

     

    Location: 076085
    View: Looking NNW 320 degrees, both a mountain and large amount of grass in frame.


    Low terrain:            Average of about 49 FPS, lowest point 45 FPS.
    Standard terrain:    Average of about 44 FPS, lowest point 42 FPS.
    High terrain:           Average of about 44 FPS, lowest point 42 FPS.
    Very High terrain:   Average of about 44 FPS, lowest point 41 FPS.
    Ultra terrain:           Average of about 40 FPS, lowest point 38 FPS.

     

     

    Location: 008075
    View: Looking E 90 degrees, big mountain, a town, a river, and small amount of grass in view. Generally very a busy scene.


    Low terrain:            Average of about 33 FPS, lowest point 29 FPS.
    Standard terrain:    Average of about 32 FPS, lowest point 31 FPS.
    High terrain:           Average of about 32 FPS, lowest point 30 FPS.
    Very High terrain:   Average of about 32 FPS, lowest point 30 FPS.
    Ultra terrain:          Average of about 30 FPS, lowest point 28 FPS.

     

     

    Location: 016063
    View: Looking NNW 340 degrees, mostly only buildings and a town view, slight bit of grass and mountain in the background.


    Low terrain:            Average of about 35 FPS, lowest point 33 FPS.
    Standard terrain:    Average of about 34 FPS, lowest point 32 FPS.
    High terrain:           Average of about 33 FPS, lowest point 32 FPS.
    Very High terrain:   Average of about 32 FPS, lowest point 31 FPS.
    Ultra terrain:          Average of about 30 FPS, lowest point 28 FPS.

     

     

    From what I can tell from these tests and on my computer, the best option would probably be Very High terrain with modified grass, turned down as far as it'll go. A compromise to try and fix the terrain bug, as well as minimizing the amount of performance hit that Ultra brings for not too much benefit. That is if anything is to be done to begin with.

     

    help me.

    • Like 4
  16. 4 minutes ago, Domm1998 said:

    Yeah I think I will give Exile a try, just to clarify, you basically grind for gear buy/sell gear you collect. In terms of PVP is it you shoot anyone you want and you can loot them?

     

    In a nut shell, yes. :) If you have further questions while in-game then just ask in side chat and people will answer you.

  17. 1 minute ago, Domm1998 said:

    Oh I see.

     

    Only problem with Exile is I don't have friends who play arma so that would be a problem haha

     

     

    There's plenty of other solo players here! Some looking for others to play with so maybe you can group up with some of them if that interests you. :) Definitely possible to play solo too though.

  18. 3 minutes ago, Domm1998 said:

    Oh thank you! So game modes recommended are king of the hill and invade and annex?

     

    It's been a good while since I last played Invade and Annex but I'm pretty sure it's still around, I used to play on Ahoy World. Not sure if they are still around though.

    As for KOTH (King of the Hill) you can just join any available server, they are all hived and you'll keep your stats and unlocks on all the different servers. Just make sure you use the same Arma 3 User profile.

     

    I would definitely recommend giving Exile a try though, it can be quite fun. :) Especially with friends.

  19. I definitely do not think they should be removed, potentially like Mr. Soap says they could get a very slight price increase but personally I think having different prices for different servers might cause a bit extra unnecessary hassle. So maybe add 5k or 10k to the price of these helicopters, I do not think this will have much of an effect though, considering it's very simple getting money on the server, and most big groups don't think twice on splurging on vehicles.

     

    A different way to go about it is reducing the price of the Stinger (RedEye) from 20k to 15k or so across the servers. It's not a very good way to kill helis, so the price would for the most part be justified, but it most definitely is a bit of a detergent meaning the heli can't just fly around like usual. Titan however is very very powerful so should probably stay where it is.

    • Like 1
  20. These servers are based on Exile which is a mod that is based mainly in PvP combat, with PvE missions sprinkled in. You as a player will spawn in with very little gear, have to loot said gear and sell it to gain money (Pop Tabs) to buy new and better gear, vehicles, or build your base. All players will most likely be hostile to you unless you can find a group to play with. I'm not sure if Exile is quite what you are looking for from your description but I can say it's quite a fun way to play none the less.

     

    What you describe sounds a bit more like King of the Hill, where 3 teams tries to capture a town placed in the middle. The one team with the most players within the zone will accumulate points and the first team to 100 points wins that round and the game will restart. This is entirely PvP combat.

    Or you could try something called Invade and Annex which is, I believe, PvE but it's more or less players doing missions out and about across the entire map from a main base. Like clearing a town of hostiles, blowing up artillery positions, or things like that. 

    • Like 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.. Please view our Privacy Policy