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DTail

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DTail last won the day on September 12

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About DTail

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  1. DTail

    Reduced Haze

    https://steamcommunity.com/sharedfiles/filedetails/?id=1397683809&searchtext=reduced+haze&insideModal=0&requirelogin=1 Is there any chance this mod could be signed? It would make everything so much more enjoyable, crisp and immersive. The blue wall of death would be the past! The blue wall is just there to mask not rendered objects anyway. And no reason to say:"OMG MY FPS!!! NEED FOG!!!". If your computer can't handle rendering an extremely basic Terrain Mesh, you wouldn't be able to run Grand Theft Auto: San Andreas. That's how basic it is. Pretty please! *-*!!11111 Edit: It'll just remove the haze and doesn't allow you to snipe across the entire map. The map will just be more visible and you are not enclosed by a blue blob. Oh and allow us the crank the view distance all the way up, except the object view distance. Yes? ♥
  2. If it really bothers you, you could always remap the position of your native ArmA III info screens. This is done via. Options > Game > Layout
  3. DTail

    BDRM-2 (HQ)

    I wish people would stop breaking("fixing") the stuff they created and make it worse than before. But that's understandable. RIP BDRM :<
  4. DTail

    BDRM-2 (HQ)

    For some reason, I posted with my old account... o.O I don't even know how this is possible.. x'D! Oh ya, also to add! It is great for someone like me which is to stupid to drive! The steering is on point and it doesn't go kawoosh if you kiss a tree! ♥ Edit: How would it be broken? Used it for many years O.O The only broken part which I remember is that everyone except the driver can be shot out by literally any caliber. But that's an okay tradeoff for it being great in all other ways. @Rosco Coltrane Could you please maybe at least reconsider it? It's really not that bad/broken. ;_;
  5. Nah, that heli comes in a range where it can be engaged from infantry. It's everything, but not the same. 500m > 2500m
  6. I know, I may step on some peoples toes.. But to be honest, is it really necessary that we have an Anti Material Rifle which also fires explosive ammunition from a Heli? Sure, it's expensive, but after you finished your base and are fully upgraded 'Poptabs' become somewhat useless and you can buy loads of the explo magazines. Sure, you can counter it with EOD, becoming a two-shot not a one-shot, offering you a window of 2 - 3 seconds to run. (Which I do most of the time, but gets me killed anyway.. Just a little later). But the real issue we experienced since we joined, is that it's nearly impossible to counter while doing missions. Of course, we could buy a attack chopper and try to find the white/blue heli hovering at 2.5km up in the sky somewhere. But this shouldn't be the task of someone all the time if they want to play Exile. For example, this is nearly impossible for a solo or a small group. It's extremely time consuming to fight the explo sniping bird 2.5km in the air and its also expensive. The main issue is the time it takes to find, engage and scare that heli away. I don't mind this gun and ammunition type in a ground to ground scenario, but for a sniperheli our group believes that it's way to OP and should be either restricted through rules or scriptwise to disable that gun on a heli.
  7. - move the radiation zone to the top right of the map. - use the original radiation zone for the CDF worker camp. Since the CDF Camp only utilizes a small space on the isle, it could be ported over. Maybe get rid of some trees via hideobject. Just my 2 cents. :3 Edit: That map is epic and would be awesome.
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