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Rotation Menu System: A fluid external action menu system


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What is it?
- The Rotation Menu System is a context based action menu, designed for external interaction with other objects. 
- Any object, door, ladder, or hatch with a RTMS menu attached to it will present with a menu icon. If it's expandable, a fluid rotatable menu will appear for easy interaction
- All default external actions are already apart of the system, which means get in gunner, driver, ect, are all included.
- The Rotation Menu System is fully expandable and modifiable for any user, with an infinite menu structure. What this basically means is that a sub sub menu is always possible for any menu item. (see part 3 in tutorial).
- The system seems to work better than arma 3's action menu, especially for doors, gates, and other once confusing obstacles. Occlusion also seems to be better.
- Making menus (see part 1,2 in tutorial) is relatively easy and powerful, and will allow object and class based custom menus.
- There may be some missing actions for special kinds of objects in the game, but hopefully through user feedback any bizarre special cases will be remedied.
- The system is fully script based, with no additional addons (besides CBA for the mod version), or dialogs, or strange initialization requirements; this means its vanilla (I have made it into a addon/mod as well)
- For the mod/addon version, you can still add and remove all your own menus at runtime. Basically, you have no loss of functionality besides adding/removing menus during RTMS's init process. 
- NOW WORKS ON NON ARMA 3 MAPS! (AiA/CUP included)
- NOW HAS KEYBINDINGS FROM CBA!
- NOW HAS PERSONAL MENU AND QUICK BUTTON!
- NOW HAS INCREMENTAL DOORS!

 

 

 

 

I think this is a very convenient feature, it would be great if it was added to the server. How do you think and what do you think about this?

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