Jump to content

K B

Member
  • Content Count

    3
  • Donations

    0.00 GBP 
  • Joined

  • Last visited

  • Days Won

    1

K B last won the day on August 8

K B had the most liked content!

Community Reputation

2 Neutral

About K B

  • Rank
    Rookie User
  1. K B

    Spawn points

    Sure, but I didn't advocate for removing the spawn towns, just adding a spawn at the trader. If the reasoning is to slow down the player from returning, I understand and that decision is a logical one. If the reasoning isn't to slow down combat, or perhaps to punish players who die (somewhat), and it's supposed to be fast paced PVP, then I think it would be preferable to avoid the rocks, jetskis, exploding ATVs, and other garbage / ArmaTM that occurs between spawning and the trader.
  2. K B

    Spawn points

    In that sense, and I know some people will disagree, but what's the point of spawning in a spawn town other than 1. The off chance you can be farmed in your shit gear as you ATV to a trader or 2. to slow down the pace of combat and the time it takes to get to your body/trader/in the fight. 90% of the time I die I drive straight to a trader, it just seems like I'm being asked to waste 5 minutes to get there, hit a loadout, buy a helo, fly to the fight vs. spawn in the trader, spend 2 minutes doing the aforementioned things, and waste less of my day - not that I die that often, but still.
  3. Would it be possible to add the smoke shells to the rearm script? Currently you only get the 2 for unarmed vehicles per restart, armed vehicles don't seem to refill at all. Regardless, smokes are an intricate part of the defense of these vehicles.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.. Please view our Privacy Policy