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Setavai

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Posts posted by Setavai

  1. i like the idea of having something to spend your respect on, instead of just getting to a certain point after which you stop caring about it..

     

    not sure if spawnkits are the way to go with it though, feels pointless to me since the only use of any spawnkit for me is to have something to defend myself with as i make my way to a trader and buy actual gear..

     

    but since i like the concept but lack ideas for what else you could spend respect on, im not going to say im against it

  2. 23 minutes ago, RowdyRocko said:

    I thought it could be stolen so kept it in a safe. Big mistake when I got raided they must have nearly wet themselves ?

     

    Basically you being afraid it would be stolen created a situation where it could indeed be stolen ? that sucks though,

    but ye, you basically want to keep the cement mixer somewhere hard to reach, preferably seperate from your saferoom so chances of them going for it are smaller (they'd either go for your saferoom, or your cement mixer, and only if theyre really persistent for both)

  3. Even though im not opposed to this, im not quite sure what this would add which would make for interesting pvp,

    it would just make the map look a little less static, since we've voted not to have nighttime, we'd have to avoid making it too dark to see properly, so it wouldnt be that different from how it currently is.

     

    its mostly a cosmetic upgrade i'd say, i just dont know if this has any negative sideeffects for performance,

    plus if this would introduce rain aswell, that's gonna be annoying

    • Like 1
  4. with just a hatchet and some supplies from the trader (saw, screws, etc) you can build a fully wooden base in no time,

    then in my opinion the quickest way is to just do building supply missions to slowly replace wooden parts with concrete, if you can get the rewards from those missions atleast

     

    theres probably other methods out there, and since i dont really get involved in building any bases i never really had to go through the effort of gathering those parts on this server, im probably not the best person to answer this question ?

     

    if you have the poptabs to spare, there might also be some building supplies posted on the inmate market, though probably quite overpriced..

  5. on the subject of what kills realism, can we remove third person aswell? lets add stamina back too while we're at it, disable god mode in safe zones, change it back so you literally die when you hit a tree in a car.. oh, the entire group system has to go aswell since seeing where your team is at all times is unrealistic too.

     

    why is realism even an argument for these things?

    • Like 1
  6. 19 minutes ago, Don Vito said:

     

    Good job you didnt say what ear! wouldnt want people sneaking up on you ?

     

     

    It gives that same feeling of when ur running along with your guard down, and out of nowhere you just drop dead from a suppressed sniper, that little heartattack you get..

     

    except now imagine its a car/atv running you over.. not even turning its engine off to roll up on you.. just out of nowhere you get hit and THEN you hear it loud and clear cause it drove (over you) to your other side..

     

    i imagine people watching me play are wondering why im always looking around me all paranoid 24/7.. well, this is why ?

     

  7. I'm half deaf irl (one of my ears can only hear about 8%, meaning half the time i dont hear shots or even cars pulling up to me (please dont abuse this info ? ), and i am unable to figure out where a shot came from unless its continuous fire (in which case i just keep turning around till the shots are loudest)

     

    i adapted my playstyle to this and play primarily based off visuals, the killfeed distance is one of the few ways i can actually figure out from how far a shot came, i'd probably be even more paranoid without it.. so personally, its a big help to me, and i feel like putting that info to good use is a skill of itself..

     

    its not as simple as "oh, he shot my teammate from 500m away, hes over there.", theres often multiple angles the shot could have come from and its a process of elimination, it narrows it down, but in the end its still just a single piece of a puzzle..

     

    so im voting "No, Im a pussy and I need the distance in the kill message." .. because i do need the distance in the kill message.. and arguably yes, i am a pussy.

    • Like 1
  8. Your poll options seem abit biased ?

     

    im personally not a fan of running back to my body over and over again, however,

    i do enjoy being able to pick my spawn for other reasons, like specifically avoiding the area i just died at

     

    random spawns will just make people suicide over and over until they get the spawn they want, so thats not gonna solve anything either

    a middle ground would be to put a cooldown on those spawns aswell, so if you kill someone once, they can come back, kill them again, and they'll take abit longer to get back

    however, you didnt include that as an option but instead focused solely on your dislike against people that keep coming back ¯\_(ツ)_/¯

  9. Perhaps you'd have a bigger response if you share some info about you, since you mentioned possibly creating video content, what sort of content you plan on making, if you have an active channel already, etc.

     

  10. you say you had a passenger, why not let him jump out while you try to lure it into a position where your teammate can then shoot him down, or atleast split the pawnees focus so 1 of you can get out or in a position to do something

    that way you didnt have to abuse something like godmode that you get from a trader, but instead fight him using legitimate mechanics (this is the reason stingers are also in the game, to help you counter them)

     

    he was in a better position, he was better prepared (by bringing a pawnee) and managed to get a shot on you, and you just hard-countered that by not getting hit by a shot for 10 seconds..

    how is that fair towards him?

     

     

    imagine you are in a pawnee, and you're fighting a blackhawk, or some other vehicle that takes a few shots to take down

    he needs to hit you like once and you'll go down, while he might take a few more shots..

    you manage to hit it a couple times, enough to damage it but not quite enough to blow it up,

    now it flees into the trader, lands, repairs, and comes back out later fully repaired and rearmed and you no longer have the drop on it.. manages to hit you once, and kills you..

    theres no fun in getting outplayed by a safezone..

  11. if you arent rendering in grass after 100-200 meters, then yes, it would start sinking them into the ground

    it doesnt do it at closer ranges because it assumes grass is rendered at those distances (which the server lets you disable at low terrain settings)

     

    its also partially the map though,

    for instance, if you look at a hill very far away, you'll notice things like rocks and trees are floating above the hill when you're on low terrain settings,

    and the same goes with enemy players, on low settings, you sometimes see enemies that are in fact behind the hill, and you shouldnt even be able to see, and cant hit either, but if you turn your terrain settings to ultra,

    you'll suddenly see that what you were looking at was in fact obscured by the top of the hill..

     

    basically this is the game rendering things less accurately to try and reduce the impact it has on your fps, its not a great way of doing it but its what we have to deal with unfortunately

     

    also in your video it is indeed quite severe, part of it could be because that specific spot has quite tall grass, and to simulate that, the game sinks him quite deep into the ground, combine that with the low terrain detail setting and you might see people completely dissapearing

     

  12. it still happens to some degree even with terrain on ultra, though much less noticable,

    its the games way to represent your target being obscured by grass, without having to render it in at such large distances (which would kill your fps)

    so instead, it sinks them into the ground slightly, its just an arma thing you gotta keep in mind, at ultra you should be able to see atleast part of their body though

    • Like 1
  13. the xp system isnt something that you're supposed to just go through and unlock everything though,

    part of the appeal in my opinion is that you need to prioritize which perks you want first depending on you and your role in your team,

     

    for me for instance, i went for the quicker revive speed and repair speed first, since i always carry a defib and often find myself in situations where i only have a little bit of time to get my team back together, and i tend to hold my W key while driving in the middle of forests quite alot..

    and i still dont have all of the perks yet, nor do i need them,

    i dont raid.. i dont see myself using the hotkey healing, and i spend my poptabs before i ever reach the max bank amount..

     

    its a bonus ontop of the rewards you get for doing basic stuff anyway, i dont think its designed to be the main reward for doing stuff..

     

    • Like 2
  14. would be kind of annoying to be in the process of completing that mission and it just despawning and spawning somewhere else though, so it would need a visible timer for people to decide if its worth trying to cap it before it moves or wait for the next location if theres not enough time

  15. so what im getting from this is:

     

    either you guys dont trust eachother enough to be able to share storage (in which case you should possibly reconsider merging your groups together..)

    or you guys just havent distributed the storage capacity properly/fairly

     

    if you have 3 different groups put together, just give each of them 6 safekits, and have 2 safekits spare to use for whatever (dumpsafe, sniper/stinger storage at top of your base, whatever)

    and if a group complains they need more storage, then they might have to reevaluate whats worth keeping and what isnt..

     

     

    maybe im just looking at it from the wrong angle though, since even though we have quite alot of safekits available to us, i dont use any of em, and just roll with whatever i buy or loot from other players..

  16. i think making it easier to get kind of defeats its purpose..

     

    either way, whenever you find a magazine, you store it in your base, you'll eventually have like 20x 1's and 20x 2's lying around, a few 4's maybe, and then whenever you find a 3, you basically found a free 50k..

    you shouldnt think "oh, i found a 1, better go look for the others now", you should think "oh, i found a 1, better hang on to this until i find the rest some day"

    • Like 4
  17. ok, so i just did the math, then accidentally clicked a link at the top and lost my entire post.. so im gonna make this (relatively) short, and will only talk about people actually thermalscanning all the way into your saferoom,

     

    00:00 attempt 1

    00:00 attempt 2

    00:00 attempt 3

    00:05 attempt 4

    00:10 attempt 5

    00:15 attempt 6

    00:20 attempt 7

    00:25 attempt 8

    00:30 attempt 9

    00:35 attempt 10

     

    on average you'd probably get it in about 5 attempts

    then remember that you can only scan a door 15(?) minutes after its been used

    assume you have 10 doors

     

    00:00 door 1, took 5 attempts

    00:10 door 2, took 8 attempts

    00:35 door 3 is cold and no longer gives a thermal signature

     

    an hour later you come back to your base, they dont make a move since they dont want to be spotted, 15 minutes later you leave your base again

     

    01:50 opened door 1 and 2, scanned door 3, took 3 attempts

    01:50 door 4, took 5 attempts

    02:00 door 5, took 8 attempts

    02:25 door 6 is cold

     

    so it took them over 2 hours of effort and they havent managed to take anything yet..

    it takes 1 mistake for them to get spotted and for you to realize you need to change your codes..

     

    i personally feel like theres no need to punish people willing to dedicate this much time into possibly nothing, if you spot them, they either have to start all over, or force the territory into raid mode and push through, after which its all up to both you and your base design

    • Like 3
  18. the vip slots will free up once anyone on the server leaves at any point though..

    i dont think we need admin only slots, especially since more slots = less stability, and even though they are admin, they still count as a player, and would still impact performance

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