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Posts posted by Crime
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7 hours ago, Rosco Coltrane said:
you need to consider, the HMG in all armed vehicles have the same name, but the rocket launchers have many different skins which are seperately listed. If you want to show the value of HMG and rocket launcher kills you need to count all rocket launcher kills together and consider. one hmg kill is not always a seperate vehicle, but every rocket launcher kill is a seperat vehicle that has been destroyed
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Placing a rocket launcher in every noobs inventory, to make sure he can defend himself from armed vehicles...
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10 hours ago, Aimbutt_exe said:
Also you can get like 10 hmg vehicles per restart if you really want to. Soo i dont see any problem with current system..
Yeah but whenever i complete a mission with an armed vehicle, it gets hit by a rocket when it did not even move or i get shot when driving away. Cause there is always 3-4 rocketlauncher guys around.
And don't count me on the easy way like "mad cause bad", for me its either to much rocket launchers (ammo) or to effort to get one. One CP and a car will be full of them.
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I'm the same oppinion as Jimlad.
Alamut (however it is written) is way to common.
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Dingo
in Suggestions
oh rip :(
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Dingo
in Suggestions
Hello everyone,
I would love to see the Dingo ingame, but remove its grenade launcher, so it doesnt get to op ^^
Mod link: http://www.armaholic.com/page.php?id=28054
Have a nice day!
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I played on an Arma 3 Exile Tanoa server before i switched to this one and the mod was on that server...
its sound is bugged and it looks like a 3dmodel made by a 3yrs old.
Please dont add it.
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Make the concrete tower more reliable
in Suggestions
Posted
Hi,
how can it be, that a concrete tower can be bombed away with 3 Big Mommas same as a common cinderwall? this makes absolutely no sense to me..
This should be increased in my opinion. As 2 player group this took a lot of money, time and work and it is destroyed by 3 big mommas in seconds...