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Rolling Changelog - Exile


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Added:

  • "My Listings" filter on the Inmate Market.
  • 1 deployed vehicle at one time per player. Your previous one will delete when you deploy a new vehicle.

Changed:

  • You must keep your 8G Network on while scanning for 8G Users. (Player Scan)
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Mod: [SG] Mod: Added Concrete Box. (Can be used as an easy 1x1 flag room ?) Added Concrete Glass Floor and Wall. Added Concrete Tall Gate. Ad

I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.   Mod: [SG] M

Changed: Reduced the amount of sniper rifles that spawn in civilian buildings. Healing hotkey perk message when you don't own it. Should help people that are confused when they get the

  • 2 weeks later...

Mod:

Fixed:

  • Not being killed when your vehicle blows up while you're inside of it.
  • Some vehicles offset position while being towed.
  • Territory Raid Mode with random territories going into Raid Mode for no reason.
  • Thermal Scanning distance on the Hangar Gate. Was showing "cold" when looking at the code pad.
  • Batteries not being removed after a successful grind.
  • Crafting Recipes app getting duplicate entries in the drop down.
  • Server Rules tab in the XM8.

Changed:

  • Stinger Launcher and Ammo prices.
  • There is no longer a revive limit per life.
  • Poptabs now drop onto the ground once revived.
  • Remade the way stats are displayed in the XM8.
  • Maximum dynamic missions increased from 2 to 3 on Chernarus.
  • Ghost Town. Smaller for better FPS.
  • Reworked player damage from NULL sources. (No bush damage. Should hopefully fix some issues with mines)

Added:

  • A warning when moving containers that have items inside.
  • The ability to pack wooden storage crates.
  • More ways to gain XP:
    • Stealing Flags: Higher the flag level, the more XP you gain.
    • Hacking Safes: Higher the safe level, the more XP you gain.
    • Placing Breaching Charges: Concrete gives more than metal, metal gives more than wood.
  • Quick Access button in the XM8. You can choose what app you want in the XM8 settings.
  • Around 20 new dynamic missions.
  • 2 new static missions. Different for each server. They have a low chance of spawning throughout a restart.
  • More lockers to Zelenogorsk trader.
  • AI have a chance of spawning with a Pumpkin hat. (Might be worth selling ?)
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Fixed:

  • Dynamic missions spawning more than the set max.
  • Dynamic missions now timeout if they are not completed within a certain amount of time.
  • Vehicle Factory mission vehicle spawns.

Changed:

  • Increased the chance of the Federal Reserve and Vehicle Factory missions spawning.
  • The capturing player of a Capture Point will receive half the money on their player and the other half in the reward crate. (No need to drop and pickup the money. It saves instantly.)
  • Instead of 2 crates as a Capture Point reward. You now get 1 crate and 1 random vehicle.
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Added:

  • Few variants of the Mk 200 LMG. - Thanks to @Pennywise

Changed:

  • Max listing price of 150k on the Inmate Market to match the Inmate Account limit.
  • Dying while in a vehicle will no longer eject your dead body from the vehicle.
  • Any dead bodies in a vehicle that has been blown up will automatically be ejected.

Fixed:

  • Auto running through walls when accessing "3D Preview" dialogs.
  • Capture Point vehicles bug where they couldn't be claimed.
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  • 2 weeks later...

Added:

  • XM8 Territory Management:
    • Territory owners can choose permissions for territory "Plebs" and "Moderators" (Everything is allowed by default!):
      • Building permissions. Placing/moving/removing objects and adding code locks to objects.
      • Virtual Garage Access.
      • Bypass having to enter codes for doors.
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  • 2 weeks later...

Added:

  • The ability to change a doors PIN code without having to remove it.
  • Variable Volume Changer. Find the keybinds in the infiSTAR KeyBinds menu. You may need to "Reset All" to be able to see them.

Fixed:

  • "Runaway" AI from missions. These will now be cleaned up correctly if they go too faraway from their starting position.
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  • 1 month later...

I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.

 

Mod:

  • [SG] Mod
    • Removed:
      • Shotgun mod.
      • Most Sab aircrafts.
      • Scar L mod.
      • Beetle mod.
      • 6x6 ATV mod.
    • Fixed: - Thanks to @Rosco Coltrane for all of these.
      • M107-X:
        • All ammo to zero to 2400m.
        • Increased recoil to be like other higher powered snipers.
        • Decreased the rate of fire to be like other higher powered snipers.
      • Chinook:
        • Crosshair for the minigun.
      • MK153 Mod 0:
        • Reduced the mass of all rocket types to 60.
      • Minimi Mk3:
        • Zeroing from 1000m to 1800m.
        • Moved to the black market.
      • Lee-Enfield:
        • Zeroing from 1000m to 1200m.
        • Corrected the tooltip in-game.
      • Hunting Rifle:
        • Zeroing from 500m to 1000m.
      • PKP/PK:
        • Zeroing tooltip in-game.
        • Zeroing when using scopes.
      • SVD:
        • Increased from 14 to 16.
        • Corrected the tooltip in-game.
    • Added:
      • Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF
      • More weapons.

Added:

  • New Hacking System:
    • To start a hack you need a Base Laptop.
    • Once you start a hack you will be in animation for 2 minutes placing down the laptop.
    • When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning.
    • The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image.
    • The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled.
    • Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed.
      • Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any.
    • Only 2 concurrent hacks can be started per territory.
    • Perks still work with the hacking timer.
  • New P90's from the Arma update. Also added custom skins for them.
  • Chinooks to Black Market.
  • RPG-7 back to Black Market.

Fixed:

  • Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout.
  • infiSTAR Anti-TP. - Thanks to Dave from MGT.
  • Getting respect for selling flags from vehicles. - Thanks to Dave from MGT.
  • NEAF Aicraft trader on Chernarus to sell the correct vehicles.
  • An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart.
  • An issue where you could deploy vehicles in enemy territories if you weren't close to the flag.
  • Blacklisted items for the loadout trader.

Changed:

  • Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash
  • Bash Trader on Chernarus. Thanks @I'm Trash
  • Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles)
  • Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own)
  • Max Poptabs a player can hold at one time set to 1 Million.
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Added:

  • View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons)

Changed:

  • Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings.

Fixed:

  • You can no longer hack your own safes/flag.
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Added:

  • IED's to Black Market trader.
  • Throwable C4 to Black Market trader.
  • Underbarrel shotgun shells to traders. (Flechette rounds)

Fixed:

  • Chernarus Bash trader spawn point for large vehicles.
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Added:

  • XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!)

 

Changed:

  • You can no longer explode C4 while dead.
  • You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug. 
  • Allowed territory "plebs" to upgrade their territory level.
  • 100% of the Capture Point reward Poptabs will spawn into the reward crate.

 

Fixed:

  • Spawning with kits should be more seamless now. No more random animations on spawn.

 

NEW KITS PREVIEW: 

 

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  • 3 weeks later...

Mod:

  • [SG] Mod
    • Removed some content due to permission issues.
    • Buffed SMA Honeybadger to be similar to the NIArms version.
    • Changed MRC damage to be more similar to other weapons in its class.

 

Added:

  • Crate Storage amount for each vehicle to display in the vehicle trader dialog.
  • New Chernarus CDF mission. (A new Altis one is coming very soon. Sorry ?)
  • New Chernarus Radiation Island. Buildings are more spread out across the island.
  • New bridge that connects Utes Island (CDF Island) and Skalisty Island (Radiation Island).
  • Tier 11 spawn kits that have level 4 vests.
  • You get forced into 3rd person while doing any raiding actions.

 

Changed:

  • Kill Messages to show the players vehicle rather than the weapon on the vehicle.
  • You can no longer move constructions while you have maximum objects placed. Due to an issue that would delete the moved construction.

 

Fixed:

  • Vehicle Factory mission on Chernarus vehicle spawns causing them to blow up on mission completion.
  • An exploit that would earn you more respect while holding a melee weapon and getting long range kills.
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Added:

  • Persistent Crate Storage:
    • Crates stored in vehicles save over restart.
    • All crates get deleted when stored in the virtual garage.

 

Changed:

  • Buffed Building Materials and Construction Site mission loot a small amount.
  • Concrete Mixer now outputs on the same level as the mixer. Rather than terrain level.
  • Some CDF objects are now destructible. Such as the military towers. 
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Changed:

  • When deploying your parachute when halo jumping, it should no longer randomly kill you.
  • Static weapons can no longer be purchased/deployed. There are way too many bugs with them.
    • The sell price has been set to the purchase price. So you can get a full refund by selling yours!

 

Added:

  • Changeable keybind for ejecting from parachutes/vehicles and pulling your parachute.

Custom keybinds can be found here:

 dAYkUy0.png

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Fixed:

  • Incoming Missile warning. The warning would still appear although you're no longer in an air vehicle.
  • Inmate Market notification when selling something. There would be trailing decimals after the actual sell price.
  • Flag/Safe hacking laptop position. It should no longer sink into floor objects.
  • Vehicle spawn positions. Vehicles should have a less chance if blowing up when purchasing/retrieving them.

 

Changed:

  • 1 Million Poptab limit on players:
    • When picking up over 1 Million Poptabs, it will no longer completely block you from picking it up. It will take away the amount you can pickup, and leave the rest.
      •  0esP4ke.png
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  • 2 weeks later...

Fixed:

  • Visual bug with respect not displaying correctly after capturing a CP.

 

Added:

  • In-game scoreboard
  • Sell All button at traders.
    • You will keep your XM8, Map, GPS, Compass and Radio if you have them.
  • Automatic selling of your previous loadout when purchasing a loadout from the Loadout Trader.
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Added:

  • New and improved Virtual Garage:
    • New GUI to make storing and retrieving vehicles more fluent.
    • Ability to search through your stored vehicles.
    • Auto complete on vehicle nicknames so vehicles can be stored with just a button press.

fsO3Vla.png

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  • 2 weeks later...

Sorry there hasn't been many updates recently. Had a lot to deal with IRL. I still won't be active for another week or so.

The following changes been made since the last changelog, some might be interesting for someone ?.

 

Changed:

  • Safe/Flag Hacking now only checks for alive players within the laptop radius. Stops dead players from allowing the hack to continue.
  • Altis CDF now has walls around it. A new one possibly coming soon.
  • Reverted Auto-Run to default Exile.
  • Armed Orca price increased to 100,000 from 70,000.
  • Armed Nyx price decreased to 69,000 from 100,000.
  • Scout Nyx price decreased to 35,000 from 70,000.
  • Respect loss percentage from NPC's changed to 1% from 2%.

 

Fixed:

  • Kamyshovo spawn point should no longer spawn you on the smaller islands in the water.

 

 

Free Premium for the first 2 people to claim it.

Use code at checkout: GIMME

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  • 3 weeks later...

Changed:

  • Spitfire rearm price set to 2,000 Poptabs.
  • Rangefinders and Binoculars no longer sell when using "Sell All" at traders.
  • Disabled the Inmate Market ability to list vehicles due to exploits.
  • Safe/Flag Hacking improvements:
    • Performance increases during active hacks.
    • The hacking laptop screen will "flicker"a lot less as it now correctly checks to update the loading bar or not.
  • Weed Bags, Gold Bars and Money Stacks now spawn in the radiation zone.
  • Improvements to Altis Gravia airfield building placements.

 

Fixed:

  • Wastedump now calculates backpack/uniform/vest items to sell price. - Thanks to @LiveJasmin for reporting.
  • Loadout Trader not removing some blacklisted items. - Thanks to no one reporting it but instead abusing it ?
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  • 2 weeks later...

Changed:

  • Stinger launcher price changed from 50,000 to 30,000 Poptabs.
  • The state of "Environment Sounds" saves over relogs/restarts.

 

Fixed:

  • An issue that wouldn't let you open the Loadout Trader.
  • The server randomly not unlocking on restarts.
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