Jump to content
Sean

Rolling Changelog - Exile

Recommended Posts

Added:

  • "My Listings" filter on the Inmate Market.
  • 1 deployed vehicle at one time per player. Your previous one will delete when you deploy a new vehicle.

Changed:

  • You must keep your 8G Network on while scanning for 8G Users. (Player Scan)
  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites

Mod:

Fixed:

  • Not being killed when your vehicle blows up while you're inside of it.
  • Some vehicles offset position while being towed.
  • Territory Raid Mode with random territories going into Raid Mode for no reason.
  • Thermal Scanning distance on the Hangar Gate. Was showing "cold" when looking at the code pad.
  • Batteries not being removed after a successful grind.
  • Crafting Recipes app getting duplicate entries in the drop down.
  • Server Rules tab in the XM8.

Changed:

  • Stinger Launcher and Ammo prices.
  • There is no longer a revive limit per life.
  • Poptabs now drop onto the ground once revived.
  • Remade the way stats are displayed in the XM8.
  • Maximum dynamic missions increased from 2 to 3 on Chernarus.
  • Ghost Town. Smaller for better FPS.
  • Reworked player damage from NULL sources. (No bush damage. Should hopefully fix some issues with mines)

Added:

  • A warning when moving containers that have items inside.
  • The ability to pack wooden storage crates.
  • More ways to gain XP:
    • Stealing Flags: Higher the flag level, the more XP you gain.
    • Hacking Safes: Higher the safe level, the more XP you gain.
    • Placing Breaching Charges: Concrete gives more than metal, metal gives more than wood.
  • Quick Access button in the XM8. You can choose what app you want in the XM8 settings.
  • Around 20 new dynamic missions.
  • 2 new static missions. Different for each server. They have a low chance of spawning throughout a restart.
  • More lockers to Zelenogorsk trader.
  • AI have a chance of spawning with a Pumpkin hat. (Might be worth selling ?)
  • Like 6
  • Love it! 2
  • Thanks 2

Share this post


Link to post
Share on other sites

Added:

  • You can delete your own Inmate Market listings by double clicking on your item.
  • Like 1

Share this post


Link to post
Share on other sites

Fixed:

  • Dynamic missions spawning more than the set max.
  • Dynamic missions now timeout if they are not completed within a certain amount of time.
  • Vehicle Factory mission vehicle spawns.

Changed:

  • Increased the chance of the Federal Reserve and Vehicle Factory missions spawning.
  • The capturing player of a Capture Point will receive half the money on their player and the other half in the reward crate. (No need to drop and pickup the money. It saves instantly.)
  • Instead of 2 crates as a Capture Point reward. You now get 1 crate and 1 random vehicle.
  • Love it! 1

Share this post


Link to post
Share on other sites

Added:

  • Few variants of the Mk 200 LMG. - Thanks to @Pennywise

Changed:

  • Max listing price of 150k on the Inmate Market to match the Inmate Account limit.
  • Dying while in a vehicle will no longer eject your dead body from the vehicle.
  • Any dead bodies in a vehicle that has been blown up will automatically be ejected.

Fixed:

  • Auto running through walls when accessing "3D Preview" dialogs.
  • Capture Point vehicles bug where they couldn't be claimed.
  • Like 2
  • Love it! 1

Share this post


Link to post
Share on other sites

Added:

  • XM8 Territory Management:
    • Territory owners can choose permissions for territory "Plebs" and "Moderators" (Everything is allowed by default!):
      • Building permissions. Placing/moving/removing objects and adding code locks to objects.
      • Virtual Garage Access.
      • Bypass having to enter codes for doors.
  • Like 3
  • Angry 1
  • Confused 1
  • Love it! 1
  • Thanks 1

Share this post


Link to post
Share on other sites

Added:

  • The ability to change a doors PIN code without having to remove it.
  • Variable Volume Changer. Find the keybinds in the infiSTAR KeyBinds menu. You may need to "Reset All" to be able to see them.

Fixed:

  • "Runaway" AI from missions. These will now be cleaned up correctly if they go too faraway from their starting position.
  • Like 5
  • Love it! 2
  • Thanks 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×