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Sean

Rolling Changelog - Exile

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Added:

  • "My Listings" filter on the Inmate Market.
  • 1 deployed vehicle at one time per player. Your previous one will delete when you deploy a new vehicle.

Changed:

  • You must keep your 8G Network on while scanning for 8G Users. (Player Scan)
  • Like 3
  • Thanks 1

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Mod:

Fixed:

  • Not being killed when your vehicle blows up while you're inside of it.
  • Some vehicles offset position while being towed.
  • Territory Raid Mode with random territories going into Raid Mode for no reason.
  • Thermal Scanning distance on the Hangar Gate. Was showing "cold" when looking at the code pad.
  • Batteries not being removed after a successful grind.
  • Crafting Recipes app getting duplicate entries in the drop down.
  • Server Rules tab in the XM8.

Changed:

  • Stinger Launcher and Ammo prices.
  • There is no longer a revive limit per life.
  • Poptabs now drop onto the ground once revived.
  • Remade the way stats are displayed in the XM8.
  • Maximum dynamic missions increased from 2 to 3 on Chernarus.
  • Ghost Town. Smaller for better FPS.
  • Reworked player damage from NULL sources. (No bush damage. Should hopefully fix some issues with mines)

Added:

  • A warning when moving containers that have items inside.
  • The ability to pack wooden storage crates.
  • More ways to gain XP:
    • Stealing Flags: Higher the flag level, the more XP you gain.
    • Hacking Safes: Higher the safe level, the more XP you gain.
    • Placing Breaching Charges: Concrete gives more than metal, metal gives more than wood.
  • Quick Access button in the XM8. You can choose what app you want in the XM8 settings.
  • Around 20 new dynamic missions.
  • 2 new static missions. Different for each server. They have a low chance of spawning throughout a restart.
  • More lockers to Zelenogorsk trader.
  • AI have a chance of spawning with a Pumpkin hat. (Might be worth selling ?)
  • Like 7
  • Love it! 2
  • Thanks 2

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Fixed:

  • Dynamic missions spawning more than the set max.
  • Dynamic missions now timeout if they are not completed within a certain amount of time.
  • Vehicle Factory mission vehicle spawns.

Changed:

  • Increased the chance of the Federal Reserve and Vehicle Factory missions spawning.
  • The capturing player of a Capture Point will receive half the money on their player and the other half in the reward crate. (No need to drop and pickup the money. It saves instantly.)
  • Instead of 2 crates as a Capture Point reward. You now get 1 crate and 1 random vehicle.
  • Like 1
  • Love it! 1

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Added:

  • Few variants of the Mk 200 LMG. - Thanks to @Pennywise

Changed:

  • Max listing price of 150k on the Inmate Market to match the Inmate Account limit.
  • Dying while in a vehicle will no longer eject your dead body from the vehicle.
  • Any dead bodies in a vehicle that has been blown up will automatically be ejected.

Fixed:

  • Auto running through walls when accessing "3D Preview" dialogs.
  • Capture Point vehicles bug where they couldn't be claimed.
  • Like 3
  • Love it! 1

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Added:

  • XM8 Territory Management:
    • Territory owners can choose permissions for territory "Plebs" and "Moderators" (Everything is allowed by default!):
      • Building permissions. Placing/moving/removing objects and adding code locks to objects.
      • Virtual Garage Access.
      • Bypass having to enter codes for doors.
  • Like 4
  • Angry 1
  • Confused 1
  • Love it! 1
  • Thanks 1

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Added:

  • The ability to change a doors PIN code without having to remove it.
  • Variable Volume Changer. Find the keybinds in the infiSTAR KeyBinds menu. You may need to "Reset All" to be able to see them.

Fixed:

  • "Runaway" AI from missions. These will now be cleaned up correctly if they go too faraway from their starting position.
  • Like 6
  • Love it! 2
  • Thanks 1

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I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.

 

Mod:

  • [SG] Mod
    • Removed:
      • Shotgun mod.
      • Most Sab aircrafts.
      • Scar L mod.
      • Beetle mod.
      • 6x6 ATV mod.
    • Fixed: - Thanks to @Rosco Coltrane for all of these.
      • M107-X:
        • All ammo to zero to 2400m.
        • Increased recoil to be like other higher powered snipers.
        • Decreased the rate of fire to be like other higher powered snipers.
      • Chinook:
        • Crosshair for the minigun.
      • MK153 Mod 0:
        • Reduced the mass of all rocket types to 60.
      • Minimi Mk3:
        • Zeroing from 1000m to 1800m.
        • Moved to the black market.
      • Lee-Enfield:
        • Zeroing from 1000m to 1200m.
        • Corrected the tooltip in-game.
      • Hunting Rifle:
        • Zeroing from 500m to 1000m.
      • PKP/PK:
        • Zeroing tooltip in-game.
        • Zeroing when using scopes.
      • SVD:
        • Increased from 14 to 16.
        • Corrected the tooltip in-game.
    • Added:
      • Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF
      • More weapons.

Added:

  • New Hacking System:
    • To start a hack you need a Base Laptop.
    • Once you start a hack you will be in animation for 2 minutes placing down the laptop.
    • When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning.
    • The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image.
    • The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled.
    • Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed.
      • Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any.
    • Only 2 concurrent hacks can be started per territory.
    • Perks still work with the hacking timer.
  • New P90's from the Arma update. Also added custom skins for them.
  • Chinooks to Black Market.
  • RPG-7 back to Black Market.

Fixed:

  • Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout.
  • infiSTAR Anti-TP. - Thanks to Dave from MGT.
  • Getting respect for selling flags from vehicles. - Thanks to Dave from MGT.
  • NEAF Aicraft trader on Chernarus to sell the correct vehicles.
  • An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart.
  • An issue where you could deploy vehicles in enemy territories if you weren't close to the flag.
  • Blacklisted items for the loadout trader.

Changed:

  • Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash
  • Bash Trader on Chernarus. Thanks @I'm Trash
  • Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles)
  • Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own)
  • Max Poptabs a player can hold at one time set to 1 Million.
  • Like 4
  • Confused 1
  • Love it! 4
  • Thanks 1

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Added:

  • View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons)

Changed:

  • Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings.

Fixed:

  • You can no longer hack your own safes/flag.
  • Like 3

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Added:

  • IED's to Black Market trader.
  • Throwable C4 to Black Market trader.
  • Underbarrel shotgun shells to traders. (Flechette rounds)

Fixed:

  • Chernarus Bash trader spawn point for large vehicles.

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Added:

  • New Kill Feed Style:
    • Group members will show as green.
    • Enemies will show as red.
    • NPC's will show as blue.
    • Can still be disabled in your XM8 settings.
  • Like 2

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Added:

  • XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!)

 

Changed:

  • You can no longer explode C4 while dead.
  • You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug. 
  • Allowed territory "plebs" to upgrade their territory level.
  • 100% of the Capture Point reward Poptabs will spawn into the reward crate.

 

Fixed:

  • Spawning with kits should be more seamless now. No more random animations on spawn.

 

NEW KITS PREVIEW: 

 

  • Like 5
  • Love it! 1

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Mod:

  • [SG] Mod
    • Removed some content due to permission issues.
    • Buffed SMA Honeybadger to be similar to the NIArms version.
    • Changed MRC damage to be more similar to other weapons in its class.

 

Added:

  • Crate Storage amount for each vehicle to display in the vehicle trader dialog.
  • New Chernarus CDF mission. (A new Altis one is coming very soon. Sorry 😞)
  • New Chernarus Radiation Island. Buildings are more spread out across the island.
  • New bridge that connects Utes Island (CDF Island) and Skalisty Island (Radiation Island).
  • Tier 11 spawn kits that have level 4 vests.
  • You get forced into 3rd person while doing any raiding actions.

 

Changed:

  • Kill Messages to show the players vehicle rather than the weapon on the vehicle.
  • You can no longer move constructions while you have maximum objects placed. Due to an issue that would delete the moved construction.

 

Fixed:

  • Vehicle Factory mission on Chernarus vehicle spawns causing them to blow up on mission completion.
  • An exploit that would earn you more respect while holding a melee weapon and getting long range kills.
  • Like 2

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