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Sean

Rolling Changelog - Exile

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The server is now running in x64 again. The recent crashes were due to the x32 server client not having enough memory. Doing this should solve the crashing altogether, unless BattlEye decides to poop on us.

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Changed:

Some current scripts to perform better. Every little helps.

 

Fixed:

The ability to farm XP and Scrap Metal from deployed vehicles. Thanks @Hvar for bragging about it :4_joy:

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Added:

Arma 2 style Blackhawk to BlackMarket trader for 65,000 Poptabs.

 

Changed:

Auto Run is now default Exile.

Some scripts to run server side instead of on the client.

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Added:

Bridge from Elektro to Utes Island. Thanks to Crunch™

Tunnel between Elektro and Cherno. Thanks to Crunch™

 

Changed:

More scripts to perform better.

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Added:

Vehicle Towing. The config is not perfect since the amount of vehicles we have. Please report any bugs to us and we will work on fixing them.

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Added:

No collision with vehicles and players in safezones.

New Radiation Zone buildings.

New NEAF buildings and Black Market. Thanks to Crunch™

 

Fixed:

Vehicles bought in safezones now have godmode.

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Mods:

FFAA Updated.

 

Added:

New FFAA vehicles and helicopters. You can view the vehicles here: 

 

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Fixed:

An issue with Locker Limit perk.

 

Changed:

SPMG Ammo price to 300 Poptabs.

Navid Ammo price to 400 Poptabs.

CDF AI no longer spawn in frozen.

 

Added:

Day/Night cycle. Same as before with the ability to vote.

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Mods:

Removed KA Weapons

Updated [SG] Mod

 

All textures on all objects have been reset due to the path changes.

 

Added:

Chance to get XP as a Daily Reward.

3 new armed planes.

Premium vehicles at all traders. (Textured Vehicles)

GMG variants of Hunters, Ifrits and Striders.

 

Changed:

Base Painting Textures.

Kit selection on the spawn menu. Should work for all monitor sizes now.

 

Removed:

Vehicle Painting... For now.

KA Weapons from all loot and traders.

 

Fixed:

Tuning Shop issues, also improved some areas with it.

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Mods:

Exile Mod - http://www.exilemod.com/topic/25026-104-pineapple/

[SG] Mod - To force update it, you need to launch Arma 3 via Steam, right click on the mod and press repair. You can also try to restart Steam for an automatic download.

 

Added:

Disable Side Chat XM8 App.

 

Changed:

Base Painting categories and textures.

Replaced all raiding aspects with Exile's version.

 

For information on the new raiding system, please read here: 

 

Some XM8 Apps have been removed temporarily, this is due to Exile making changes to how they are added.

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Fixed:

Withdrawing/depositing money from the locker. The dialog now updates correctly.

Server side issues from the new Exile update.

 

Changed:

Increased PKP price to 1050 Poptabs.

Removed some launchers and launcher ammo due to having no mass.

 

Please report any bugs to me through the forums or Discord.

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Added:

Crafting Recipes App.

Statsbar Settings App.

 

Changed:

AI have lower chance of spawning with launchers.

Tweaked speed of time during the day.

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Added:

Earn XP from the new raiding systems.

Ability to hack a flag - Find out more about it here: 

 

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Changed:

Switched to Exile's Virtual Garage system.

Our own flag hacking system to be compatible with Exile's Virtual Garage.

Wages now go into your player wallet.

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Mods:

[SG] Mod:

  • Added a lot of weapon/uniform/vest textures. They can be found in the traders. (Credit to DayZLAD)
  • Added 3 variants of the Vamtac. (Hello Kitty, SWAT and Hex)
  • Added A2 Style Chinook. (Armed/Unarmed)
  • Added new backpacks with more capacity.
  • Added new Bridge Model (Credit to @ImUnleasheD)
  • Removed old/useless scripts.

Fixed:

Gear Crate markers will remove correctly.

Reviving will no longer take ammo from your secondary/launcher.

Container limit per territory.

Issue where you could revive non party members.

Bridge map markers.

 

Added:

SVD Sniper to traders.

Family equipment trader.

 

Removed:

Pooks from traders.

Mobile XM8 Code.

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Mods:

[SG] Mod:

  • Fixed Custom Weapons switching back to default.
  • Fixed a uniform bad model.

Abramia

Fixed:

Custom Map Edits.

Building range within safezone radius.

 

Added:

Custom Weapons to loot spawn - Chernarus + Abramia.

New spawn point.

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Isla Abramia

 

Changed:

Missions should spawn on less of a slope. (If it can find a safe position)

Missions no longer spawn on the CDF Island or Radiation Zone.

Scopes have a higher chance of spawning with loot.

Prices for Czech and Molle backpacks increased.

 

 

Chernarus Isles

 

Changed:

Scopes have a higher chance of spawning with loot.

Prices for Czech and Molle backpacks increased.

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Both Exile servers have been updated to the latest Arma version.

 

Chernarus Isles & Isla Abramia

 

Added:

All variants of MRAWS launchers with ammo.

Tank DLC helmet and uniform.

Offroad and 4WD AT.

AWC 301 Nyx AT and Scout.

 

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Mods:

[SG] Mod

  • Changed grass density for higher terrain settings. (Should be better for FPS) - Abramia Only
  • Custom  ACR camos - Total of 56 variants.
  • New custom uniform variants. (Kryptek, Fleckturn, MTP and Tigerstripe)
  • New custom crew helmets.

Thanks to DayZLAD for the new equipment!

 

Fixed:

  • Invisible items in traders.
  • Removed known bugged weapons from loot/missions/traders.

 

Added:

  • New reviving system.
  • 3 new perks. (Reviving Speed, hotkey healing and salvage speed)
  • Facewear to traders.
  • All the custom uniforms/vest/weapons/headgear to loot/missions.
  • Terrain forced to "Very High" to stop the invisible mountain tops. - Abramia Only

 

Changed:

Mission map markers to red. Mainly for Abramia but also used on Chernarus.

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Changed:

  • Removed PKP ammo from Safe Zone traders
  • Removed AGL carrier rigs from Safe Zone traders.
  • Added SFP LGMs back to traders.
  • Fixed mission map markers.
  • All backpacks are available at Safe Zone traders.
  • Exile streamer mode now works with the Virtual Garage codes.
  • Improved  territory "Raid Mode". Now starting any sort of raid mechanic will set the territory into "Raid Mode", not allowing building/moving of base parts for 20 minutes.
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