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Rolling Changelog - Exile


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Added:

  • "My Listings" filter on the Inmate Market.
  • 1 deployed vehicle at one time per player. Your previous one will delete when you deploy a new vehicle.

Changed:

  • You must keep your 8G Network on while scanning for 8G Users. (Player Scan)
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Mod: [SG] Mod: Added Concrete Box. (Can be used as an easy 1x1 flag room ?) Added Concrete Glass Floor and Wall. Added Concrete Tall Gate. Ad

Changed: Reduced the amount of sniper rifles that spawn in civilian buildings. Healing hotkey perk message when you don't own it. Should help people that are confused when they get the

Mods: [SG] Mod Added Fuel Pump and Concrete mixer to be buildable (Mainly for Altis) Added 3 more variants of the Navid and SPMG - Thanks to @Pennywise Ad

  • 2 weeks later...

Mod:

Fixed:

  • Not being killed when your vehicle blows up while you're inside of it.
  • Some vehicles offset position while being towed.
  • Territory Raid Mode with random territories going into Raid Mode for no reason.
  • Thermal Scanning distance on the Hangar Gate. Was showing "cold" when looking at the code pad.
  • Batteries not being removed after a successful grind.
  • Crafting Recipes app getting duplicate entries in the drop down.
  • Server Rules tab in the XM8.

Changed:

  • Stinger Launcher and Ammo prices.
  • There is no longer a revive limit per life.
  • Poptabs now drop onto the ground once revived.
  • Remade the way stats are displayed in the XM8.
  • Maximum dynamic missions increased from 2 to 3 on Chernarus.
  • Ghost Town. Smaller for better FPS.
  • Reworked player damage from NULL sources. (No bush damage. Should hopefully fix some issues with mines)

Added:

  • A warning when moving containers that have items inside.
  • The ability to pack wooden storage crates.
  • More ways to gain XP:
    • Stealing Flags: Higher the flag level, the more XP you gain.
    • Hacking Safes: Higher the safe level, the more XP you gain.
    • Placing Breaching Charges: Concrete gives more than metal, metal gives more than wood.
  • Quick Access button in the XM8. You can choose what app you want in the XM8 settings.
  • Around 20 new dynamic missions.
  • 2 new static missions. Different for each server. They have a low chance of spawning throughout a restart.
  • More lockers to Zelenogorsk trader.
  • AI have a chance of spawning with a Pumpkin hat. (Might be worth selling ?)
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Fixed:

  • Dynamic missions spawning more than the set max.
  • Dynamic missions now timeout if they are not completed within a certain amount of time.
  • Vehicle Factory mission vehicle spawns.

Changed:

  • Increased the chance of the Federal Reserve and Vehicle Factory missions spawning.
  • The capturing player of a Capture Point will receive half the money on their player and the other half in the reward crate. (No need to drop and pickup the money. It saves instantly.)
  • Instead of 2 crates as a Capture Point reward. You now get 1 crate and 1 random vehicle.
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Added:

  • Few variants of the Mk 200 LMG. - Thanks to @Pennywise

Changed:

  • Max listing price of 150k on the Inmate Market to match the Inmate Account limit.
  • Dying while in a vehicle will no longer eject your dead body from the vehicle.
  • Any dead bodies in a vehicle that has been blown up will automatically be ejected.

Fixed:

  • Auto running through walls when accessing "3D Preview" dialogs.
  • Capture Point vehicles bug where they couldn't be claimed.
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  • 2 weeks later...

Added:

  • XM8 Territory Management:
    • Territory owners can choose permissions for territory "Plebs" and "Moderators" (Everything is allowed by default!):
      • Building permissions. Placing/moving/removing objects and adding code locks to objects.
      • Virtual Garage Access.
      • Bypass having to enter codes for doors.
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  • 2 weeks later...

Added:

  • The ability to change a doors PIN code without having to remove it.
  • Variable Volume Changer. Find the keybinds in the infiSTAR KeyBinds menu. You may need to "Reset All" to be able to see them.

Fixed:

  • "Runaway" AI from missions. These will now be cleaned up correctly if they go too faraway from their starting position.
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  • 1 month later...

I would like to start of by apologising for not updating/adding new content in awhile. Everything is back to normal for me and there will be regular updates like normal.

 

Mod:

  • [SG] Mod
    • Removed:
      • Shotgun mod.
      • Most Sab aircrafts.
      • Scar L mod.
      • Beetle mod.
      • 6x6 ATV mod.
    • Fixed: - Thanks to @Rosco Coltrane for all of these.
      • M107-X:
        • All ammo to zero to 2400m.
        • Increased recoil to be like other higher powered snipers.
        • Decreased the rate of fire to be like other higher powered snipers.
      • Chinook:
        • Crosshair for the minigun.
      • MK153 Mod 0:
        • Reduced the mass of all rocket types to 60.
      • Minimi Mk3:
        • Zeroing from 1000m to 1800m.
        • Moved to the black market.
      • Lee-Enfield:
        • Zeroing from 1000m to 1200m.
        • Corrected the tooltip in-game.
      • Hunting Rifle:
        • Zeroing from 500m to 1000m.
      • PKP/PK:
        • Zeroing tooltip in-game.
        • Zeroing when using scopes.
      • SVD:
        • Increased from 14 to 16.
        • Corrected the tooltip in-game.
    • Added:
      • Throwable C4. Same rules apply to these as they do to placing down mines. Can be found in the Radiation Zone and CDF
      • More weapons.

Added:

  • New Hacking System:
    • To start a hack you need a Base Laptop.
    • Once you start a hack you will be in animation for 2 minutes placing down the laptop.
    • When the laptop is placed, at least 1 person needs to stay within 15m of the laptop otherwise the hack will cancel and you will need to start from the beginning.
    • The hack progress will show on the laptop screen. You can also check the exact percentage by scrolling on the laptop. - Thanks @Setavai for making the progress image.
    • The hack can be interrupted by anyone by scrolling on the laptop. Everyone within the territory radius will get a message saying it's been cancelled.
    • Once the hack is complete. Everyone within the territory radius will get a message saying it's been completed.
      • Flag hack: The player who placed down the laptop will be told what vehicle was pulled out, if any.
    • Only 2 concurrent hacks can be started per territory.
    • Perks still work with the hacking timer.
  • New P90's from the Arma update. Also added custom skins for them.
  • Chinooks to Black Market.
  • RPG-7 back to Black Market.

Fixed:

  • Loadout trader not calculating vest/backpack/uniform items price correctly. You may notice a price increase for your loadout.
  • infiSTAR Anti-TP. - Thanks to Dave from MGT.
  • Getting respect for selling flags from vehicles. - Thanks to Dave from MGT.
  • NEAF Aicraft trader on Chernarus to sell the correct vehicles.
  • An issue with killing runaway AI's would leave their locked vehicle behind for the whole restart.
  • An issue where you could deploy vehicles in enemy territories if you weren't close to the flag.
  • Blacklisted items for the loadout trader.

Changed:

  • Moved Gravia spawn zone on Altis to the airfield. Also added military buildings around the airfield. Thanks @I'm Trash
  • Bash Trader on Chernarus. Thanks @I'm Trash
  • Stopped the ability to shoot from territories while in a vehicle when the vehicle is over 10m high. (This only works inside of territories and for vehicles)
  • Deployed vehicles wont despawn if they have someone on them. (Although you should be using your own)
  • Max Poptabs a player can hold at one time set to 1 Million.
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Added:

  • View Distance Setting keybinds. (To see the keybinds: Press ESC > Configure > Controls > Configure Addons)

Changed:

  • Removed Variable Volume keybinds from infiSTAR Menu and added to the same place as View Distance Settings.

Fixed:

  • You can no longer hack your own safes/flag.
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Added:

  • IED's to Black Market trader.
  • Throwable C4 to Black Market trader.
  • Underbarrel shotgun shells to traders. (Flechette rounds)

Fixed:

  • Chernarus Bash trader spawn point for large vehicles.
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Added:

  • XP System kits in the kit selection menu at spawn. - Thanks to @Rosco Coltrane (Everyone's purchased perks have been reset and all perk points refunded!)

 

Changed:

  • You can no longer explode C4 while dead.
  • You cannot throw C4 while in any territory. A temporary change while a fix is in the works for a bug. 
  • Allowed territory "plebs" to upgrade their territory level.
  • 100% of the Capture Point reward Poptabs will spawn into the reward crate.

 

Fixed:

  • Spawning with kits should be more seamless now. No more random animations on spawn.

 

NEW KITS PREVIEW: 

 

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  • 3 weeks later...

Mod:

  • [SG] Mod
    • Removed some content due to permission issues.
    • Buffed SMA Honeybadger to be similar to the NIArms version.
    • Changed MRC damage to be more similar to other weapons in its class.

 

Added:

  • Crate Storage amount for each vehicle to display in the vehicle trader dialog.
  • New Chernarus CDF mission. (A new Altis one is coming very soon. Sorry ?)
  • New Chernarus Radiation Island. Buildings are more spread out across the island.
  • New bridge that connects Utes Island (CDF Island) and Skalisty Island (Radiation Island).
  • Tier 11 spawn kits that have level 4 vests.
  • You get forced into 3rd person while doing any raiding actions.

 

Changed:

  • Kill Messages to show the players vehicle rather than the weapon on the vehicle.
  • You can no longer move constructions while you have maximum objects placed. Due to an issue that would delete the moved construction.

 

Fixed:

  • Vehicle Factory mission on Chernarus vehicle spawns causing them to blow up on mission completion.
  • An exploit that would earn you more respect while holding a melee weapon and getting long range kills.
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Added:

  • Persistent Crate Storage:
    • Crates stored in vehicles save over restart.
    • All crates get deleted when stored in the virtual garage.

 

Changed:

  • Buffed Building Materials and Construction Site mission loot a small amount.
  • Concrete Mixer now outputs on the same level as the mixer. Rather than terrain level.
  • Some CDF objects are now destructible. Such as the military towers. 
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Changed:

  • When deploying your parachute when halo jumping, it should no longer randomly kill you.
  • Static weapons can no longer be purchased/deployed. There are way too many bugs with them.
    • The sell price has been set to the purchase price. So you can get a full refund by selling yours!

 

Added:

  • Changeable keybind for ejecting from parachutes/vehicles and pulling your parachute.

Custom keybinds can be found here:

 dAYkUy0.png

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Fixed:

  • Incoming Missile warning. The warning would still appear although you're no longer in an air vehicle.
  • Inmate Market notification when selling something. There would be trailing decimals after the actual sell price.
  • Flag/Safe hacking laptop position. It should no longer sink into floor objects.
  • Vehicle spawn positions. Vehicles should have a less chance if blowing up when purchasing/retrieving them.

 

Changed:

  • 1 Million Poptab limit on players:
    • When picking up over 1 Million Poptabs, it will no longer completely block you from picking it up. It will take away the amount you can pickup, and leave the rest.
      •  0esP4ke.png
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  • 2 weeks later...

Fixed:

  • Visual bug with respect not displaying correctly after capturing a CP.

 

Added:

  • In-game scoreboard
  • Sell All button at traders.
    • You will keep your XM8, Map, GPS, Compass and Radio if you have them.
  • Automatic selling of your previous loadout when purchasing a loadout from the Loadout Trader.
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Added:

  • New and improved Virtual Garage:
    • New GUI to make storing and retrieving vehicles more fluent.
    • Ability to search through your stored vehicles.
    • Auto complete on vehicle nicknames so vehicles can be stored with just a button press.

fsO3Vla.png

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  • 2 weeks later...

Sorry there hasn't been many updates recently. Had a lot to deal with IRL. I still won't be active for another week or so.

The following changes been made since the last changelog, some might be interesting for someone ?.

 

Changed:

  • Safe/Flag Hacking now only checks for alive players within the laptop radius. Stops dead players from allowing the hack to continue.
  • Altis CDF now has walls around it. A new one possibly coming soon.
  • Reverted Auto-Run to default Exile.
  • Armed Orca price increased to 100,000 from 70,000.
  • Armed Nyx price decreased to 69,000 from 100,000.
  • Scout Nyx price decreased to 35,000 from 70,000.
  • Respect loss percentage from NPC's changed to 1% from 2%.

 

Fixed:

  • Kamyshovo spawn point should no longer spawn you on the smaller islands in the water.

 

 

Free Premium for the first 2 people to claim it.

Use code at checkout: GIMME

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  • 3 weeks later...

Changed:

  • Spitfire rearm price set to 2,000 Poptabs.
  • Rangefinders and Binoculars no longer sell when using "Sell All" at traders.
  • Disabled the Inmate Market ability to list vehicles due to exploits.
  • Safe/Flag Hacking improvements:
    • Performance increases during active hacks.
    • The hacking laptop screen will "flicker"a lot less as it now correctly checks to update the loading bar or not.
  • Weed Bags, Gold Bars and Money Stacks now spawn in the radiation zone.
  • Improvements to Altis Gravia airfield building placements.

 

Fixed:

  • Wastedump now calculates backpack/uniform/vest items to sell price. - Thanks to @LiveJasmin for reporting.
  • Loadout Trader not removing some blacklisted items. - Thanks to no one reporting it but instead abusing it ?
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  • 2 weeks later...

Changed:

  • Stinger launcher price changed from 50,000 to 30,000 Poptabs.
  • The state of "Environment Sounds" saves over relogs/restarts.

 

Fixed:

  • An issue that wouldn't let you open the Loadout Trader.
  • The server randomly not unlocking on restarts.
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