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Sean

Community Owner
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Everything posted by Sean

  1. We have been testing different things to see if we can find the cause of the random server crashes. During our testing, we found that MAS Vehicles/Weapons seems to be the cause of the crashing. We then removed the mods from the server and done some more stress testing. With the mods removed, we never experienced any crashes. Server with MAS mods = Randomly crashes Server without MAS mods = No random crashes So basically, we are forced to removed these mods. But fear not, we have a plan! These mods will be replaced with other mods and this is where you can hel
  2. 1). Anything that doesn't need simulation is turned off already. I do think we have way too many objects and it is hitting performance a bit. 2). The current cleanup scripts help a lot but I do plan to add more, just have other things to do before. 3). Yes if we turn it down then we would see some difference in performance but I think it's currently the correct distance. 4). We did have 55 slots but then a hell of a lot of people wanted more (Probably cause they didn't have a reserved slot). There is a lot that can be done to help performance but I can only do it whe
  3. Updated the server with the "Hotfix". Fixed: Possible weapon disappearing bug. Deployed Vehicle cleanup randomly cleaning up at the wrong times. SafeZonePlus Godmode not applying in some cases. Changed: Prisoner Magazine #3 and #4 have a slightly better chance of spawning on the Radiation island. Incoming Missile Warning. Also should appear faster. Mission cleanup times. Removed: Anti-Combat Logging. Was not fair on the legit players. "NO PVP ZONE" Triggers. (On screen messages). This is not good for performance.
  4. Removed: Deming Drone. Ones that have been bought already won't be deleted until further notice. Fixed: Get Frag Killer is more accurate. (Not weapons type. Very hard in Arma)
  5. Exile server updated to 1.78 and should be stable now These changes were made over the past week and hopefully I will have more time now to bring new stuff to the server! Fixed: Vehicle repairing. Database not cleaning up correctly. Diver spawn loadout now has the correct uniform. Hacking sometimes gave out errors. SafeZonePlus fail safe check to make sure players get kicked out of vehicles they don't own. Tuning Shop issues that caused vehicles to blow up on exit. Vehicles can be tuned without having to wait until restart or storing it in a
  6. Sean

    Riding solo

    Nice to see all these uploads! Keep them coming :)
  7. Fixed: XM8 apps overlapping at times. CUP lamp issues. Changed: Vehicle Deploy no longer sends network requests = less lag. EDIT: Reverted due to causing issues with other scripts. Will rework this soon.
  8. Fixed: Simulation issues. If you have any more issues with your vehicles freezing, then please contact an admin. Changed: Tuning Shop preview position. Couple CDF Static weapon positions.
  9. Added: Vehicle Tuning Shop for our Premium members. (Allows the ability to add RGB Underglow and textures such as Chrome, fade, Glow in the dark and Metallic) This can be accessed from the SafeZone while in a vehicle. Just use the scroll menu and you will see it. New CDF mission, "CDF Work Camp". The new layout was built by @OlliE. The AI are a little harder and the 5 loot crates have at least 3 different positions to spawn in. (AI on other missions stay the same difficulty). Changed: Spawned Quad and Karts will despawn if you move more than 100m awa
  10. Added: Extra inventory button to spawn a quad. Changed: Made it clearer to sell crates in the safezone using the Crate Storage.
  11. Sean

    Flag

    We can't change the rule since it's too far gone. It wouldn't be fair to anyone if we made them change their base. No matter on anyone opinions, current we can't change it. It may be changed in the future, lets say when we do a full wipe. (not in the near future btw and none are planned. So don't skit out )
  12. Added: Hellcat to Black Market "Incoming Missile" warning once stinger/strela rocket has been shot.
  13. Fixed: Dead players will no longer stop you from building. SafeZonePlus not activating/deactivating in some cases.
  14. Fixed: "Open Crate Storage" showing when in a vehicle outside of the Safezone. Not being able to load crates near bases. Building height limit being to strict in some cases. Fog will no longer appear. Added: Bunch of weapons and uniforms to mission AI.
  15. Fixed: EBM action menus. Buying launchers from traders. Building height back to 30m. Possible Freezing mid air...? Added: Strella to Black Market. More RPG 7 Rockets.
  16. These changes are happening on the 9th at the 6pm restart. Server changes: Mod Changes - Removing CUP Vehicles, Units and Weapons. Mod Changes - Adding MAS Vehicles and Weapons. Slots up to 60 with 5 Admin/VIP Slots. 65 in total. The server now runs in x64 (64 Bit). MAS has been added to the loot table and traders. Traders have been redone with more items to buy Script Changes: Most scripts remade to hopefully gain some extra performance. Kill
  17. The changes coming is already in the works. Once we remove those CUP mods then we can Monetize our server again. I am completely remaking the server from the ground up so we can get better performance and up the slots. There will be an announcement very soon explaining everything.
  18. Hey, we appreciate the interest but we currently cannot offer reserved slots. This is due to us using CUP Weapons, Unit and Vehicles. We are planning on change in the near future, so look out for that
  19. I have taken @miwo suggestion and made it happen. Our PVP stats page now has monthly and all time stats. Your all time stats will not be altered in any way. Visit our stats page HERE and check out your progress!
  20. Castle Towers can be destroyed with 3 Big Mommas. Each construction will take 3 charges, just like the Exile constructions. Here is a list that the mod creator made of what can be destroyed. It is written with class names but most of them are fairly easy to know what is what. https://www.dropbox.com/s/u2fcogzkcw1qx2j/Destructable List.cpp?dl=0
  21. That will be fine to do with a safe room. It's your base, you need to protect it. But do note, people can place charges while rappelling and get in the side of your safe room. Obviously that depends on how you decide to make it
  22. Hey Homeslice. I understand that this rules isn't clear and I am sorry for the confusion caused. The rule basically means that the flag can be covered with anything destructible (Almost everything is destructible using the correct explosive charge. Apart from H-Barriers. Not sure if anything else is not destructible). You don't need a direct door to access it your flag. You can cover your flag with destructible objects. The thicker bottom part of the flag must be above ground. (This is where the flag can be stolen from) About having your flag i
  23. Fixed: Base Painting dialog not closing.
  24. Updated: JSRS Sound Mod Added: JSRS NIArms Addon All mods can be found HERE
  25. Added: 5 Different Loadouts to choose on spawn. The gear depends on your respect level, each Loadout has 10 Tiers.
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